
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 1.1K reviews with recorded playtime.
Reviews
Themes across 1101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
因为游戏开放世界是历代魂游以来难度最低,整个游戏难的也就只有大树守卫,只要你看攻略,前期跑图就可以拿到神器狗牙和强化石+9,但这样又有什么意思?见面boss直接秒了,轮椅极其的多,看攻略玩的难度太低,甚至后期拿个仿生泪滴加双小曲玛莲尼亚都直接秒杀,这还是魂游吗?变爽游了是吧 但是你如果不看攻略,你依然玩的极其难受,不是难度上的困难,是很多地图你都到不了,如果没有攻略有多少人能找到圣树?支线更是不可能做起的,引导极其差或者没有,有些东西藏得真的很隐秘,不看攻略能打完娜妮支线也是神人了。 探索奖励很多也是没有用的,探索的百分之80的武器我通关了我都没用过,好用的武器就那几个,特别是骨灰,除了仿生泪滴其他骨灰我从来没用过,也没必要,已经拿到最强骨灰了其他骨灰有什么用,每次打完地牢塞个骨灰完全没有成就感 你说我就要用弱的把每个武器每个魔法每个祷告都玩一遍,这也是几乎不太可能的,游戏的洗点道具甚至是每周目就那几个,包括强化石在前期是完全不够用的,在前期几乎只能一个流派走到底,到了后期强化石到位了洗点道具又要限制你,一个游戏设计了如此多的魔法祷告武器,却要卡你洗点不知道何意味 这直接导致了探索的大部分东西可能通关都用不了,那我在探索什么呢?捡垃圾吗? 综上,如果是追求难度的玩家,我不推荐玩这个游戏,这个游戏根本就不难,但是你就是喜欢在犄角旮旯捡垃圾,喜欢玩刺客信条捡垃圾的这个游戏绝对适合你量大管饱
game hay
Много раз начинала проходить эту игру на плойке, в итоге прошла на ПК) Единственный плюс для меня - визуал. Настоящий шедевр, очень красивые и атмосферные локации. Все остальное - жуткий кошмар, настоящее издевательство над игроком. Никакого магния в мире не хватит что бы я полностью прошла все локации, всех боссов и подземелья, собрав весь лут. Отдельный прикол лор, его подача и повествование сюжета - его нет. Смотрев стримы, пройдя сама игру, я спрашивала у ИИ объяснение что тут происходит и почему все так. Ни диалоги, ни предметы (как об этом пишут фанаты) это все не объясняют. Что я сделала в игре и почему на протяжении всей игры остается загадкой. Игру советую пройти для галочки и ради красоты мира (мое почтение художникам). Перепроходить игру или страдать в дополнении не планирую.
beastmode
无与伦比的游戏
Best game to ever be created
[h1]Elden Ring is a flawless 10/10 masterpiece, and easily one of the greatest gaming experiences I have ever had.[/h1] Even coming to the party late, the breathtaking world design and the addicting, hyper polished gameplay completely hooked me. The simple [b]joy of exploring and discovering[/b] what was around the next corner kept me playing until I successfully 100%ed the game and [b]unlocked every single achievement[/b]. However, I have one major critique regarding how this masterpiece respects a player's time. The lore of Elden Ring is arguably one of the greatest fantasy stories ever written, but the game stubbornly refuses to actually tell it to you. Instead, the narrative is entirely shattered across cryptic NPC dialogues and random text descriptions on weapons and shields. For a normal player with a busy life, this system completely breaks down. When you only have 3 hours a week to play, a 30-hour gap in-game translates to two full months in real life. If I pick up a sword in week 8, there is absolutely zero chance I will remember that its description connects to a vague sentence a nameless NPC muttered back in week 1. On my first playthrough, I was completely disconnected from the plot. I didn't understand the motivations of the bosses, I didn't know who Miquella was when Malenia called herself his blade, and I didn't understand the heartbreaking nobility of Starscourge Radahn until after I had already slaughtered him at his festival. I was just checking weapon stats, hunting down Grand Lift medallions, and moving blindly from one boss to the next [b]driven solely by the gameplay[/b]. It was only when I finally sat down for consecutive 10 to 15 hour marathon sessions that the cohesion and beauty of the story finally started to make sense. I am not asking the developers to turn this into a hand holding Ubisoft game filled with intrusive quest markers. However, a simple, elegant Lore Journal or Bestiary would have been an incredible, immersion saving feature. --- Imagine a beautifully illustrated book located safely inside the Roundtable Hold. It fits the lore flawlessly, as you would essentially be contributing findings to the archives of Sir Gideon while he keeps tabs on the world. When you defeat a Demigod or find a legendary weapon out in the wild, their background lore would automatically compile into a clean history tab back at the Hold. This would allow busy players to log into the game after a week away, travel to the safety of the Roundtable, read up on the history of the characters they’ve encountered, and instantly feel emotionally reconnected to their goals. --- Elden Ring's hidden lore is too beautiful to be left buried in menu screens, forcing players to turn to YouTube channels just to understand the plot holes of a game they have already mastered. It is a testament to the game's phenomenal PVE - PVP gameplay that it remains a [b]perfect 10/10[/b] anyway but an in game lore book would have elevated it to an [b]astronomical level[/b].
好玩
太难了
who needs a job when you can be elden lord!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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