
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗爽
Good Game, solo and in Teams
Most fun, least casual, top notch. Not for people without common sense.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $111M | 85.1K | 93% | $59.99 | |
| $113.9M | 240K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $114.1M | 126.6K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.6K | 848 | 89% | $11.24 | |
| $2.7K | 7 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $12.6M | 12.6K | 90% | $29.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NB
Guardian...save me...
you dont need elden ring to play. its a completely stand alone game and for me its one the best games of all time
love it.
A roguelike take with elden ring mechanics. It features bosses from soulsborne series which is nostalgic. The game is fun despite its repetitive nature. The game was not only fun by itself but the platinum side of things was good too. I played the game strictly in a duo; not a rando. Elden ring is already good; mechanics, environment, enemies, characters. We did not play the DLC. Pros: - good diversity in classes and playstyle. This skill is also illustrated by your routing; takes a big learning curve to know what's worth the time and what's not. - nightbosses are fine and the nightlords seemed fair. There is a learning curve to them on exploiting certain weaknesses. - the RNG aspect wasn't a problem surprisingly. For relics and weapons, the RNG didn't make runs feel hopeless and is forgiving. - remembrance quests are nice. Gives good lore on the nightfarers which is cool and the 3 secret remembrance endings. - achievements were not hard. They were pretty easy or at least straightforward and something that you could realistically accomplish just by playing the game. Not grindy. - the shifting earth was a nice add on. Everything about it was good except for the mountaintops buff being so specific to one nightlord; every other one was insanely good buffs. Cons: - my biggest complaint is that you can't view weapon stats in game. It has to be thru the codex outside of a run or have the wiki pulled up. - the gameplay loop, although fun, there is only so much you can do. Everdark sovereigns are just regular bosses but on steroids. Depths are gauntlets. Those other two gamemodes don't add much to the game imo. Fun roguelike. If you struggle, it's just a skill issue. Too bad there's no longevity to the game but that's the nature of the game itself. Idk, not much to say besides it being a good game.
三把游戏
надо вникнуть
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.