
ELDEN RING NIGHTREIGN is a standalone adventure within the ELDEN RING universe, crafted to offer players a new gaming experience by reimagining the game’s core design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 191.4Kreviews | 82% | — | $111.6M |
| $39.99 | 40.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3418 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The deal with NIGHTREIGN is that instead of being a slow-paced, strategic action game where you have to measure resources, remember enemy positions and read attacks for the best possible opening to trade blows, it is instead a fast-paced, strategic action game where you have to quickly compare randomly-affixed resources, remember enemy positions and Point of Interest designs, and somehow still remember to read attacks for the best possible openings to trade blows, or be harshly punished for it. You, and two other team members. Your fun with the game is only contingent to how willing you are to invest into the game. You have two in-game days lasting approximately 20 minutes each, and you somehow have to communicate wordlessly (through pings) with your crew of 2 other randoms, or use an external application to communicate verbally. In each run, every single second matters. Unfortunately, because of this you won't be able to appreciate Limveld's randomized vistas, only that you will swiftly go through each dungeon to kill the boss and then ditch to a newer one, picking items that will complement your build (please be sure to read the sub-stat!) and hoping by the end of the day, you will be able to beat the game's 7-9 enemies depending on whether you have the DLC with up to 8-10 characters (depending whether you have the DLC again). If this game did not have the pedigree of Elden Ring before it, this would be a hard game to recommend, but there's a reason why people still keep playing this over other roguelikes: It is a very easy way to get a condensed version of Elden Ring, fast-paced, combat focused with tons of flair versus the deliberate methodical approach of its sister game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, French, Italian, German, Spanish - Spain, Arabic, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Evil Nightreign (10/10)
哒哒哒哒哒~我想玩黑环~玩黑环!呜呜呜呜呜~我要上深五~上深五!你就是一个~赛博冰独~好上瘾!啦啦啦啦啦~黑环黑环~欧吼吼吼吼吼吼吼吼~石岐老贼欧吼吼吼吼吼~
宁姆韦德最忧郁之人。。。
This game is very good, but also difficult for me. All the souls games I’ve played so far have been great. More game modes and stuff would be nice, but it’s really fun being able to play this type of game with friends this way. It’s so good and still has so much potential, more content would be awesome, also wish more people could play together. Multiplayer games like this are rare, and I’d definitely pay money for more of it!
jogo ruim da poha larga essa merda de nintendo miazaki fudido jogo online de 200 conto que nao tem suporte, cheio de hack, glr que quita, chines com mais de 5mil de ping os bicho tudo dando tp na minha cara parece q to lutando contra o goku gastei 2 milhoes de runa na loja e só vem reliquia bosta o deus miazaki desculpa eu nao falei por mal lança atualizaçao pa noiz por favor
The controls are horrendous and it won't let you bind anything to side keys on your mouse. M&KB is even worse than the controller.
Best multiplayer souls game ever.
又香又臭的哈哈
just dont fight everdark libra.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $321K | 747 | 89% | $11.24 | |
| $2.7K | 7 | 100% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $11.6M | 10.6K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $112.1M | 91.9K | 84% | $39.99 | |
| $113.8M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $109M | 79.1K | 72% | $39.99 | |
| $114.5M | 136.4K | 96% | $29.99 |