
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Etant une grande fan de la saga Suikoden, j'attendais avec impatience ce jeu. Malheureusement je n'ai pas accroché à l'histoire pour plusieurs raisons et j'ai fini par abandonner le jeu après quelques heures. Je sais pas vraiment si je le recommande ou pas, personnellement j'ai un avis neutre et les jeux que je ne recommande pas sont vraiment pourris. Ça me fait un peu de la peine mais je le mets en non recommandé car personnellement j'ai fini par arrêter d'y jouer, mais en même temps c'est pas non plus un mauvais jeu. Les choses qui m'ont fait décrocher: les personnages, qui je trouve ne sont pas vraiment attachant mais selon moi c'est en grande partie du au fait que la traduction française est très bancale. Ça m'a gâché tout le plaisir de jeu. Je ne sais pas si la version anglaise est pareille mais je vous recommande d'y jouer dans cette langue si vous la maîtrisez. On voit aussi que les devs ont eu un peu de mal avec le moteur de jeu, certes les graphismes sont plutôt jolis mais le flou d’arrière plan activé par défaut est juste beaucoup trop fort et on ne voit pas grand chose après notre perso, je vous conseille fortement de le désactiver si vous voulez profiter des paysage qui sont très sympas. Je trouve les musiques pas très originales et très redondantes, surtout si comme moi vous faites des allers retours dans les donjons pour recruter tout les persos. Elles sont facilement oubliables. J'avais adoré les Suikoden (surtout les trois premiers) et je m'attendais à un jeu de cette trempe en jouant à Eiyuden mais malheureusement j'ai été plutôt déçue, j'avais peut être une trop grande attente sur ce jeu. J'ai eu l'impression de jouer à une ébauche de ce qu'aurait pu être une suite spirituelle à Suikoden. Pour conclure, je pense que si comme moi vous êtes un fan des Suikoden je ne vous conseille pas ce jeu. En revanche si vous n'avez jamais touché à un rpg je pense que ça peut être un bon jeu pour commencer à condition d'avoir une meilleure trad fr ou a défaut d'y jouer en anglais si la langue ne vous dérange pas. Si ce n'est pas le cas, faite les Suikoden ce sont pour moi les meilleurs RPGs jamais faits du jeu vidéo
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not sure what everyone else is talking about with bugs and stuff... Been going at it for 20+ hours now and not hit anything. Battle system is fun and not overly complicated, which makes it nice since you have 100+ characters. It almost feels like most negative commenters here don't seem to understand, nor have played, old school JRPGs... There's grinding, dead ends, lack of save points ever 2 feet, fun mini-games that are super frustrating, kind of vague descriptions on what to do next and mechanics... Like, this is kind of gold y'all.. Buy it!
As a longtime JRPG fan since the PlayStation 1 era, I can confidently say that [b]Eiyuden Chronicle: Hundred Heroes[/b] is everything I hoped it would be. Created by the original minds behind [i]Suikoden 1 & 2[/i], this game feels like a true spiritual successor a love letter to the golden age of JRPGs, while also modernizing the formula for today’s players. [b]A Grand and Ambitious Story[/b] The narrative is classic yet refreshing: a tale of war, politics, betrayal, and alliances, told through both large-scale conflicts and deeply personal moments. • Complex and rewarding [b]political intrigue[/b] • Antagonists with [b]real motivations[/b], not just cartoon villains • Balance between [b]epic war[/b] and [b]personal stories[/b] [b]Recruitment: Building Your Own Army[/b] Over [b]120 recruitable characters[/b] (100+ playable), each with unique traits. • Some heroes have [b]special abilities[/b] or magic • Others shine through [b]team synergy[/b] • [b]Combo techniques[/b] (duo, trio, etc.) that unlock powerful attacks Even non-combat characters enrich your HQ by opening shops, services, or activities. Every recruit matters. [b]Combat and Customization[/b] Classic turn-based combat, polished with modern systems: • Strategic [b]turn order[/b] and challenging bosses • [b]Team combo attacks[/b] for unique synergies • Deep customization via [b]equipment[/b] (weapons, armor, accessories) • The [b]Rune system[/b] lets you assign spells, buffs, and abilities giving depth to every character [b]Headquarters: A Living Base[/b] Your HQ evolves as you recruit more characters: • Unlock new [b]shops, forges, and facilities[/b] • Characters interact, making the base feel alive • Becomes a true home for your growing army [b]Art Direction & OST[/b] • Gorgeous [b]HD-2D visuals[/b] (sprite characters in detailed 3D environments) • A phenomenal [b]soundtrack[/b] with epic battle themes and emotional melodies [b]Pros[/b] Deep and ambitious story 120+ recruitable characters (100+ playable) [b]Rune system + equipment customization[/b] Unique combo attacks Living and evolving HQ Beautiful visuals & great soundtrack [b]Cons[/b] – Slow start before the story really picks up – Some characters feel less developed – The sheer number of heroes can be overwhelming [b]Conclusion[/b] [i]Eiyuden Chronicle: Hundred Heroes[/i] is more than nostalgia it’s a fully realized JRPG that blends [b]classic design with modern execution[/b]. Between the rune system, equipment customization, massive recruitment, and a story that mixes epic war with personal drama, this game stands tall as one of the most rewarding RPGs in recent years. For [i]Suikoden[/i] fans: this is the dream come true. For newcomers: the perfect way to discover the soul of JRPGs.
I like the gameplay itself, but I don't like to be forced to play hours and hours of mini-games for the true ending... many of whom can only be finished near the end-game since they requre resources (spinning tops, playing cards, cooking recipies that are only available loooong after you gain the option to play those games.
A faithful successor to the Suikoden series, this game brings back many of the classic elements: character recruitment, castle building, rune‑based lore, weapon upgrades, trading, and mini‑games. It’s fun, the character designs are excellent, and having every character fully voiced adds a lot of charm. But, the story doesn't quite land. Suikoden storylines were never groundbreaking, but they always carried emotional punch and political intrigue. Here, the pacing and buildup never reach that same tension, the plot feels patchy and falls flat. The villain is disappointingly one‑dimensional, feels more of a plot device rather than a character. The main casts are also underdeveloped, with weak backstories too thin to truly resonate (Rising did a better job with the character building). The 3D environments look great and are filled with cool details, but the storyline animation feels jumpy and inconsistent, which pulled me out of the experience more often than I'd like. Still, even with all the flaws, I'm genuinely grateful this game exists. It carries the spirit of a beloved series forward, and there’s something heartwarming about seeing that legacy continue.
No puede ser que después de un año de su salida haya bugs (que te hacen imposible continuar) aún no se hayan solucionado. Pelea final (que por cierto es un asco), créditos...y estos se bugean y no continua la escena de creditos para ver el final, ya en la propia pelea todo comienza a funcionar mal. Ya tuve el bug que la canción de los tiburones se queda en modo infinito. Todos los extras, las carreras de huevos,la cocina, etc, no ofrecen nada interesante el hacerlo y sus logros son un farmeo loco loco. El progreso es superraro, y casi no sirven de nada las mejoras que vas haciendo al castillo. Por dar algo bueno, la música es genial y tiene unos personajes chulos. Pero me lo pasé mucho mejor con el spin-off de acción que sacaron antes que este.
Astoundingly bad game! I backed the game, full of hope that it might, in fact, be worthy of the Suikoden heritage. Not so, not by a long shot. It even manages to be worse (a lot worse, somehow) than Suikoden IV, which is no mean feat... The story is really what gets me. I can't recall a more downright insulting story in my entire life as a gamer (maybe Reveil was worse - When you plumb such depths, it does not really matter). The plot is poor, the characters are beyond stupid (including the main character Nowa), the strategy part offers no challenge whatsoever & every single trope you can think of is present. I guess the acting & graphics were good. Yay! And don't get me started on the pointless back & forths, unskippable scenes, downright player-hating design decisions (fast travel only 20 hours in, extremely limited inventory space, ability to shortcut most of the challenge by going to the Mysterious Room, rendering the last 20-30 hours pointless...) You can see the brilliance of the system but it is drowned into a sea of mediocrity (I'm being nice) and, frankly, I have not been as disgusted with a game as with this utter tripe. Why did I finish, you ask? Well sunken cost fallacy and all that... Save yourself the grief & just skip this one, there are so many good games out there.
戦闘システムがつまらない。技のモーションの割に威力が僅かしか上がらないのも含めテンポが悪い。選べる選択肢少な過ぎる。ギミックもやらされてる感しかない。戦闘が浅すぎて戦略も爽快感も皆無。 売りなのか知らないが、仲間キャラが多いと言ってもモブばかりでパーティーに入れる事が無い。 拠点の発展も解放項目ツリー状になってるけど何の戦略性も工夫も無く、資金が余って素材と仲間が入ったら解放してくだけ。これは必要だったのか疑問。 UI周りが酷い。メニュー画面とか装備や魔法使うのに一覧スクロールしていかないと行けない。 経験値が敵とのレベル差で調整される(味方が低Lvだと一瞬で上がる)のでレベル上げがほぼ無意味で達成感無し。スキルポイント的な育成要素も無し。 仲間加入の為にミニゲーム強制的にやる事になるんだけどつまらな過ぎる。ベーゴマとか料理対決とか只々面白くも無い苦痛な時間だった。 割引されて安かったから買ってみたけど納得の出来だった。 ストーリーも凡庸で育成の楽しみや戦闘面での面白さが皆無のRPG。
As a Suikoden fan, I was hyped when I saw the fundraising campaign for this game, so I instantly backed it.. thankfully only for the digital version, since they then proceeded to pull scam after scam, constantly breaking Kickstarter's ToS and asking for more and more money, going so far as saying people wouldn't get the rewards they backed unless they paid double or even triple. After a while I figured the campaign would get rightfully cancelled by Kickstarter, and gave up hope on the game ever releasing.. but then it did And was instantly abandoned upon release, after they tried leeching some more money and making it as inconvenient as possible to claim any backer rewards. It's a shame the company who made it is one of the worst out there, 'cause you can clearly see there was at least some love put into the game The art and character animation is beautiful (but only the character animation.. monsters just have that "stretch and wobble" style that all the zero budget indie games use), the character roster is wildly varied and most of 'em have at least some dialogue and personality, and the combat has a half-decent amount of depth Everything else, on the other hand.. the story is generic and recycled even by Suikoden standards, there's a bajillion minigames but every single one of 'em is half-baked and mostly useless and most importantly, there's a fun lil' bug that makes the game almost completely silent. Yep, despite like half of the credits being musicians and audio engineers, you can't hear any of it because the game is uhh.. not fully compatible with Windows, of all things. And Xbox, and the Switch.. really only the PS4/5 versions have working audio apparently, but those suffer from different issues Naturally, the issue was never addressed, there was barely any updates or hotfixes (nothing major), and the game has been abandoned for over a year now, with the story DLCs only being released as an after-thought because I guess they couldn't find another way to milk the backers for more money Murayama must be crying in his grave
Well over one year after release, this game is still full of game/progress breaking bugs. A look at the forums reveals that most people get hit with them way further into the game (30/40/60 hours/final boss) than I was, only about 8 hours in, so I guess I can count myself lucky. I did wanna see what the game has to offer though, I didn't really get to see any of the game's core features. The game autosaves frequently, but then I had to go through a big 20 minute story gameplay/cutscene sequence 3 times in a row because no saves and all bugs, gave up after that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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