
ELEX is a handcrafted action role-playing experience from the award-winning creators of the Gothic series, set in a brand new post-apocalyptic Science Fantasy universe that puts players into a huge seamless game world full of original characters, mutated creatures, deep moral choices and powerful action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 72% | — | $7.4M |
| $39.99 | 4.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это игра с запашком, вот прям чётко категория Г Кривая, косая, еле сшитая, будто франкенштейн, но почему-то многими любимая. Видимо голод по первым готикам даёт о себе знать. Боёвка паршивая и без импакта, будто глушителем от ВАЗ-2106 по воздуху махаешь. Какая-то невнятная комбо система, сумасшедшая раскладка клавиш на ПК. Отдельно хочу выделить легендарный кувырок на даблтап по кнопкам управления. Ходишь по деревне и как осёл туда-сюда перекатываешься. Самое смешное, что когда пытаешься применить это в бою, оно в лучшем случае не помогает, в худшем - мешает. Чтобы отключить это недоразумение, нужно ещё потанцевать с бубном в настройках. Интерфейс сделан одинаково ублюдски как для консольщиков, так и для пк игроков. За счёт чего может вытягивать игра, так это вселенная и отчасти история. Визуально она реализована погано, но на бумаге вполне интересная. Квесты зачастую нелинейные, что даёт возможность отыгрывать в рамках мира кого захочешь и проблемы можешь решать по разному. Но только за счёт истории, причём относительно стандартной, игра вытянуть не может лично по моему мнению. Камон, в 2017 году вышла тонна крутых и захватывающих проектов. ELEX устарела на момент выхода и сгнила на текущий момент, и это печально. В это просто больно играть. Будь у команды больше ресурсов, могла бы получиться хорошая игра. Ачивмент хантерам отдельный привет и удачи выбить достижение на 80 часов в игре, которое даже у лютых задротов не выбивается сейчас.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish*, Russian, Czech, Simplified Chinese*languages with full audio support
| $39.99 |
| 2.7Kratings |
| 72% |
| — |
| not modelled |
| $29.99 | 1.5Kratings | 78% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4/10: Clunky and poorly designed. (Played on normal difficulty) The environment and storytelling was fairly decent, but was crushed by the overwhelmingly poor gameplay design. Exploring: One of the most important parts of an open world that is dropped on this game as a side note. The world itself is nice, but that's it. Exploring yields minimal rewards and resources while being HEAVILY sectioned off by power-crept enemies. Getting around those enemies isn't too hard, but it is rather tedious when the ENTIRE MAP is built this way. I often roam in open worlds to explore the general map before going back to the "starter" or "main quest" area, bringing along some random items from new places, but normally never any high level or op gear, just materials I can use later. This game doesn't reward you for this. Running around outside of the first area just results in you tediously dodging everything that wants to kill you before replacing large areas with literally nothing. In the desert area, this makes sense, but this is for the ENTIRE map. After finding several areas, including an entire settlement that should be found by every player yet only ~10% of players have found it, and exploring for quite a bit of time, I returned to the starter zone to find the exact same problem and more. It was unrewarding, unfulfilling, and frustrating to get such pitiful rewards for a core mechanic of open worlds. Combat: The combat is okay. Nothing special about it, you just aim and attack with some extras here and there. I wish there was some more depth to it (weapons crafting/usage and variety). Most of my time in combat was spent being annoyed at the lack of damage I was dealing, even after getting better gear. It felt like I had wet noodles until I was over-leveled and over-geared. There was nothing that stood out as useful, so I just ended up not bothering with killing enemies unless it was for story. Story: Without any spoilers on the direct content of the story, it was simple but empty. You essentially had to choose a faction and do their quests..... except 90% of the factions were in high level difficult zones. So if you wanted to attempt to join a faction other that the starter one... you had to not only get to the area, but you had to level up and gear up to even be able to complete their missions and find them in general. Finding these mysterious factions was enjoyable, but only 2 of them were realistic for me to attempt in the time I played. It didn't feel like a traditional open world faction system, being able to start quests right away or having a clear level/strength set to clear missions. Everything was mostly up in the air and very ambiguous on the requirements to complete or find objectives. On top of that, the missions you did get ended up taking you places TOO STRONG for you to complete right off the bat, which means you had to hit the grindstone constantly. Overall, this game falls short of most areas of enjoyment. It's not hopeless, but it feels horribly untuned and unpolished in the critical gameplay aspects. Should this game ever get polished, I would love to give it another try, I loved the world-building ideas and groundwork that they laid down.
Игра классная. Все негативные отзывы из-за высокого порога входа в неё. С первых минут игра бросает тебя в достаточно большой мир, практически ничего не объясняя. Начинал в неё играть 3 раза. Два из которых бросал после нескольких часов игры, не понимая, как можно играть в такой унылый шлак. Все эти эмоции возникали из-за банального непонимания механик игры и нежелания читать диалоги. Хотелось сразу пойти и дать всем по соплям. Но игра устроена иначе. Первые несколько часов, без чужой помощи, ты можешь одолеть только крыс... и то с большим трудом. Выходы из ситуации: Тактическое отступление (бежать так, чтобы пятки сверкали). Ждать, пока моба сразит твой верный товарищ, попутно отвлекая внимание противника на себя, или исподтишка бить его в спину, пока он агрится на союзника. Или моя любимая схема — стравливание враждующих между собой мобов. Пару важных советов для тех, кто играет в первый раз: В данной игре рулит дальнобойное оружие. Чтобы прокачаться быстро, научитесь делать "Эликсовое питьё". Оно добавляет очки характеристик и навыков. Быстро качайте навыки под стрелковое оружие и разбирайте мобов на запчасти. Эликс покупаете у торговцев. Чтобы набить денег, прокачайте воровство и, самое главное, трофеи с мобов. Когда вкладываете очки характеристик, не забывайте снимать амуницию, дающую бонус. Если не снимать, расходуется больше очков!!!!
This game runs perfectly on Steam Deck. At first, it may seem a somewhat generic RPG with 3 opposing and different factions to support, undermine, or join. That is actually still the feeling many hours into the game - the combat and enemies are uninspired, overtuned, and usually offer little reward compared to completing tasks for people - and surprisingly that is where the game shines! NPCs will lie to you in this game and it isnt obvious, they have their own plans and some task outcomes effect other NPCs and their tasks for you. Plenty of tasks/missions/quests have multiple solutions, and you get a jetpack almost immediately. Its a decent and unique RPG, I just wish the combat was better tuned and exciting.
Never in my life have I had such a complicated relationship with a game as I've had with Elex. I've spent 15 hours trying to get into it, in 30 different occasions and just couldn't. Then, it clicked. And God, is it great. truly. It has almost every single I aspect of what I love about video games, and it does it thoughtfully and wholly, even if jankily. A true Hybrid of Fallout-esque games with Soulslike frustration. Plus, in terms of story, it's a game that explores very interesting ideas in a very German way that is refreshing to see.
选择少,有时反而是一种幸福。 当选择变多时,我们就像那个搬西瓜丢包谷的猴子一样,对一款游戏浅尝辄止后着急的去寻找下一款。还记得当年第一次玩到的《哥特2》是买的打字软件自带的复制文件。尽管是纯英文本,但游戏UI后那帅气的巨龙喷火图和激昂的音乐瞬间就俘获了一个孩子的心。于是那个孩子就玩了一个假期,尽管最后连第一章都没过,但那种一进入游戏就立马沉浸进去的快乐却是无与伦比的。游戏很多,网络发达的现在你可以通过学习途径下载到任何一款你想要的游戏,但当硬盘里游戏太多时,也是心情最浮躁时,每款游戏都有它的可玩点,想全都要也就等于全都失去,那种隔绝现实沉浸进去的感觉或许很难再有了。我又想起了连电子游戏都没有的那个时代,那个时代的青年沉浸的东西是武侠小说,再往前,他们所沉浸的是文学小说。人这种动物,最想让自己的思绪能有处安放,然后才会安心。我们娱乐所追求的不过就是这种状态,因此不要本末倒置。即使一个月玩一款游戏又如何,只要沉浸其中就不是浪费时间。 这款游戏,还是熟悉的捡东西动作,熟悉的跑步方式,熟悉的镜头运作,希望能带来熟悉的游戏性。 觉的这游戏,操作难,战斗系统烂的,你们完全可以换个方式来看嘛,不要看作老滚这种实时战斗的,而是看成回合制游戏,将战斗的每一招与闪避所花费的精力都量化成行动点,在砍怪的时候保证有闪避所需的行动点。
Я ДИКИЙ фанат Risen, и после неё играть в Elex, ребят...не надо... Долгое время обходил стороной, и не зря. Но недавно добрался с надеждой что выпустили ELEX после Risen, наверное должно быть круче, итак 1. Система уровней просто тупорылая, вас чуть ли не всю игру будут выносить самые простые мобы с пары ударов, а опыта за них будет доваться столько, чтобы плакать хочется 1.1. Опыта падает с заданий в духе принести кружку пива больше чем с 20 минутной зачистки сильных мобов 2. Русской озвучки нет, а диалоги по структуре почти не изменились, но стали более душными 3. Карта гигантская и...абсолютно пустая, половину игры вы будете просто бегать по карте от точки А до точки Б 4. В Risen каждая локация кипела своей жизнью, каждый персонаж мог что - то сказать, какой - нибудь незатейливый квестик выдать, тут же это максимально унылые локации, с абсолютно бездушными НПС 4.1 К слову, локации очень раздутые, пытались сделать ощущение масштаба, но это только раздражает 5. Мини карты нет, совсем нет....А учитывая что карта гигантская - придётся каждые 10 - 15 секунд открывать карту и смотреть куда бежать, причём открывать - значит подождать пока ГГ откроет эту саму карту, т.е. пройдёт анимация, очень раздражает 6. Квесты ушлёпские, по другому не могу назвать, даже не буду расписывать насколько всё упорото 6.1. В самом начале игры вам будут выдавать квесты на другом конце карты, и таких квестов очень много, где вам пол карты пробежать надо. Вот и живите с этой информацией 7. ......... Знаете, даже не хочу дальше продолжать, и это учитывая то что я играл недели 3 назад, а пишу обзор только сейчас, многое позабылось. Главный вывод, если вы любите Risen или Готику, НЕ НАДО играть в ELEX, поберегите нервы и лучше перепройдите тот же Risen или Готику как это сделал я после 14 часов унылой возни в ELEX....Запустил старенький Risen 1, провёл там уже часов 20 с удовольствием, Risen 2 я перепроходил год назад, поэтому на пути Risen 3)))
Janky......that's what this game is. Takes far too long to level up, weapons you find you can't use, skill build-up is painfully slow, all creatures seem to have a one hit kill ability. Long range attacks are impossible to accomplish. A rusty sword does more damage than a plasma rifle...wut? Just glad i only paid 8 bucks for this. A bit more time in development and fine tuning the mechanics to balance things out, would have helped. Feels very rushed.
I keep wanting to like this game, coming back to it for a couple hours here and there, but it feels like slamming my ♥♥♥♥ in a car door. I'm all for a hard game where you have to struggle at first, i love Gothic, i love Outward, etc, but the combination of a STEEP learning and difficulty curve combined with an extremely limited early play area in terms of content you can actually do and horrifically janky combat just makes it brutally unfun after from the moment you try to leave the starting town like 45 minutes into the game.
A gorgeous game, a clone of the famous Gothic, but with its own innovations. Excellent plot, crafting, guild entry system, there are several endings. I've played this series several times and it always feels good.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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