
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
As a guy whos played thousand of hours of souls games over years of my life nightreign is surprisingly fresh. I enjoy that the formula has only changed for the better imo do i think these changes could apply to Dark Souls? no. but future games? i think it would be a good change of pace, while still keeping things I at least love about these games, so if you're on the fence, get it. it is very worth, but if you are new to the souls series, start at Elden Ring or Dark Souls 3 first, this game is more rewarding when you've already played one of the other games also the music makes me bust and cry at the same time btw i played this on my xbox, not my pc, so if it says i dont own this, i do. i pretty much just play the souls games on console, i gotta re-buy them on pc- it also says i refunded it, idk why? i never bought it on my pc in the first place?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This garbage feels like the antithesis of the glory that was Elden Ring. No like.
Jeu éducatif, me rappelle de bon souvenirs avec mes bully je recommande
角色设计非常优秀,每个角色都有专属的剧情,角色建模精致又有魅力,不同于传统魂游的碎片化叙事,这个游戏的剧情讲述更清晰,大多数剧情,玩家在第一次游玩的过程中就能看懂。而且角色的个人剧情也很优秀,圆桌成员间关系氛围也很好。如果有喜欢的角色,那这个游戏应该能让你充分享受乐趣。 角色性能也较传统魂游有了很大的加强,蹬墙跳,没有跌落伤害,疾跑冲刺速度等等,都与传统魂游有很大的差别。 游戏现在可以单人,双人,三人联机,不论是想和朋友组队还是想自己挑战,都是可以的。个人而言可单机可联机是很好的特点。 夜王boss战也很精美,无论场景,动作设计,夜王的设计等等都非常优秀,能带给玩家震撼的体验。 游戏后期有深夜模式,完全不担心长草,这款游戏可以玩非常久。轻度玩家也可以体验完角色剧情,基础夜王和永夜夜王之后不挑战深夜模式,这些内容也完全值得一试。 游戏玩法很优秀,略微具有的一点肉鸽要素使得游戏玩法很有深度。既要求运营思路又要求操作能力,对没有魂类游戏基础的纯新玩家而言应该会很有难度,不过不用担心,在这个游戏中玩家不必需孤军奋战,能排到的队友水平综合来说非常优秀,带新人完整体验所有夜王没有任何问题。 但这个游戏也存在一定的问题。首先是时间有要求,一把联机的游戏大概需要不能间断的40分钟左右,可能对一些玩家而言很难有这种大段的连续时间去游玩,不过单人模式下游戏是可以随时退出的。其次是深夜模式高难度情况下的扣分规则,在高难情况下赢一把加200分,输一把要减600分,这就导致想上分就必须一直玩最强,最稳定的流派去连胜,这就会导致在这个游戏里玩家一直用build去对抗肉鸽环节,而不是根据局内情况及时调整武器流派等等。但这其实也不是特别影响游戏体验,只是肉鸽要素在后期会略淡薄一些。此外,这个游戏在高难情况下,角色平衡还有可以提升的空间,目前有几个角色确实偏弱了。虽然能玩,但赢游戏会更困难。最后是一个和游戏本身无关,而是因为游戏玩家的不良行为而导致的一点问题。这个问题会出现并不是游戏做的不好,而是游戏玩家的不好,写在这里只是希望游戏可以更新新的机制去解决玩家“ce改宝石”的这一行为。有些玩家会说“合法ce宝石在游戏中理论存在,只是自己省去了刷取的无效时间而已”,但这一行为无疑是利用第三方软件,大大降低了游戏难度,并且在没有付出足够努力的情况下获取了重要而又强大的局外成长和收集品,这个行为是极其破坏游戏的。理论上可能存在的宝石,可能会出现一块,但几乎不可能同时出现多块。他们口中的“合法ce”,其实是正常玩家望尘莫及的。这个游戏设计的难度是按正常玩家正常游玩过程中能获取的宝石设计的,而这个游戏的“合法ce”是能直接摧毁游戏的。但如果这个问题不能得到解决,我也不认为是游戏有问题。 但综合来看,这款游戏仍然是极其优秀的作品,角色动作设计,剧情,玩法都称得上优秀,游戏体验也很好,我认为这是一种“优化”过的魂游,个人感觉体验非常好,所以在这里留下推荐的测评。
遊戲好玩但深夜加扣分機制可以把人玩死
It does a really good job of condensing the feel of Elden ring into 45min matches. It is especially fun if you enjoy coop in Elden Ring.
即便有些不成熟的地方,但这种魂游联机PVE的体验目前还是独一份。 它以法环素材为主体,加入了黑魂系列的boss,只狼的弹刀,血源诅咒的虚血和掉魂位置设定,如果你是FS社的魂游爱好者,还是相当值得一玩的。👍 不论是和队友一起拼尽全力打败夜王,还是在某个瞬间和队友共鸣,抑或是倒地后被队友拉起来继续战斗,等等,都是十分独特的体验和乐趣。 在黑夜君临,谁都可以成为太阳战士。😋
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ich wurde von einer Ziege misshandelt kann ich nur weiter empfehlen
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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