
Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!
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About
This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.
Combat has two modes:
Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Combat: Real-Time-with-Pause
Dialogues: multiple choice dialogues
Quests: main quests and side quests
Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
Trade: buying and selling items
Item crafting
Item enchanting
Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has tons of abilities and it is still under development, so I wonder what is coming next. You have a lot of freedom to create builds. The Dev is present fixing bugs (which are not many, and the existing ones are not critical) and listening to feedback. I see some people complain about unbalacing, and I disagree, the game is just challenging, and it requires one to think strategically sometimes to overcome some of these challenges.
Man this game is disappointing, I pick mage and the game says, intelligence is very important for mages, so I max it out. Then I find out, all the fun spells need willpower to cast and not intelligence. Fireball and whatnot. Great, but I don't feel like spending another 60 minutes on a new character because the game wasn't straightforward enough. That's fun. I pick mage to use magic, the game won't let me use magic or start with a mage staff even though I picked mage.. It will definitely take more than 2 hours to get to the actual magic stuff and frankly I am not enjoying the game enough to spend another hour for that. The night time is pitch black as well, can't see anything. Resting costs supplies so I can't skip the night without wasting everything I have. So I'm forced to play in darkness so dark that I can see my own reflection in the screen, when I see my own face, it doesn't look happy. But when I play Oblivion or Kotor 2 or Mass Effect, my face is happy. Think about it, half the gameplay will be in near pitch black darkness.. How is this fun? At least make the night HALF as long as the day and at the very least brighter. Just super bummed out by the character creator just not being clear enough to the player about intelligence and willpower stats. Being forced to use melee weapons as a mage when I specifically picked mage to avoid melee so that I could use ranged magical attacks instead. BUT NOPE, you WILL use melee whether you want it or not.. I dislike being forced into things. The exhaustion mechanic is really annoying as well, it's not necessary, it just gets in the way. It doesn't add anything to the gameplay, it just burdens the player with an annoying chore. Forcing you to return to a base or something and just sit through annoying menus every 10 to 20 minutes or so. Why? What's the point of this mechanic? To bore the player and interrupt the fun as much as possible? ------ Some good things I saw, I liked the animations and I also liked that I could tell my character to specifically dodge which was nice. The graphics were nice and I had really good FPS the entire time, not a single lag spike. It just sucks that the game is pitch black half the time so almost none of the graphics are visible. Damn, even when trying to mention good things I just can't help but see how much the bad things ruin the gameplay and the flow of it. Final thoughts: Exhaustion is basically just a timer that tells you to go home when a few minutes have passed. This and the pitch black night thing became the dealbreaker for me. I just can't with these two things, they ruin everything else about the game. I will refund and if the dev decides to remove day night cycle or at least make it less severe AND if the dev decides to give us an OPTION to remove the NEED to rest as well as the exhaustion mechanic then yeah I might consider buying the game again. But for now I don't recommend it. It feels like a chore to play right now.
Very solid game. It took some gettin used to when it came to the combat. I like that voices are used even if it's possible AI. It beats readin' everything imo. I've barely scratched the surface when it comes to gameplay tho. Gameplay Impressions: https://youtu.be/_C8HnMqFnVk
The game is really enjoyable even in its current state, Really looking forward to when it is eventually finished, great game devs.
I find it as a game with potential to grow as well as one who offers good things at the moment. Although the game can feel a bit unkind at first for new players, the devs respond on Discord and try to aid players who encounter troubles both with the questline and in gameplay optimisation and other issues. The gameplay is engaging and character progression allows a lot of freedom. I like it!
I've been following and playing this game since the Demo, and I have to say: it has a solid foundation that is expanding as we speak, taking player feedback and suggestions very seriously and often implementing them when possible. It still has much room (and intention) to grow, but it's already quite fun from a combat and character building perspective. Still, there are even more options to come in terms of character skills. I'd recommend it to anyone who likes flexible character building, though you can't revert stats and skills into points just yet (though it seems like it might be included in the future). I recommend joining the Discord as well, to be able to both get news and offer feedback more easily, so the game may grow closer to your preferences.
1. 任务太恶心了,找仪式太费时间,没有提示,就是满地图的逛 2. 有些地方一下子出来三只熊,太恶心人,根本打不过 3. 小地图根本就看不了,都是树根本分不清楚路线,小地图太多余了
Sorry this game suck at this stage, and I dont think the dev would have vision our would put the enough efford that this game need to turn in to a good game.
Очередное литрпгейство где авторы стараются выдумать как можно больше нелогичных неудобств для игрока. Например: как вы думаете сколько весит свинья? Ответ До 300 кг. Предположим мы не умеем разделывать мясо и половина ушла в отходы... чёрт с ним пусть в отходы ушло три четверти, это всё равно примерно 75 кг. Но в игре на 1 отдых требуется мясо с 3-5 свиней, интересно как авторы себе представляют сжирание более 200кг мяса за 1 присест одним человеком??? И таких тупостей достаточно. Далее следует неудобная система прокачки с перегруженным информацией описанием перков где фиг просчитаешь что на сколько повлияет. Ну и визуально игра так себе. Итого: свои задумки в игре есть и не все они плохие, но рекомендовать я это не могу.
The game is incredible. Don’t give too much weight to the negative reviews; most of them come from players who haven’t taken the time to learn the mechanics the game proposes, or who are used to AAA games where you’re given guidance for everything. Besides, this is an ARPG, so combat is the priority. That said, the combat and magic systems work wonderfully. The level of character customization is very good in terms of the builds you can create and how you progress. And best of all, there is still a lot of content and ideas coming that the developer has already talked about. On top of that, the developer is very active on Discord, constantly listens to players and their feedback, and is always open to suggestions.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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