
Element is a realtime strategy space game for people who don't have time to play realtime strategy space games. Generate energy, mine element, build attack and defence units, and destroy the enemy while maintaining a balance between earth, air and water.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal, Russian +5 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love Low Poly stylization. The game is enjoyable, ralaxing and suitable for time killing) I recommend it you, if u want to abstract from bustle и and reach unity with space)
我本来不急的,结果这游戏好像比我还急。十分钟就打完了。
Got bored very quickly. Too simplistic for the price. Graphics are meh. After first couple of planets it just gets repetitive (for me at least). One of the few games I just did not wish to continue. Might be not my style of game in the first place, even though I can spend 1k hours on idlers…..and I played many space strategy games already including some free super simplistic ones. My guess it might be the gameplay that killed it for me.
【Element】 - 遊戲背景 是以一個類太陽系的星系為整體世界觀的出發點,原本的優勢物種所存在的母星已經遭到攻擊、無法居住,所以我們必須搭上太空船、與存在於不同星球的敵人交戰,只為了獲得太空船需要的元素,已得到存活下去的能量。 - 遊玩方式 玩家可以在陸上、水裡與空中建設,建築物分成資源、攻擊、防衛三種,並且可以投放無人機與導彈。資源建築物可以開採資源,也可以獲得能量,並且建築物主要以能量作為花費。玩家的目標為在不同的星球上採集足夠的資源後,將敵方的基地摧毀。 - 遊戲心得 Element標榜「為沒有時間玩太空即時策略的人設計的遊戲」,我覺得在這一點上Element做的很成功,每一局大概都是5-10分鐘結束、內容簡單,同時有一定的難度,非常考驗玩家的策略能力,屬於遊戲內容不複雜,但是趣味十足,很適合在時間零碎的時候來一局的遊戲,在進行攻略的同時,還要顧慮到採礦資源進度。 最大的缺點是可玩性不高,這款遊戲的元素真的就是如上所呈現,沒有更多,每一關之間只有難度與環境的差異,但我覺得可玩性而言也已經的確不低了。在眾多類似的太空即時策略之中,的確是簡潔有力,又很便宜(原價臺幣226,折價後可能100以內)的佳作,而且有繁體漢化,私心推薦給大家作為星際戰略遊戲的入門,而且是CP值極高的佳作。 - 遊戲評分 遊戲性:8/10 美術:6/10 音樂:6/10 總體:6.5/10
А вот мне игра зашла. Небольшая маленькая стратежка, в которой можно разобраться и получить кайф. Надеюсь эту игру будут обновлять и развивать, очень интересная. Расслабиться и поиграть сойдёт. А так простенькая с простенькой графикой для слабых пк
A fun strategy game with rather short levels and simple mechanics, yet challenging with a pretty ruthless AI. The difficulty curve has improved a lot in the final release - just don't forget to slow down the game speed! Nice graphics and smooth gamepad controls as well.
Great little game. It's fun to figure out the balance of land/sea/air based on the maps. Also how aggressive you should be. Has all the elements of larger RTS like rush vs turtle vs econ. Fun, simple.
A bite-sized, distilled microcosm of city-builder style RTS, and the associated delicate balancing act of attack, defense, and economy. It is tremendously fun to play, and it is very easy to get into the flow of. The game has a very good difficulty curve. The opponent isn't so good as to make the game difficult per-se, but it will punish you if you play like a doofus. You will very quickly pick up on how to optimize your play, and making builds to get high-scores on each of the planets is a lot of fun. The resource system is really cool, and adds a lot of depth to the game. Your resource towers generate energy -- which is infinite -- but mines increase your score and is finite. Figuring out how to secure mines while increasing your energy income without dying OR killing your opponent too quickly is super fun, although I wish that there was some punishment from throwing lvl 1 mines down seconds before the enemy base is destroyed. It feels like it undercuts the balancing act of securing the resources vs. getting energy. Maybe if a secured mine only gave 80-90% of the unmined resources at the end this would be fixed, but maybe that would drag out matches too long, I dunno, I'm not a game designer. I really like that it's possible to play *too well* and that if you kill the enemy too fast you don't get the full yield of the mines: it adds a great layer of depth to the game and encourages you to "play the map" rather then just attacking and defending base locations. This is something that even the greats like StarCraft II can struggle to do well at times, so kudos to the dev(s) for that! Some last minor criticism: The menus are s l o w, and I wish that there was a way to speed past the (very pretty) animations in the menu. It takes me, like, a full minute to go from a match's end screen to quitting the game, most of which is animation. Please speed these up. The sound effect balancing is bad. The music, voice alerts, and game effects are not adjustable separately, so it's reeeeeally hard to hear the voice cues. I wish that either the voice was louder, or there was a way to change the audio balance. I wish that the keys were remappable. Something about the keymapping feels... wrong to me, and I wish that there was a way to play around with these settings. Also, while we're talking about the controls, I wish the game would tell me all of them. I was goofing around and hit the "B" key and found that it centered on my base. Cool! Why doesn't the game tell me that anywhere? Please give me a full list of controls. In any case, this game is great, and for the ~$6USD I paid, I would say that it's well worth it, and hope to see it updated with more content in the future.
fajna gierka strategiczna, zdecydowanie polecam fanom RTSów
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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