
A mysterious hero from the heavens and the young ruler of Zipang, Himiko, set their sights on ending the eternal war burning around them, but to bring peace to the world they must first conquer it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很日常吧,70个角色的任务能肝到昏厥,主线倒是一般
讲述了一群少女和主角一起合力击败邪神为世界带来和平的故事。
一周目困难通关高难路线,说实话这社团数值控制的可以,困难走最难路线,就那么刚刚好能让我吊着半口气打赢每一个国家......[strike] 我玩之前听人说这游戏二周目继承是什么点数制,花费多少点选择继承什么,我才折磨自己打的困难和最高路线,结果这一部无印版本二周目只继承装备,还是不能重复获取的...... [/strike] 最后要说亚瑟可爱捏,为了推亚瑟,征服了所有国家(
更正一下,是250回合,不过最后大决战跑出一个自称神的boss,还洗白了前boss,确实很轻小说范,要不是那骷髅不好看,我觉得主角估计也会拿下了···剧情里玩了一遍女的,最后拔弟弟跑路,真的很6 —————— CE拯救你的生命,游戏中期金币给的赶不上你消耗的,你会发现推图推不动,反复和一个势力在一到两个据点间来回争夺,兵死了所需金币比每日给的多很多,不打挂机收金币的话又会时不时来个海盗骚扰你,简直浪费时间。 后期支线任务跟不要钱似一直给你出,任务解锁开放跟你打多少据点有关,太特么简单粗暴了,我特么170回合到220回合一直在点那些任务,有的任务还夹杂打架,我都不知道策划是怎么想的,把一堆任务放在后期??? —————— 我凑,这辣鸡新手教程,原来可以用钱增加兵力的,居然一点都不说,我真特么的 —————— 正常难度还行,别一开始直接玩困难或挑战模式,都不知道那数值怎么设计的,开局没地方训练提升等级直接就进攻京都了,怎么打都打不过。
画风很对我胃口
First visual novel/jrpg where i skipped text. Combat base is pretty decent, but for me it's the only good thing about it.
太燃了,太涩了,太感动了,王道剧情,虽然玩法容易厌倦,但是真正玩到结局是真的很燃很爽,太喜欢himiko了,好多喜欢的人设,非常推荐
游戏系统的引导有点问题,游戏内也缺少百科一类的界面。而且速攻没有奖励,甚至应该说有惩罚。这两点显得比较过时。想玩策略还是VB系列更好。
这游戏不管是剧情还是战斗都很烂
就喜欢萝莉,萝莉多最爽了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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