
A mysterious hero from the heavens and the young ruler of Zipang, Himiko, set their sights on ending the eternal war burning around them, but to bring peace to the world they must first conquer it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很牛逼的黄油,很少用牛逼这一词形容黄油,但这个是真牛逼。
建议新玩家直接入手gold版的,无印版建议收藏用或者在体验完gold版后有兴趣再尝试。 无印版与gold版的主要差异在于主线剧情和玩法深度上。 剧情上,角色的支线任务大差不差,一些角色文本对话可能有所不同,但整体小故事是差不多的,无印版单个角色可能会有多个hcg,而gold版则是新增了几个可攻略角色的cg图,不过都很实用只能说大枪苇人万岁🤪。主线剧情差异主要表现在女主上和反派剧情,无印是卑弥呼而gold是宗政,至于反派就不剧透了,两个版本同一区域可攻略角色剧情也存在差异,但不是特别明显(可能就几段对话不一样)。 但是玩法上差异很大,无印的战棋模式比较简单,单纯兵力压制或者英雄数值碾压,玩法开发程度只能算浅尝辄止,甚至过于简单有点无趣了;gold版的战棋模式比较有意思,上阵角色胜利有额外兵力加成所以需要培养规划,宝物除了常规搭配还有合成系统,一些英雄搭配宝物也能发生质变,而且英雄技能更加实用。 总的来说,无论是剧情还是玩法gold版都是优选,差不多就是xxx增强版的感觉了。剧情方面有分差没必要比个好坏,而玩法、可攻略的角色人数都是gold更胜一筹,无印唯一优势可能就是价格便宜一半多了,但是gold的可玩性明显高太多。
为什么地图里的香港不属于中国?其次所谓的黄金之国日本,招待客人用tm大米饭招待啊,还能更寒酸吗?
王道征途!
游戏属于简单的战棋,战棋系统要是更丰富点就好了,多一些移动战斗指令。 但剧情是把我气笑了,穿越到一个历史缝合的世界,小日子妄图征服世界,难度最低首选中华,这尼玛小日本心思昭然若揭。
关顾着打仗,都忘记打胶了
跟二代辆剧情。但是还是别折腾了,直接去下盗版带全cg补丁跟反和谐吧除非你正儿八斤想当个战棋游戏玩。那你将会体验顶级折磨。
Few things I learned after playing this game: Hammurabi can be my mom, King Arthur cameALOT. Caesar is very BIG.
Mr. Worldwide goes to genderbent isekai where historical and ancient heroes must command and conquer!
戰國蘭斯加強版
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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