
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 742 reviews with recorded playtime.
Reviews
Themes across 740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game kontol ga rekom buat di mainin memek sering forceclose
Don't let people downplay this game, it's so much fun and the DLC is super unique. Its so fun and its amazing.
All my teammates need to go kill themselves
Elden Ring ran so Nightreign could surge-sprint
Разраб дрочил на Dark Souls
игра хорошая вот только разрабам видимо никто не говорил что такие игры нужно поддерживать обновами и добавлять новый контент (желательно не платного)
Three players, one objective, and absolutely no idea what we’re doing. 10/10. Friendship ended during the first night. The investigation into whose fault it was is still ongoing.
神鬼二相性严重,神是真的神,毕竟法环的底子在那,每天忍不住就开一局,接着再开一局,跟冰一样爽,特别是能够打过三狼,明白基本的流程和思路,开始攻略各个夜王的阶段,无论输赢都想接着打,非常上头。 鬼也是真的鬼,因为是多人游戏,野排遇到既不跟团队又不会玩的路人是真的折磨,遇到开局各打各的同时捷报频传,这局是享福了,我还记得我的第一把多人就是这样,因为不会玩。还有狗屎服务器,老是卡比,队友经典平移运动,救援条攻击无反应,BOSS血条来回蹦迪,day3xxx离开了这个世界等等问题是层出不穷。加上rouge元素,玩近战一直出好的魔法词条,玩法师一直出好的弓词条等类似情况更是家常便饭,气的想砸手柄了。 之前评价一直是褒贬不一,变成多半好评后还是忍不住入手了,还是好玩的,对还在观望的法环玩家,建议拉一两个朋友一起入坑有交流玩的会舒服一点,一个人纯野排的话对萌新阶段还不会玩就建议找好队内大哥,他去哪你去哪,他打啥你打啥,这样玩的都舒服很多。
Roguelike without actual roguelike elements. -No way to end run early without just exiting game -rolls are completely unpredictable and generally useless -relic system is sloppy and needs direction -bosses could be fun, but players are left to "get good" instead of relying on actual items from the game to help succeed I believe this is the first in a long line of disappointing FromSoftware titles. I hope that I am wrong, but Duskbloods seems uninspired. Elden Ring and Sekiro may have been FromSoftware's magnus opus (and peak as a developer). Here's hoping that I am wrong. Please put out a quality of life update to update settings for runs and optimize the relic system,
The matchmaking system is incredibly inconsistent: sometimes (about a 5% chance) it pairs me with godly random players, but the rest of the time, it gives me players who shouldn't even be at that depth at the start of a run! Considering how poorly they play before rage-quitting, it's clearly "not their fault" for playing solo in a team-focused game. ^^ The DLC was disappointing. It only added a few bosses and a shifting earth mechanic, but absolutely zero weapons, spells, or skills from the Elden Ring DLC. The Nightfarers are okay, I guess, provided you learn how to play them... but even then, the heavy reliance on RNG can make your skill and effort completely meaningless. A piece of advice for anyone considering it: DO NOT BUY THE DLC for Elden Ring Nightreign; it only makes the experience of the game worse.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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