
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾网络 垃圾服务器 垃圾epic 只知道掉线 垃圾
mmm, evergol.
я же увернулся ♥♥♥♥, да тупая ты коза, можешь пить быстрее свою флягу Еблан с атаками с задержкой и серией из 10 ударов не в тайминг уворота
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
深夜我有三不打:1.坏坏的坏女孩们 2.飞来飞去的水母朋友 3.随机boss(很怕随机到上面两位) 总之,这是一个极其上瘾的游戏,淋雨淋多了真的会痴呆(回宁姆格福嫌弃体力低下跑不快还会摔死这件事)。 但也得批评买了dlc自动增加难度这一点,(dlc特色坏女孩入侵)除此之外,深夜在有深夜遗物的加成下数值在深度一到三还是能随便快乐玩耍的,到了深度四五只能靠开局的异常、高伤害战技/祷告来启动了,上了深五9999才发现上分最好的方式就是组排加数值大饼。有几个固定的谢bro这游戏是非常耐玩的!(石崎纯也!你怎么还不更新黑夜君临!)
Obviously its a difficult game, but once you get the hang of it it extremely satisfying. With the DLC, you get a cast of 10 characters to choose to play as, each with their own playstyle and abilities, this provides player's with identity and the ability to make meaningful choices. My favorite character by far is probably Revenant, through tragedy comes rebirth, conquer thy fears and push on. It is also just funny seeing a tiny person with a sword 4x their size. The game is confusing at the start if you've never played an Souls like game, hidden objectives, hidden bosses etc. Items also have stats which you also have to figure out which ones actually affect you and how to build passable inventory. So many spells and weapons it really is a lot to take in for new players. What really hurts the game is the RNG on the relic drop. Overall pretty fun.
再也不诋毁17了,做完黄黄的血可以继续更新吗
Its Elden Ring, but with more friends and a serious time crunch. Like all souls games, once you get over the 'hump' - in this case learning the maps and getting a sense for when the ring is closing - its seriously addicting. Its a strongly recommend for me. Note: I have only played with a controller, so can't speak to mouse/keyboard controls.
Absolute Peak.
你懂的,别玩了快跑
遗物系统真该死啊,垃圾游戏,还没出钩锁加牢罪,垃圾游戏不好玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $321K | 747 | 89% | $11.24 | |
| $765 | 2 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $114.5M | 136.4K | 96% | $29.99 |