
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自由!
Fantastic game, a true successor to Elona. Gameplay is very addicting and the developer is pushing updates literally everyday on the nightly build. If you like sandboxes, dungeon crawling and base building it's a great choice. Takes a lot of notes from the likes of ADOM, CDDA, etc, but at the same time is very unique.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
善
Amazing
DE Es ist schlichtweg unverständlich, dass man im Jahr 2026 – in einer Zeit, in der wir uns technologisch auf einem nie dagewesenen Niveau befinden – immer noch Spiele veröffentlicht, die nicht einmal eine deutsche Übersetzung oder mehrere Sprachoptionen anbieten. Gerade bei modernen Produktionen sollte Mehrsprachigkeit längst zum Standard gehören und nicht als optionaler Luxus behandelt werden. Eine fehlende Lokalisierung erschwert vielen Spielern den Zugang erheblich und mindert den Spielspaß spürbar, selbst wenn Gameplay, Grafik oder Atmosphäre überzeugen könnten. In einer global vernetzten Spieleindustrie wirkt eine solche Entscheidung rückständig und nicht mehr zeitgemäß. Hier wurde eine wichtige Chance vertan, ein breiteres Publikum anzusprechen und dem Spiel den letzten Feinschliff zu geben. Und ja, ich beherrsche Englisch durchaus, aber darum geht es hier überhaupt nicht. Ein Spiel in der eigenen Muttersprache zu erleben ist schlicht etwas anderes. Sprache beeinflusst Immersion, Atmosphäre und emotionalen Zugang. Wenn man gezwungen ist, Inhalte permanent zu übersetzen, geht ein Teil des Spielerlebnisses verloren — ganz unabhängig von den eigenen Sprachkenntnissen. EN It is simply incomprehensible that in the year 2026—at a time when we are operating on an unprecedented level of technological advancement—games are still being released without even a German translation or multiple language options. Especially in modern productions, multilingual support should long have been a standard, not treated as an optional luxury. The lack of proper localization significantly hinders accessibility for many players and noticeably reduces overall enjoyment, even when gameplay, visuals, or atmosphere might otherwise be compelling. In a globally connected games industry, such a decision feels outdated and no longer in step with the times. A valuable opportunity was missed to reach a broader audience and to give the game its final layer of polish. And yes, I do speak English well, but that’s not the point at all. Experiencing a game in your native language is simply different. Language shapes immersion, atmosphere, and emotional connection. When you constantly have to translate in your head, part of the experience is lost — regardless of how good your language skills are. JA 2026年という、これまでにないほど技術が進歩した時代において、いまだにドイツ語翻訳すら、あるいは複数の言語オプションも用意されていないゲームが発売されていることは、正直言って理解に苦しみます。とくに現代の作品においては、多言語対応はもはや特別な要素ではなく、当然の標準であるべきです。 適切なローカライズが欠けていることで、多くのプレイヤーにとって作品へのアクセスが大きく制限され、たとえゲームプレイやグラフィック、雰囲気が優れていたとしても、楽しさは確実に損なわれてしまいます。世界的に繋がったゲーム業界において、このような判断は時代遅れであり、現代の期待にそぐわないものに感じられます。より幅広い層に作品を届け、完成度を高めるための重要な機会が失われたと言わざるを得ません。 そして、英語が理解できるかどうかは本質的な問題ではありません。母国語でゲームを体験することは、まったく別の体験なのです。言語は没入感や雰囲気、そして感情的なつながりに大きな影響を与えます。常に頭の中で翻訳しながらプレイしなければならない状況では、語学力の有無に関わらず、ゲーム体験の一部が失われてしまいます。
Really cool game so far.
cool
peak gaming
So, I just started the game, only 14 hours in and to be clear I only planned to play this game one time for however long that is, so I added all the mods that interest me from the start. I really like isekai anime and this is exactly that. It is basically a game that is anything you want it to be... well, except for easy. You will most likely die, you will most likely have no clue where to get money and hate the fact that they are forcing you to pay taxes. But then realize you are 14 hours into the game, sitting at work writing the review for it and think8ng about what you're going to do in game once you get back home. Overall it isn't easy but the fact that you can become more and can do everything your own way drives you to keep playing. I will say the game is not for everyone but if you like customization and always wanted to see how you would do if isekaied, this is for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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