
Successor to the roguelike RPG "Elona". Adventure, survival, crafting, home-building, myths passed down, and stories of humans and Elea spun. What scars will you leave on the land of Ylva?
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Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
schizophrenic stardew valley the person who made this game needs psychological evaluation or rehab or both
现版本十分不推荐购入,首先主线仍未做完,其次保留初体验的惊喜。当你把大部分机制都熟悉时,等主线更新回头去玩就没太大动力了。
这是我第一次给一款游戏写游戏评测,也是在700小时深度体验后才打算开始写这篇评论,Elin——一款给了我梦想中的异世界冒险的游戏!Eternal League of Nefia,尽管我没有玩过他的前作,但依旧被游戏的内容所深深吸引,从种植经营,到Rouge地牢,到伙伴养成,装备系统,城镇建设,我几乎可以在北提里斯做任何我想做的事情!超高的自由度和丰富的游戏内容,让我不断想探索这个世界——众神与外神降临,魔物妖精人类以及妹构成了的这个交织着魔法与机械的世界,充斥着我最爱的奇幻RPG风情! 我玩过很多像素风格游戏,但是还是第一次玩Elin这种类型的像素风格游戏,2.5D的视角给了我一种新的认识游戏的视角。在建造家园的时候,我会考虑到建筑物之间的高低差,以及遮挡关系,这给了我在规划家园中许多思考,2.5D不仅能让人以一定俯视的视角去观察整个游戏(可以看到地图上的各种物资,不被遮挡),但又保留了一定三维的美学(不是那种纯2D,没有高度这一元素)。 下面讲讲我第一次游玩的体验,第一次游玩,我没有看wiki,也没看教程视频,就是跟着诺伦的引导随便玩的。说实话一开始的引导确实只是类似一种入门引导,告诉你怎么生活,怎么吃饭,怎么制造。然后呢?就把我丢在荒郊野岭自力更生了。如果你是一位追求即时满足感的玩家,面对Elin庞杂的系统可能会感到手足无措。但也正因如此,游戏拥有了海量的可探索空间。在不断试错中,我总能发现‘原来这样做更好’的惊喜。可能一开始认为这样做比较好,后面又发现新的思路,不断给人带来新鲜感。我认为Elin适合那些希望慢慢探索,慢节奏,在不断试错中成长的玩家。没错,我正是喜欢Elin这一点!如果实在有不懂的,再去讨论区提问咯。当然,现在的旅行者营地,也有许多能帮助到新手玩家的冒险者书,我觉得这一点很好!在游戏中告诉玩家一些基础小知识还是很有必要的!(虽然我是自己试错出来的,但不免有一些不想试错的玩家) 然后就是游戏的系统,Elin的标签有RougeLike,DND,回合制贯穿了Elin的始终。说实话我以前也玩DND类型游戏,但这种全局都是回合制的确实也是第一次玩,每个回合你做出的决定都会导致不同的结果,有点世界围绕着我转的感觉。我喜欢这种每步都需要自己慢慢规划的游戏风格,特别是在地下城中选择不同的法术组合打出自己想要的效果。在不断探索地下城中,不断收集新的装备,魔法书,技能书,然后通过配置不断强化自己,我喜欢这种不断变强的感觉。他推动了我攻略高等级地牢的欲望。当然可能到后期这一点就有一些单调了,但也有想挑战自己的时候呀,比如刷个1000层巢穴这样的小目标,可能就是这样的目标让我乐此不疲的想刷地下城吧。也希望后面地牢相关的机制可以有更多有趣的拓展! 每个月都有更新,没错!你没听错!在玩的过程中,我发现有一些以前没见过的生物或是物品,原来是作者更新了!感谢作者每日的开发工作!带给我一种这是一款会成长的游戏的感觉!在战斗之余,我也投入了大量的精力去建设我的家园。这是我最喜欢的一点,我投入了几乎400小时的时间去完成了我第一个家园城镇——Meskerifals,我喜欢这个家园,它几乎具备了我想要的所有功能!在完成它上传地图的时刻,我感到了十足的成就感!原来基建如此好玩!!!(上一次玩建筑有这种感觉的还是Minecraft) 然后就是游戏本身的内容,游戏主要围绕家园经营建设,角色养成,地下城战斗,剧情推进,世界探索。这几个维度构成,其中剧情部分因为开发原因,目前还没完全做完(但我认为这不是构成其游戏性的主要因素,只是加分项),有只想体验完整剧情的玩家需要考虑一下。家园经营建设,游戏内部需要你每月上缴税收,如果没有经营获得的资金上缴税收就会变成罪犯哦(当然变强了以后这种都无所谓的,直接走到哪打到哪),因此需要你投入地下城获取资金,种植农田出货,或是展出,旅店等各种途径来增加你家园领地的产出。角色养成也是这期间必须要做的,各种想做的事情的前置条件都是技能等级决定的,比如技能等级低,就不能挖什么矿物,不能种植高价值的农作物,不能获得高等级的配方等,不能攻略高等级的地下城等。因此这也是与其游戏深度绑定的部分。如何就是世界探索,你可以自由的探索北提里斯上的各个角落,从繁华的帕罗米亚到热闹的卡普尔港,从神秘的诅咒之馆到广袤的永久冻土,各个地方都有不同的故事等待着你去探索。(在各个场景收集音乐卡带,也是一种很大的乐趣哦!) 可以说,想完全掌握Elin的各种体系知识,还是有一定学习成本的,因为其本身的复杂度。但正是这种复杂性构成了其游戏自由度,在不断探索中去了解,去学习如何玩好这款游戏,最后爱上它——这就是我游玩Elin的历程! 这是我第一次写这么长的评论,可能有一些认知和见解上的不足,但我依旧推荐这款游戏,这是我发自内心的喜欢这款游戏! 最后就是,Jure超级可爱,以后也每天给我献上晚安吻!Jure赛高!Jure第一!Jure神教万岁!和我一起高喊,Jure赛高!Jure赛高!Jure赛高!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game back in December of 2024 and not only am I still playing it, I'm STILL playing my first character. I've literally made no other characters despite the growing list of character options since I got the game. No alternate saves either. I've just been going with the flow no matter what mistakes and mishaps befell me. I think the fact that I've been playing a single character, on a single save file, for going on 500 hours should say something of how good this game is... or maybe it simply reveals the depths of my hyperfixation. I'm in my mid-40s and a veteran of many grindy RPGs over the decades and let me tell you... if you like RPGs with the good kind of excessive grind coupled with a level of freedom that at times evokes choice paralysis, you'll love this game.
This is a game you either completely hate starting out or get addicted to it and play it forever. Tism people beware.
Just to get it out of the way at the start - I did not play Elona. This game can be really hard to enjoy at times because it fights you at so many different steps throughout each run. You will absolutely hit multiple walls where you're thinking: Am I doing something wrong? Why is progress so slow? The answer to both of these questions is yes. Today I was googling a boss because he was beating my ass like a Sunday roast dinner. I read a comment where someone had over 700 health when fighting it. I looked at my health pool of 164 and thought to myself, maybe I should just leave and call it a day. You really need to focus all your skills, not just the primary ones that actually benefit your class. Everything is important in some capacity and if you don't spec into magic in any way good luck to you for some of the tougher dungeons. You chose Archer? Read every damn book you find for magic arrows. You had to reset your fame? For x reason? Grind some low level magic while you're working back up. Oh, you chose melee? Pray to the gods not me. Nobody is going to save you but them. Did I mention the random ♥♥♥♥♥♥♥♥♥♥♥♥ that happens in dungeons? There's a level 1 snail here, his buddy is level... I think that says 42 maybe my old eyes are failing me. I swear this dungeon said level 27. My smoothie has more consistency and that's on the way out. I'm sure glad this evolved fire doge at level 63 doesn't immediately aggro on me cause I'd be turned into burnt toast. Use your potions kids. On that note, Did you know a darkness damage cane can possibly blind enemies? I didn't... Also if you find some lucky doodab from a god you can wish at wells. Though, if you have bad luck you'll probably get poisoned or faint. Don't hit your head on the way down or just save scum but no good adventurer would ever do such a thing. You could try living a civilised life of farming, cooking, cutting a few trees. Enjoying nature. Though sooner or later you'll meet some unscrupulous PoS who wants to steal your sleeping bag or you'll get dead. Very dead. Was the rosewood worth it? You're ♥♥♥♥♥♥♥♥ right it was cause I got a proper bed so who's the real winner? Speaking of cooking, food matters A LOT. Stuff that fat face with all the goodness but not to often! Don't want to get bloated and waste that precious xp. Yes, your party members also enjoy your meat. Well... I mean, yes. That as well but, you get the idea! Feed em, smack em, throw em on the gallows and beat em some more. Some of them blush from being whipped, so they probably don't mind. No judgement from me. Am I still rambling? It appears so, I guess 170 hours of this PoS will do that to a person. I haven't touched a different game for more than 20 minutes in the last 2 weeks, maybe 3? Time is gone. My life is gone. I see only xp numbers... So... Many xp numbers... So, did you make it to the end? Yes you, you valiant soul, do I recommend the game? You're ♥♥♥♥♥♥♥♥ right I do. It is a blend of different mechanics I really enjoy. Can it be kind of ♥♥♥♥♥♥♥♥? Yes. Is it a grind? Definitely but that payoff and getting over the learning hurdle is incredibly satisfying. Also, there's a demo? I didn't try it but if you're on the fence maybe have a look or just go in raw and buy it. Pricing is very good compared to other titles and there is more than enough gameplay available for an early access title. I don't often make reviews like this but this game has been a special case. Buy it, don't buy it. I'm not your dad. P.s never play music.
There is an insane learning curve with this game and the tutorials will not teach you everything there is to know (although more tutorials are being added as updates come out). The difficulty can spike drastically depending on whether or not you understand what you're getting yourself into when exploring certain areas or dungeons. Base building is immensely limited early on unless you either grind for things you want or be patient with recipe unlocks. There are exploits to cheese your way to riches and power, making the entire game a cake walk. Despite all of this, I still view all of these things as positives. This game offers you so much freedom and is such a fun way to pass the time. There's an absurd amount of content already and many different ways to play. This game can be relaxing or intense, fair or a power trip, strategy focused or mindless fun, and more I can't think of right now because I stayed up all night playing this game again. I really hesitated with this game at first. I saw the screenshots and reviews and thought this was my dream game, and after trying the demo and reading up on the learning curve I thought it was garbage. I stewed on it for a bit, read up some more on the game, and ultimately decided to give it a shot. It took a few days to finally get into the groove of things, but after about a week I finally found a comfortable loop to keep my character progressing. After 200 hours, I'm still checking the wiki and asking for help in the discord to learn about features I don't know about. There's so much stuff, both big and small, to learn about this game. The steam workshop has some outstanding mods as well, a few of my favorites are the ones that add more games to play in the casino. I learned how to play Craps and lost my life savings on a single bet after a huge winning streak, I got in trouble with the law after forgetting to pay my taxes, I played DOOM and won a body pillow with huge hooters that teaches me new things to craft when I sleep. I'm also getting married to a goblin with breasts that are larger than I am. Only three of the things I listed were modded, DOOM, Craps, and the breasts for my Goblin, the rest is in the base game. This isn't just a bunch of wild nonsense though, you can do some really chill stuff too. You can run your own store, become an expert at an instrument and make thousands playing at parties or on the street, become a master chef, learn how to sculpt, own multiple plots of land and give them each their own purpose (a tourist hotspot, a shopping mall, a vacation home, a bustling town, whatever you want really). This game is all about freedom. It's still a work in progress, but beyond the iffy translations I can't name a single thing I dislike about this game in it's current state. It's quickly become one of my favorite games, and I'm so excited for what's going to come from the devs and the community in the future.
×何でもできるゲーム ○何でもしなきゃいけないゲーム 前作もプレイしていましたが残念なほうに進んだなという感じ。 とにかくクラフト要素の主張が大きく、ありとあらゆるところでボトルネックになっている。 どの職業を選んでも結局同じスキルを身に着けて、同じ順番で育てていくようになる。
Collected an egg from a goat. Roasted the flesh of a bandit for dinner. Paid my taxes. Lost all my copper coins to a gatcha machine. Stole someone's tv with funiture tickets. Pissed in a toilet still on display at the funiture store. Went to the hotsprings afterwards pixel ass naked. This is what gaming was meant to be. 10/10
二编 此评测的大部分留言更加坚定了我不推荐新人的决心,因为我的评测在这个圈子里完全是被视为异教徒的亵渎,删除了大部分纯粹发泄情绪毫无逻辑的留言。 ————————————————————————————————————————— 避开连圈内人都承认的引导烂、沉浸成本大不谈, 人、立绘、设定不匹从古早被认定为随机游戏设定机制我也认了。 但是这畸形的数值和完全违反直觉的一系列系统及机制来拉长你的游戏时长,大概60h时长还是加了许多辅助mod下,垃圾零碎时间占了百分之九十,真正有体验的时长聊胜于无借此让人感觉到虚假的“耐玩”“自由度高”实际上处处教你玩游戏。 为了给自己一张遮羞布美名其曰地造了个“原教旨主义Rougelike”的标签,这里我引用他人的话 “宗教学中,为了敬神,为了避免其教派的世俗化,部分教徒以以原教旨主义试图正本清源。政治学上,一些观点偏激的人会激烈地指责某些制度是对其根源理论的背叛,最典型的就是中国特色社会主义,市场原教旨主义者认为它背叛了自由市场、马克思原教旨主义者则认为它背叛了社会主义……但我们会对这种观点一笑置之,因为实践已经证明了,不管黑猫白猫,能抓到耗子就是好猫。” 真正的好游戏给人带来的体验是不会有标签的,令人诟病的点反而成了一些人圈地自萌的来源... 并且其中参杂了作者低俗恶意意淫包括但不限于[spoiler] 恋童恋母乳业卵蛋猫奴等 [/spoiler],时不时跳出来恶心一手,以满足某些群体的恶趣味癖好。 还记得我第一次接触到前作elona的时候还在12年之后还玩了社区的版本,给我三观带来了一定的冲击,但当时玩游戏自动忽略了很多,现在来补票越觉得不对劲... 灾难式的更新速度,宗教信仰泛滥的游戏社区,所以我不推荐新人这款游戏,玩这游戏的大部分是有游玩前作或其他相关游戏的遗老。 如果你耐心看完了以上内容,那大可尝试一下,因为不可否认此游戏还是有出色之处,毕竟其前作是我此类游戏启蒙。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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