
Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.
Combat has two modes:
Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.
Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.
Combat: Real-Time-with-Pause
Dialogues: multiple choice dialogues
Quests: main quests and side quests
Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)
Trade: buying and selling items
Item crafting
Item enchanting
Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.
Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.
Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.
Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.
Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit, although the XP is finite in the Early Access version.
Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.
Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.
Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.
Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).
Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.
You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I almost got a refund for it, I requested the refund, but in the end I decided to keep playing and happier for it in my case. I had miserable first 20 minutes of playing it at first, the information I needed wasn't there to understand how can I play the way I wanted and some of the mechanics, which I still don't understand. But I really liked the style of the game, I don't know, I prefer this to anything modern, although I ticked off anything AI or automated, it was so annoying, character wasn't doing what I wanted and instead what I didn't. Still, I am playing a solo lightning mage and it is tough, but I love it, it just works well, mostly, for my ADHD OCD brain that visits every inch of the map. The map, difficult to get used to and read, but passable, definitly something that needs to be improved! Also, please take a look at the Ouwlcat and implement better tutorials and information about mechanics please! I love this game and I'm having a ton of fun, especially leveling up.
Что-то не впечатлила?! Динамика игры медленная и не привлекательная...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't going to edit my review but after the developer being insistent it wasn't a big deal and not a new direction I tried with the new exhaustion system and I feel strongly that it was only added as a way to ignore certain issues present. There is 0 need for a fatigue system, morale system, and exhaustion system that all penalize the same stats. If this is the direction intended then I don't see the point in playing. Make a mage your invincible, make a melee you're penalized for everything, either way the game becomes boring and tedious very fast with this set up.
什么垃圾?这是2026年能做出来的游戏?还是说我穿越回20年前了?操作画面都是一坨
The game has tons of abilities and it is still under development, so I wonder what is coming next. You have a lot of freedom to create builds. The Dev is present fixing bugs (which are not many, and the existing ones are not critical) and listening to feedback. I see some people complain about unbalacing, and I disagree, the game is just challenging, and it requires one to think strategically sometimes to overcome some of these challenges.
Very solid game. It took some gettin used to when it came to the combat. I like that voices are used even if it's possible AI. It beats readin' everything imo. I've barely scratched the surface when it comes to gameplay tho. Gameplay Impressions: https://youtu.be/_C8HnMqFnVk
I've been following and playing this game since the Demo, and I have to say: it has a solid foundation that is expanding as we speak, taking player feedback and suggestions very seriously and often implementing them when possible. It still has much room (and intention) to grow, but it's already quite fun from a combat and character building perspective. Still, there are even more options to come in terms of character skills. I'd recommend it to anyone who likes flexible character building, though you can't revert stats and skills into points just yet (though it seems like it might be included in the future). I recommend joining the Discord as well, to be able to both get news and offer feedback more easily, so the game may grow closer to your preferences.
You need supplies to rest and recover and other factors that get in the way. So I don't really play it anymore as I get tired of loading a cheat engine just to fix the problem this game has with trying to tell me how I want to use my game time casually. This should have been a feature to add difficulty for a challenge that you can toggle on or off when setting game difficulty.
The game is really enjoyable even in its current state, Really looking forward to when it is eventually finished, great game devs.
So I refunded this, but not because it isn't good. Its really good actually. There is just so much here and it was alot to take in and I wanted to wait for some updates and when I could be more dedicated to play it. I really am wanting a controller support update. I can use the steam controller set up, but there are just so many options it seemed overwhelming. I continue to follow and look for updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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