
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 93% | #49 | $935.4M |
| $59.99 | 180Kratings | 94% | #62 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Masterpiece.
кодзима гений или кто эту игру делал я хз
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #22, worst PL #82 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 55.2Kratings |
| 90% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goat
level 713 needs 1.7 billion souls
i've literally never had less fun with a Souls-like. i'm going back to Dark Souls 2
roll slop
sh**
This game massively improves upon Dark Souls 3 (the other Fromsoft game of this kind I have played). The open world is open, while not "full", there are things to see basically everywhere and things to find and do. I am a person who is quite skeptical of "massive" open world games, but this one was not overwhelming and actually fun to explore. The caves and catacombs became lame after a while, but that just lead to me skipping them as they are completely optional. The game's pace is slower than Dark Souls 3, making the bosses' tells even more clear. This does not mean the game is easier and there are several challenging bosses. I am a very big fan of this slower pace. The bosses are on average of higher quality. The game looks stunning throughout with an amazing score. My biggest critiques of the game are inherited from Dark Souls 3 (and exhibited in Elden Ring Nightreign). There are many unexplained/poorly explained mechanics that you would miss out on if you were playing blindly. The camera, even when locked on, is at times totally unreasonable, while being much better on controller, meaning you won't be using a mouse and have total camera control. At some points and during quests, it is difficult to figure out what to do. I would say that almost everything else I could critique is minor or optional. The game provides an interesting and refined challenge for the player to overcome. A novel addition to Elden Ring is the vast repertoire of tools such as spirits, craftable items and being able to go somewhere else. This means that the player can adapt the difficulty of the game indirectly. If a boss is genuinely too difficult to the point where you don't want to fight it, use more tools or come back later when you are at a higher level. This makes the game quite accessible to players of all skill levels, letting it be played like a classic RPG and like a classic souls-like. Don't be mistaken by my exhaustive list of critiques, this is a wonderful addition to the games of all time. 9.5/10
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♥♥♥♥ you
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.7K | 2.5K | 46% | $4.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $1M | 4.7K | 83% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $809.7M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 | |
| $454.6M | 379.2K | 86% | $59.99 |