
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.3Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sm小蓝熊
Matchmaking and network connectivity suck, have to restart the game after every match or matchmaking fails, and during a match it's a 50/50 whether we all get randomly disconnected.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩了八百小时,我自认为就是个彩笔,以下仅代表个人意见。评价是各位如果要入坑,请务必保证你有两个及以上的朋友能和你组成三排一起,或者两人一起玩有个高玩哥。这游戏组排是很快乐的,但是野排就是赤石。有时间不如去玩法环或者黑魂,再不行期待下黄昏之血,没必要玩这个游戏。 这游戏虽然读作艾尔登法环,但是其实是一个复用本家公司boss素材的大逃杀肉鸽共斗游戏。三人小队的形式,一般是由一个前排,一个输出,一个发育位(或输出)组成。新人朋友可以在普通模式愉快游玩,但是鉴于社区环境,不想被挂xhh或者tb,深夜模式最好熟悉了游戏再打深三及以上段位。 游戏本身很有意思,四十分钟一把的流程,你需要在一张伪随机的地图上发育两天,挑战最终boss。但是一个肉鸽游戏,肉鸽属性最高的是尼玛的局外成长:[b]遗物系统[/b] [b]遗物系统是这个游戏最眉目的系统没有之一,[/b]为了保证你的游戏时长,想要刷出一套完美的遗物,一个角色六个,每个遗物三词条,没有保底,没有定轨,纯随机。遗物器皿还有颜色的需求,这需要的时间、精力甚至是运气都太多了。 于是派生了社区最大的争议:ce一套遗物有没有目。 你现在玩这个游戏,不仅要跟怪物pve,还要在tb和xhh跟人pvp,累不死你。 [b]如果你还想玩,此游戏有以下几大神人要素:[/b] 惊人的卡比:永不开加速器之人,给你面对黄色闪光的无力。 娇贵的少爷:一言不合就拔线之人,谁知道哪里惹到他了。 淋雨一直走:喜欢顶着毒圈长时间在雨中打boss,但是大多数时候遇到的雨中哥都会失去自己的等级和卢恩。 80野人的双排b:顶着情侣id,经常走路不标点,作为他俩中间的套得开自动跟随。 80野人的单走b:队友怎么不跟我。两个队友一起单走了。 吸血鬼:毫无前期作用,不带前期过渡,赌大后期爆炸输出。后期确实有用的情况一般只有三成,经常出现没有发射器/有发射器不会交互夜王秒逝 的情况。如果你选了前排当肉盾,而后排俩都没有过渡,那真是享福了。如果你是另一个后排,那就要面对一人打四分之三血的事实,也是享福了。 自私b:携带队友重要组件,或是当前职业不能携带的组件。为了一个并不关键的词条,携带队友毕业武器;玩前排带减仇恨;故意抢走队友装备。 大饼盛世:进图一看六张大饼,所有人开始大技寄时代,三个人争夺战技攻击力以及战技发射器。 神秘流派:doyouknow盾推太刀,法赖,法追,隐近,祷爵,肉爵,在野排玩一些跟角色印象不相符的角色流派,可能导致进门一看三个前排没有伤害,或者三个后排没有人顶伤害的尴尬局面。(还有打不出伤害的输出,我至今仍然无法忘怀前两天遇到的盾推太刀,谁教的打仙女尸山血海都不拿?) ce和ce警察的爱恨情仇:野排排到一个ce,ce警察落地看完遗物秒拔,此时作为第二个队友,你的选择是? 神人老外:老外玩什么都正常,释怀就行。 [b]如果你排到一个人并且以后都不想再排到他,按M键打开地图,选择图鉴-战果记录,找到那盘游戏,按查看玩家-长按M显示个人资料,在他steam页面屏蔽与该玩家的所有通信。[/b] [strike]17老先生小时候找到了他暗恋的女生表白,但是失败了。因为他那天穿的是蓝色的衣服,只有穿着绿色衣服才能表白成功。[/strike]
all the weak guys youve seen before just scaled up and hundreds of them, great if you like trains being run on you
这就是史啊
当年刚发售时,我和我的穷哥们儿一起联机玩盗版,玩了七十多小时体验完全部内容后满意结束。后来更新了永夜王,更新了深夜模式,更新了dlc,玩法变多了,可是和我一起玩的穷哥们儿都不再玩了。于是我便购买正版独自匹配游玩。独自玩了一百多小时后,我的另外一些朋友们加入了进来和我一起游玩,我带他们从零开始一起玩耍,那是我在这个游戏里留下的最美好的时光。可能我终究是不受人喜欢的,后来渐渐地联机房间里不再有我的位置,就如同当年我玩王者荣耀、守望先锋、无畏契约等多人游戏一样,我也不知道为什么事情会发展成这样,但我早已学会默默习惯与忍耐。离开以后,我曾消沉了一段时间。我本可以忍受黑夜,如果我不曾见过光明。可是啊,可是啊,黑夜是永恒的,正如同这个游戏一样。现在我重新拾起了这个游戏,我不再悼念那些过去的美好日子,不再思念那些在我生命中出现又离开的人儿。又如同我刚购买时那样,我一个人再度投入这黑夜中。这个游戏的缺点很多,但是确实好玩,确实给我留下了很多美好的回忆。
牛皮,里面的人素质很高,一个个的都不说话装高手
Если в кратце игра полное говно(без аргументов) и жалко потраченных денег даже по скидке. Единственное что хочется тут написать это - как в прошлом десятилетии у всех была мания сделать игру в открытом мире, так сейчас у всех мания делать РоуглайкПвПвЕЭкстракшенБателрояль и это ♥♥♥♥♥♥ друзья мои. Не советую игра говно(новый лучник норма)
oyun 3 geceden oluşuyor yaklaşık 20-30dk arası bir şey sürüyor. ilk 2 gece serbest gezip 3. gecede ana boss ile kapışıyorsun. öncelikle oyundaki boss çeşitlikleri çok az 5 10 tane boss var hepsi de önceki oyunlardan alınma yeni hiçbir şey katılmamış, bazen takım arkadaşları rezalet olabiliyor hiç oyun bilmeden en zor moda giren kişiler oluyor, loot sistemi kötü örneğin büyücü oynuyorsun 5 tane loot açıyorsan 1 tanesinden asa çıkıyor. toplam 8 tane ana boss var ve her birini 1 2 kere görünce çok bir anlamı kalmıyor aynı bossa tekrar tekrar gidiyorsun, sınıf olarak 8 tane sınıf var ve her biriyle 2 3 saat oynadıktan sonra aynı döngüleri yapıp duruyorsun hiçbir fark yok oyun 20 saatten sonra bitiyor devam etmek için çok bir sebep kalmıyor, oyun sonu için mod getirmişler 5 dereceden oluşan hiçbir ödül yok sadece oyunu zorlaştırıyor ne daha iyi eşyalar ne güzel bir kostüm, hiçbir şey yok. eşya çeşitliliği desen rezalet dümdüz elden ringdeki tüm eşyaları koyup eşyalara pasif etkiler vererek çeşitlilik yapmaya çalışıyorsun. online gecikmeside var zaten bu fromsoftware bir tane oyununu adam gibi online yapamadı düşmana vuruyorsun hissettirmiyor bile gecikmeli gidiyor vurduğun bu tarz şeyler büyük düşmanlarda çok fark edilmese de vurunca sersemleyen düşmanlarda çok fazla rahatsız edici oluyor zevki öldürüyor, büyük düşmanlarda da kanama vb etkiler çalışınca can barında bozulmalar oluyor canı bi anda %20 inip %10 geri çıkıyor vs vuruş hissini öldürüyor. çok merak ettiyseniz kesin oynamam gerekli diyorsanız girip 20 saat oynayıp bitirirsiniz de onun haricinde gereksiz para israfı bir oyun
抄袭艾尔登法环
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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