
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 860 reviews with recorded playtime.
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Top 10 games that would be goated if the devs actually cared for them. Still fun af and Recluse makes me go awooga so 10/10
隐城探到一半被死吗征兆传到圈外
Insane game. One of the best honestly, yet one of the most underserved ever. We need content, DLCs, new weapons, new characters, new maps and etc... The humongous scalability potential this game has is wasted awfully.
玩法可以说是仅此一家了,非常有趣,把魂游和肉鸽两个我最喜欢的类型结合在一起了吗你这家伙!除了玩法新颖外,boss战演出和音乐我觉得更是超越法环达到了新的巅峰,初见黑夜王真的有人能不膏巢吗!魂游的一些老boss在本作也在高清重制后再次登场了,包括但不限于魂1贪食魔龙,魂2熔铁恶魔,魂3无名等,可能有人说这是炒冷饭,但我觉得这很好啊,毕竟谁也不知道魂12什么时候会出重制版,能看到这些老朋友(?)感觉还是很不错的 缺点的话也很明显,游戏的节奏很快再加上玩法比较独特,学习成本相当高,如果不看攻略的话基本是没得玩了。还有就是法环里那些看到绕着走的怪,在这里基本都要乖乖打,有的夜王难度也比较高,到了深夜更是人均数值怪,我感觉没有个内置的练习模式真的不太人性化吧,有谁想急头白脸单刷半个小时然后被打起来完全不熟练的夜王一顿暴揍直接送走重新来过呢?
To fight artorias in modern graphics is the biggest joy i have ever had playing a fromsoft game since fighting artorias in ds1
Красивейшие боссы и прекрасный саундтрек к ним
If you like Souls games and rouge like games this is good game to play
NAO MORRA PRO CAÇADOR DE SINOS GABRIEL
扫码游戏但是好玩 萌新入坑纯折磨没有老玩家带不建议入坑
好玩,但是大空洞滚出去
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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