
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.2Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you ever feel bad in this game, believe me, it's not your fault the game was just too bad to play (Would still crack the undertaker tho🤤✌️)
more aura plz....
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Goated game but both fortunately and unfortunately the developers are fromsoftware. Fromsoftware makes goated games but when they see something get popular they decide to only drop one 1 dlc for the game then let it become abandon ware within a year.
This game feels like one giant reused asset. Anyway that aside it plays like Elden Ring, looks like Elden Ring, but it's a run-based roguelike with pre-selectable charcters. You find weapons in your run and can swap them out. There is levelling, you cannot allocate stats. Upon death you simply lose a level as punishment. The objective? Last 2 day/night cycles and defeat the bosses. Try to get more powerful to keep up with the loop until you complete the run. The games not actually bad if you like Elden Ring but just how much was re-used actually did catch me off guard. I don't really feel like I can say this game is worth getting NOT on sale. It's fine for the price but I did pay a decent chunk for Elden Ring already. Seems like a quality drop to alter mechanics and re-use the majority of a game to release a new one to me. I don't usually feel this way when I see re-used assets and FromSoft reuses a lot, but this one is different.
1
うんこを調理してもうんこにしかならない
Balance is ♥♥♥♥♥♥♥ horrible. No forgiveness or compensation for build type. Continuous grinding frustration. I have beat every souls game and Elden Ring. This is such a ♥♥♥♥♥♥♥ slog it's not worth playing. There's no skill or any gratification involved. Refund it. I wish I could.
Игра для даунов
h1] Game Crashes [/h1] works for 2 hours and suddenly then it crashes within 5 minutes of joining the game. I create a new slot and now it somehow works for 5 hours. and when i thought the pain and suffering were over when it happens again. I HAVE SPENT OURS CHATTING WITH AI AND WATCHING TOTURIALS ON COMMON PROBLEMS BUT NOTHING WORKS. I am over the refund policy and just got scammed for 40 bucks. 😂
根据我目前为止的游玩时长来看的话,其实我还没有能评价黑环的资格,不过还是想讲一下自己的感受。 首先这个游戏刚出的时候我就买了,但可惜他几乎是强制要求三人一起玩,再加上我不愿野排,导致了我应该是错过了他的黄金期。很长一段时间他都在我的游戏库里没有打开过。 终于我鼓起勇气找到了很多现在依然愿意玩这个游戏的陌生人,有一些老玩家愿意带我,真的很感谢你们。测评里面大部分人诟病的野排问题,我到现在暂时还未被伤害到。 如果有想要入坑或者不想被这个问题困扰的话,我诚心建议你们先去找合拍的人再开启这段旅行。大部分的玩家还是很友好包容的,我跟着老师们短短几十个小时,就已经完全能上手不拖后腿,并且慢慢体会到了这个游戏的乐趣。 一起努力打boss,摸球摸出好武器好词条,就算死了也很搞笑,两个区一扭一扭的靠在一起等大腿骂骂咧咧的来救,会为遗物发愁,从来没有因为输了不开心。 我很怀念像笨蛋一样的跟着老玩家一起跑的日子,什么都不懂,只要吃的上贡品(球)就好啦,打败boss之后说我们三个真厉害,虽然有些人只和我玩了几局就没喊我玩了,但我依旧很感谢你们。 我认为黑环的可玩性和复玩性还是很高的,里面的剧情虽然不多但也能从零碎的章节里拼凑出每个人的故事(孪生双马我真哭死)。战斗部分的时间紧凑,缩圈跑毒,能带的武器物品有限制,每一局会得到什么也无从知晓,真的很戳我这个赌狗,也强制我学习各种流派打法,短时内思考最优解。最终夜王的演出也相当精彩(谁懂我第一次看老不开天时的震撼)。当然最重要的是,我觉得我比在法环时更强了(我要目压一切!) 单单我说的以上这些就足以我为他打上好评,有些不足也完全瑕不掩瑜(何况我为王就要有为王的气量嘻嘻) 说个题外话,我通关法环很久了,做完全成就之后就没打开过,每当我想再次打开时,一股深深的孤独感萦绕着我,在一开始,应该陪伴我左右的女巫就离开了我,路上遇到的所有人,朋友,敌人,帮助过我的人,我帮助过的人,不是没了就是再也无法见面了,我还剩什么呢? 我成王了,小木头呢?早就为我而死了,那个永远在追寻理想路上的亚历山大呢?碎了,告诉我无论是否成王也能回到她身边的老师呢?也没了,什么都没了。 打败皮蛋的一瞬我是开心的,但立刻一股空落落的孤寂颖上心头。出门遇到的所有人要么不认识我,攻击我,要么继续反复念叨着我未成王时的台词,谁在打心底的为我欢呼呢?谁又依然陪伴我身边呢?我最敬佩的敌人也早就化成了灰,我什么都没有了。 黑环却给了我永远都会在的同行者,我成功失败,总会伴我身侧。 宁姆韦德的雨似乎停了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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