
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hmm best rpg I have played since fallout new vegas
好玩
Pretty straightfoward game, settlement builder with a lot of dungeoncrawling. There's an initial steep learning curve, but once you get into it, its pretty much a grind fest of just doing dungeons, or farming stuff, or developing your skills/traits over and over and over. There's a main plot and worldbuilding but i didnt find it engaging enough. There is a huge balancing issue, some classes/races are objectively better than others making it easier to go through the game. As of now, i would say its an ok game if you wanna sink some hours into it, but expect things to get staler along the way.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期骂骂咧咧为什么什么配方都没有做菜都做不明白现在的我已经学会在车轮神龛前反复读档!推荐给喜欢种地喜欢制作喜欢手搓地图喜欢建造装修喜欢下地城捡垃圾喜欢跑腿的小伙伴们(?)说实话我从elona开始就没有玩明白过此游戏也一直都不强大但我依然在这里获得了快乐!!!谢谢大家,我就这样在北里提斯玩星露谷物语(弥补了星露谷没有作物改良的缺陷)
Good
please buy this
登神长阶
非常上头
This is the Stardew Valley of true Roguelikes. You can start with a customizable home plot that you can go back to when you die, which you will, a lot. There's so much to do I can't even list all of it out. You will be confused up till well over 100+ hours of this game, and still find certain things confusing. Figuring stuff out is half the fun and this is a cozy one to do it in.
Elin is one of the most bizarre, chaotic, and strangely addictive games I’ve played in a long time. In most RPGs you expect to go on heroic quests, slay monsters, and save the world. In Elin… well, things don’t always go according to plan. For example, I somehow ended up prostituting myself just to pay rent, immediately felt disgusted with my life choices, attempted to turn things around by pursuing a respectable career in music, and then got stoned to death by the townsfolk for my efforts. And somehow… that entire sequence felt completely normal within the game. That’s really the magic of Elin. It’s a sandbox RPG where absurd stories just happen naturally through the game’s systems. You’re constantly stumbling into ridiculous situations, making questionable life decisions, and watching the consequences spiral in ways you never expected. The world feels alive, unpredictable, and often hilariously cruel. Every playthrough becomes its own strange little life story full of triumph, failure, and moments that make you stop and think, “How did I even get here?” It’s weird. It’s brutal. It’s incredibly entertaining. If you enjoy games where emergent gameplay creates unforgettable stories, Elin is absolutely worth diving into. Just… maybe have a backup career ready in case the music thing doesn’t work out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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