
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.2Mreviews | 93% | #45 | $935.2M |
| $59.99 | 180Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3795 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"You are a complete masochist ːCuteHeartDogː"
who needs a job when you can be elden lord!
太难了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.8M | 1.2M | 76% | $39.99 | |
| $484.4M | 377.4K | 90% | $49.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $460.1M | 369.3K | 64% | $69.99 | |
| $454.8M | 379.4K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $313.2K | 2.6K | 45% | $4.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $187.3M | 517.6K | 89% | $29.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $18.8M | 19.5K | 78% | $39.89 | |
| $1.1M | 1.7K | 77% | $24.99 |
Latest in each market: best JP #23, worst FR #100 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 55.2Kratings |
| 90% |
| Top 100 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good, not dung
♥♥♥♥♥ ёбаная. Уёбищные нечестные противники и боссы с задержкой атак, в которую можно вставить комбо двуручника, ублюдский открытый мир и пососная оптимизация
awebseom gmeae
stupid ♥♥♥♥♥♥♥ game
刚发售就被吸引了,但是发售一年后才真正玩到。第一次进交界地只看到微弱的引导,像只无头苍蝇一样跑进了洞穴,被小石像鬼狠狠拷打。再到关卡前方,王城,地下世界的时候没有不被震撼到过。无愧于年度最佳
好玩
[h1]Elden Ring is a flawless 10/10 masterpiece, and easily one of the greatest gaming experiences I have ever had.[/h1] Even coming to the party late, the breathtaking world design and the addicting, hyper polished gameplay completely hooked me. The simple [b]joy of exploring and discovering[/b] what was around the next corner kept me playing until I successfully 100%ed the game and [b]unlocked every single achievement[/b]. However, I have one major critique regarding how this masterpiece respects a player's time. The lore of Elden Ring is arguably one of the greatest fantasy stories ever written, but the game stubbornly refuses to actually tell it to you. Instead, the narrative is entirely shattered across cryptic NPC dialogues and random text descriptions on weapons and shields. For a normal player with a busy life, this system completely breaks down. When you only have 3 hours a week to play, a 30-hour gap in-game translates to two full months in real life. If I pick up a sword in week 8, there is absolutely zero chance I will remember that its description connects to a vague sentence a nameless NPC muttered back in week 1. On my first playthrough, I was completely disconnected from the plot. I didn't understand the motivations of the bosses, I didn't know who Miquella was when Malenia called herself his blade, and I didn't understand the heartbreaking nobility of Starscourge Radahn until after I had already slaughtered him at his festival. I was just checking weapon stats, hunting down Grand Lift medallions, and moving blindly from one boss to the next [b]driven solely by the gameplay[/b]. It was only when I finally sat down for consecutive 10 to 15 hour marathon sessions that the cohesion and beauty of the story finally started to make sense. I am not asking the developers to turn this into a hand holding Ubisoft game filled with intrusive quest markers. However, a simple, elegant Lore Journal or Bestiary would have been an incredible, immersion saving feature. --- Imagine a beautifully illustrated book located safely inside the Roundtable Hold. It fits the lore flawlessly, as you would essentially be contributing findings to the archives of Sir Gideon while he keeps tabs on the world. When you defeat a Demigod or find a legendary weapon out in the wild, their background lore would automatically compile into a clean history tab back at the Hold. This would allow busy players to log into the game after a week away, travel to the safety of the Roundtable, read up on the history of the characters they’ve encountered, and instantly feel emotionally reconnected to their goals. --- Elden Ring's hidden lore is too beautiful to be left buried in menu screens, forcing players to turn to YouTube channels just to understand the plot holes of a game they have already mastered. It is a testament to the game's phenomenal PVE - PVP gameplay that it remains a [b]perfect 10/10[/b] anyway but an in game lore book would have elevated it to an [b]astronomical level[/b].
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.