
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.7Kreviews | 75% | — | $1.7M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely has a lot of QoL issues. Due to how the game works, Automatic Auto should have had a option of "toggle on" instead of having to go back to the menu each time, for example. It gets annoying have to open the menu over and over again whenever you get to a new area due to how treasure chests work. Characters will often ignore your priority actions that you set as well, especially for less common actions like defending and opening chests. This is a personal thing, but the pace of the game is very slow. Battles are slow because there is no way to speed up the animations, but so are many minigames such as cooking where RNG cutscenes make up a huge part of the time spent. Movement is also pretty slow without the double speed support, but using that support means not having more valuable supporters. RNG is another issue where finding a battle chest is completely luck sometimes and certain bosses are also RNG based with no obvious tells. There is no decent sorting option either. Your choices for sorting are very limited, especially if you don't want to toss old unique items (Items that you can't farm for (uncertain if you can get duplicates in NG+). Inventory management is a pain until very late in the game as well, about 75% of the way through the game, especially when farming a weaker area for chests you might have missed or for beigomas. This includes your resources because you can't set a cap on each resource that your team auto-gathers (with missions/gathering upgrades). Why this gets annoying is because I found no way to directly sell resources from your bag. You have to deposit the resource first. Another annoyance is the button mashing portion of the game where you need to mash your sticks/keys to progress and with extra annoyance if you are going for completion because how fast you mash determines which area you end up in and going one section at a time requires very high speed mashing. The cooking contests also require some button mashing as well. Another issue is balance. No, your favorite characters are probably not balanced. There are two main issues. Almost all the 2 slot characters aren't worth using because they don't outperform having two characters with maybe one exception The other issue is that some later characters are clearly better than earlier characters. There is also the factor of some characters having very odd strength patterns where they start off strong, but have a low cap or they start off weak, then shoot up after a certain point. An example of balance issues: If you are doing endless mode and end up getting a certain character whose support ability is to bribe/negotiate with the enemy... do NOT pick him up even if it means you have to sacrifice one of your main fighters. If his skill triggers, you have to restart endless mode; this means if you end up picking him up on floor 25+ and you are unlucky, you basically have to redo everything (The last item appears to be on 26). (It may be worth waiting until after you finish endless mode to pick up that character for this reason.) The instant kill support can also cause problems for a different reason. Note: You can be forced to pick up one these two characters depending on the RNG if you get a 3 (or less) pick with 1 of them or a 4 pick with 2 of them. If you have to pick between the two, the instant kill one seems safer. There are also a lot of bugs, such as achievements not unlocking.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
옥토패스 보다 깔끔한 그래픽
n
Si has jugado a Suikoden 1 y/o 2, esto te va a encantar. Es exactamente un suikoden, obviando que ya no está Sergei, pero por lo demás es un Suikoden pero incluso mejorado. La trama me ha gustado bastante y está muy bien implementada, todo un acierto en general y te introduce personajes de forma muy correcta. La música, en la línea de los suikoden, buenísima y a pesar de que vas a tirarte horas escuchando la misma no cansa (la única excepción la canción de los Shi´ark que se me quedó bugeada 15 minutos sin poder hacer nada y me ha taladrado la cabeza, imposible sacarla de ahí). Sobre los personajes, los hay que me dan unas ganas brutales de estrangularlos y no los llevaría a ningún lado que no sea el cementerio, pero otros me han parecido espectaculares y en cierto modo penaliza el que tengamos total libertad.... como puedes llevar grupo de 6+apoyo y 3 en reserva, podrías acabarte el juego prácticamente usando los mismos personajes. Hay una parte de la trama (sin hacer mucho spoiler) que te divides en 3 grupos y tienes que formar 3 grupos. A esas alturas llevas cerca de 60 para hacer los grupos (sin contar los apoyos) así que echando la vista atrás me hubiera encantado que fuera así durante más parte de la trama, para ir jugando con distintos personajes y haciendo grupos más carismáticos (aunque ya digo, tienes total libertad y en mi caso fui cambiando algunos a gusto pero acabas tirando de varios como la Paca y Falward por su combo de la muerte pelona). Sobre los minijuegos los hay muy variados: - La pesca: la verdad, no me ha gustado nada, fui pescando a dolor para cocinar pero luego ves que realmente pide pescado y te la pela si es un tiburón especial de su puta madre o si es un muje de ría que come fango. Es aporrear el botón cuando sale... Una vez que vienes de la pesca del RDR2 las demás pescas son de terroristas. - Carreras de piehuevos: a pesar de que no tienes que hacer ni el huevo (es escoger corredor y carrera y ale) me han divertido, la verdad. Echo en falta interacción pero cumplen. - Las cartas: como fanboy de los juegos de cartas pues no es que digas... es un titán, pero está muy bien implementado. Al final haces una baraja de póker con los personajes del juego, la mecánica no es que sea lo más innovador pero está muy bien hecha y me ha parecido genial, el minijuego casi que más me gustó. - Los beigomas: Obviamente lo de girar la peonza iba a ser estático, porque si no podría ser bastante caótico, pero al final se resume en aporrear A cuando está cargado y ale. Aún así, divertido y los momentos de "conflicto" en los que hay que aporrear A pues son risas. - Batalla de cocina: Me pareció de lo más original y las he disfrutado completamente. Básicamente es atender a los jueces (para ver qué les gusta) y escoger platos para hacer un primero, segundo y postre. Luego es aporrear A como si te estuviera dando un ataque epiléptico y ver el resultado. Las he disfrutado completamente, muy divertidas y un 10. - El teatro: putas risas, escogiendo personajes y haciendo el ganso viéndolos interpretar. Los hay que son jodidamente evidentes, en plan... quien va a hacer de abuela? la vieja chocha. Pero por otro lado puedes hacer el modo troll y en plan... quien es romeo? Hombre, obviamente al que le han dado con una pala en la cara y además no sabe hablar. Es super básico pero está muy bien, es divertido la verdad. Y luego no llega a ser un minijuego pero hay escenas de las termas que son divertidas, la primera vez que interactúan varios personajes. Algunas son automáticas y son graciosas. En general, el juego de diez, toda una obra maestra sin lugar a dudas.
它不是什麼幻想水滸傳的精神繼承者,百英雄傳就是新世代的幻想水滸傳,無論遊戲設計還是系統上都體現了原汁原味的幻想水滸傳風味,身為年少時玩過幻水2的中年老登,感謝世界上各位踴躍眾籌的同好們跟辛勞的製作組們,我已經很滿足了。 推薦給任何喜歡傳統JRPG的同好,故事中還有充分的留白,如果製作組有續作的計畫,期待未來推出的新作品。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $1.6M | 5.5K | 95% | $12.99 | |
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| $1.6M | 16.5K | 90% | $5.99 | |
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| $1.7M | 2.6K | 85% | $29.99 | |
| $1.6M | 19.8K | 87% | $3.74 |