
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 742 reviews with recorded playtime.
Reviews
Themes across 740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩爱玩
挺上头的,
独一无二的肉鸽体验
/
diversão e alegria
better than I expected
好玩
玩了500多小时,在说感想之前先说自己的喜好吧。我长期都喜欢单机游戏而非联机游戏,法环之前就很喜欢黑魂了所以法环一发售就直接买毫不犹豫,享受在未知的世界里探索战斗寻找秘密发掘剧情真相和宝箱的乐趣。所以听到法环要出一个三人合作的吃鸡联机游戏,我当时其实没太大兴趣。 直到游戏发售8个月了才来了兴趣去试一试。确实好玩,这游戏一定要有熟人带着玩,或者自己单人探索地图也行(这样基本必输但能熟悉地图)。被朋友多带几把后,就领略到了游戏魅力了。 直接来说的游戏魅力在于每一把都随机建筑随机敌人分布随机武器获取随机词条获取,并且还会出现十多种奖励不重复的随机突发事件,比如突然下冰雹了,突然有虫子偷走你的等级,突然一颗陨石坠落等等。地图方面从大框架下来说固定只有无地形,火山,雪山,腐败森林,隐城,大空洞这几种。在这些大框架下进行建筑的随机分布。另一个直接乐趣就是10种不同的职业,虽然确实有那么一两个明显地弱势但确实没有重复的,都很有特色,有一些看似弱的可以靠好遗物和游戏理解玩出大神一样的体验,让队友连连称赞。 玩久之后的乐趣在于每把都会奖励你随机搭配词条的遗物,有好的遗物就能配出成百上千种不同的游玩流派,哪怕是发售了一年多,你也可能因为抽到了某几个很稀有很少见的词条遗物搭配而配出一个大家从来没见过的流派玩法。 我也认识一些完全没玩过法环的朋友直接来玩这个也玩得开心,不过肯定是玩过法环再来玩这个会轻松不少,因为都是熟悉的敌人,你知道应对方法和弱点。 总之感兴趣就来试试吧,有朋友已经在玩的情况下最佳,让朋友带一带。
很好的游戏,内容不多但是玩着还是有意思的,不过似乎已经不更新了
fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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