
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.3Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is miserable in single player
Nightreign was a good time, though it has to be said that as both a multiplayer-focused game and a FromSoftware game it's almost disappointing. There's a fun game in here, especially if you have 2 friends to roll with (I didn't even bother trying to play with randoms), but it does somewhat feel like this was a very fast project meant to cash in on the IP. There's more jank than usual, and the bosses don't all feel like they were designed to fight more than one person at a time. Fighting common enemies is a trivial waste of time, and the game quickly devolves into a sprint around the mostly static map to crush as many bosses as possible before the time is up. There's some solid entertainment here, but it can't be helped that this feels like one of the most "had potential" games ever. I think a [b]3 out of 5[/b] is fair; it's acceptable due to the quality of the gameplay, but just barely. FromSoft are masters of asset re-use, it just usually feels better than this. I'd wait for a sale.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
элден,рогалик,что тут ещё сказать,ахуенно
游戏是挺耐玩的,从萌新到多次深夜9999,基本所有角色都体验了。可惜后续没啥大更新了。
actually a good & fun game when u know wtf you're doing - recommend playing with someone that can teach you cause the game is very confusing at first
What should I write about Elden Ring Nightreign? "This game slaps so much ♥♥♥♥ I almost puked my pants." The game is challenging, fun and close enough feeling of regular Elden Ring(The best game ever made.) that it will really slap your ♥♥♥♥ right off. 10/10
Elden Ring comprimido y acelerado. Cada partida, aunque siguen el mismo patrón, se sienten distintas por la variedad del equipamiento que te vaya tocando en esa partida en concreto, el personaje que estés usando, y los enemigos que aparezcan. Si te gustó el combate de Elden Ring y quieres más jefes que matar te va a gustar, sobre todo jugándolo coop.
玩了一百多个小时,刚刚单通完普BOSS,我本来下载了练习MOD,但是没有去用,因为我觉得跑图本身也是一种趣味,不知道哪个球会掉出好词条武器,所以我老老实实打每一把,大部分都是打不过第三天的,但是游戏本身当成魂游是很好玩的,这些BOSS的招式也基本熟悉了,每打通一个BOSS都非常快乐,就是很纯粹的因为游戏本身而感到的快乐。朋友说这个游戏的社区很臭,我觉得总归还是人与人之间容易出现矛盾吧,所以我还是喜欢玩单机。玩得很开心,这个游戏真的很不错!希望每个人都能因为游戏本身而感到快乐!
I recently moved from PS5 to PC and I could not part ways with this game and bought it again.
劳姆斯了,土豆服务器,也不出dlc 各位度夜者黑夜已经结束了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.6K | 847 | 89% | $11.24 | |
| $2.7K | 7 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $114M | 136.3K | 96% | $29.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $114.1M | 352.9K | 94% | $24.99 | |
| $109M | 79.1K | 72% | $39.99 |