
A rhythm-driven missile action and resource management game where you control missiles to the beat, break through defenses, strike targets precisely, and balance budget and strategy to survive.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Follow the rhythm and take control of your missiles —
dodge enemy intercepts to the beat, and strike key targets with perfect timing!
Basslines, synths, and explosions fuse into a symphony of war —
your reflexes decide whether the missile cuts through the enemy’s defense.
You are the Commander of the Missile Division in the middle of World War III.
In a crumbling system where budgets are slashed and trust is gone,
only a series of high-risk missions can save your department from being disbanded.
Control your missiles in sync with electronic beats,
weave through enemy barrages and advanced defenses, and strike with precision.
Outside of combat, manage budgets, develop new weapons, and upgrade your facilities —
fighting to keep the Missile Division alive in an era where war has become entertainment.
In Ballistic Beats, music isn’t background — it’s your commanding officer.
Follow the pulse of the track, switch lanes, dodge obstacles, and fire missiles at just the right moment.
“Commander, that’s not a normal trajectory. The enemy’s drift missiles don’t follow patterns — can you read their rhythm?”
Each track is a battlefield performance.
Explosions synchronize with the beat, creating an absurd yet intoxicating war symphony.
The challenge escalates — from calm training missions to all-out EDM chaos.
Your mind and reflexes will burn at full throttle.
“Think you’ve mastered interception? Try surviving a wall of high-density barrages — how long can you last?”
The war isn’t only fought in the skies — it’s also waged on spreadsheets.
As the commander, you’ll need to make brutal decisions under tight budgets:
Missile Inventory: Different types, different costs — choose wisely.
Storage & Upgrades: Expand your capacity and refine missile performance for the next mission.
Budget Battles: Complete missions to earn funding — but remember, the Unmanned Division and high command are watching your every move.
“Budget’s tight, Commander! The best way to save money is simple — fail less, and explode less.”
The story of Ballistic Beats unfolds on the brink of World War III.
You’re not a glorious hero — just a weary officer crushed between politics and finances.
Between missions, you’ll converse with your secretary, engineers, rivals, even the president.
They’ll question, mock, or pressure you — and you must keep the Missile Division running under fire.
“The war has begun.
One side pursues aggressive breakthroughs, the other relies on solid defense —
who will outlast the rhythm of destruction?”
Your choices shape the tone of the campaign and your relationships,
but no one walks away untouched from a war turned into entertainment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 如果战争变成一场电子音乐节,导弹发射需要卡准节拍会怎样?《电音弹道》给出了一个疯狂又令人着迷的答案。这款游戏将节奏音游的爽快感与策略管理的深度巧妙融合,创造出独一无二的游戏体验。 游戏核心玩法简单却极具魔性:你需要跟随电子音乐的节拍,在三条轨道间切换导弹轨迹,躲避障碍并精准打击目标。当爆炸与鼓点完美同步时,屏幕震动、音效炸裂,那种满足感无与伦比。这让人想起《完美音浪》将音乐化为武器的创意,但《电音弹道》将其提升到了新的高度。 除了节奏射击,游戏的资源管理部分也颇具挑战。作为导弹部司令,你需要在有限预算下做出艰难抉择:是升级现有装备还是研发新型导弹?这种战略层面的思考为快节奏的游戏注入了深度。 游戏中的电子音乐库质量上乘,从激进的工业电子到深沉的合成器浪潮,每首曲目都精心设计了对应的关卡节奏和敌人配置。唯一的缺点是部分后期关卡难度曲线稍显陡峭,可能需要反复尝试才能掌握。
来啦来啦!好玩好玩!可以扮演导弹的音游 之前在北京pg独立游戏展上看到过这游戏 虽然是一个人的小工作室 但是游戏还挺有意思的 没想到那么快就上steam了 感兴趣的可以来试试看!反正一杯奶茶钱嘻嘻 期待下个作品(当时去线下制作人还发了一张刮刮卡呢!)
化身为导弹躲避防空弹幕,作为音游来说也有一定创意,立绘很不错,UI有些稍显简陋。
[h1]简介[/h1] 《电音弹道》是一款简单,但内容丰富,人物立绘质量上乘的游戏,游戏的玩法非常的简单,就是购买一个导弹,通过上下控制,和背景音乐的节奏可以提前判断出未知的情况进行与操作,最终控制导弹直接打击到最终的目标。 [h1]背景[/h1] 这是一个架空的世界,战争的威胁时刻影响这这个世界,如果能控制一个杀伤力巨大的导弹,绕过层层防御机制,精准的对主要目标进行“斩首”攻击,不光能减少战争所带来的巨大损失和波及,还能震慑敌人接下来的反击,游戏的背景故事就是从这样的情况开始的。而在游戏里,则是一场电子音乐的盛宴,游戏的背景音乐有着非强强烈和浓郁的电音,甚至可以通过电音的节奏判断出危险,音乐的辨识度和游戏的主题融合的非常的好。所在在战场中玩家要做的就是根据电音的节奏和变化控制导弹的飞行轨迹,躲避敌方的反导弹和防御设施,如果操作和背景的电音同步,还会有各种效果炸裂的动画效果,非常的刺激。 [h1]玩法[/h1] 游戏的玩法非常的简单,战斗方面就是上面所说的控制导弹躲过层层障碍直至最终的目标,这些目标有重要设施、敌方舰队等各种重要的战略性质。但面对这么重要的任务,用来攻击的导弹居然需要玩家自己购买?完美完成任务就会多给点钱,除了购买基础的导弹还能购买一些额外强化用来辅助战斗。如果没有完成任务就要重来,只是要尽量完美的完成任务,不然来基本的武器都买不了,不过可以放心的是,任务就算完成了也可以反复完成,倒是可以不用担心卡关的问题。 [h1]特色[/h1] 除了发射导弹然后控制躲避的玩法外,本作也是有局外的养成管理系统,任务奖励的钱要省着点用,用来购买导弹或者升级,除了基础款的导弹,还有各种导弹需要玩家那点微薄可怜的收益进行研发工作,特殊的导弹对一些特别的任务有着非常强的针对性。 [h1]总结[/h1] 总的来说,《电音弹道》是一款玩法简单,但还是加入不少特色的小品级游戏,尤其是游戏的故事背景和人物的立绘,放在如此简单的玩法的游戏上多少是感觉到一些可惜,音乐音效炸裂,玩法简单易上手,更难得是局外的各种扩展玩法,也为游戏增加了不少乐趣。当然如果因为玩法过于简单而觉得无聊,也是可以理解的,毕竟结合售价,游戏的综合质量还是不错的。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
简洁贯穿始终,没有什么复杂的操作,上下躲避就行,总的来说就是有手就行
一个属于自己的放松游戏, 听着音乐,超控你选的捣蛋,躲避对面危险的捣蛋和弹幕,时刻注意周边建筑啥的,我老是吃亏在没有躲避及时,注意预算!
操作简单但挺有挑战。要一边跟着节奏打,一边管好资源分配。就是部分美术感觉有点AI生成,不够精细。总体玩起来很解压,适合想轻松一把的玩家。
挺好玩的,喜欢这种画风。按键要是WS就好了,音乐带感。购买系统需要一定的资源管理。
小游戏,难度不高,不过游戏里面有成就 但是steam上没有成就 希望可以添加下 成就系统还是挺重要的
很有新意的音游,借助音乐节奏来躲避对方的防空弹幕,前面的关卡过于简单,后面关卡难度有点高,适合喜欢玩音游的换个风味。这个游戏躲避弹幕的同时还要盘算自己的预算,而且每次打新关卡都要补充导弹,我明明上次就一发入魂,12枚就消耗了1枚,游戏让我重新购买导弹我又买了一组还是12枚,希望制作组完善一下。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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