
Ecopunk is a survival and colony management simulation game set in a post-apocalyptic world. Balance survival, resource management, and hope as you guide your colony through the ruins of civilization.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Civilization has fallen.
Mutants and rogue machines roam the wasteland, carrying on the chaos that destroyed the old world.
But from the ashes, a new force rises: the Ecopunks.
United. Determined. Ready to heal the Earth… and crush anything that stands in their way.
Hunger. Disease. Scorching heat. Freezing cold.
The wasteland forgives no one.
Grow crops, hunt, and forage to keep your people alive.
Cure deadly illnesses—if you can find the right remedies.
Fight back against the elements with heating, cooling, and solid shelter.
Survival isn’t guaranteed. Prove you deserve it.
From ruins, build a future. From nothing, create a home.
Free-form building: design your colony tile by tile—walls, defenses, homes, the works.
Eight professions: cooking, tailoring, medicine, weapon-making… master them all.
Climate control: fireplaces, AC, insulation—keep the heat and cold at bay.
Comfort counts: furniture, rugs, plants—give your people a place worth living in.
She is ancient. She is powerful. She is your only hope.
Plant ancient seeds to bring life back to the wasteland.
Sacrifice fallen enemies to earn her blessings.
Heal the climate, revive ecosystems, and unlock her full power.
The greener the world, the stronger you become.
The wasteland belongs to no one—until you take it.
Face mutants and rogue machines in deadly encounters.
Raid enemy camps for resources. Defend your own with everything you’ve got.
Arm your Ecopunks with one-shot pistols, heavy shotguns, armor—and whatever else you can craft.
Brains win wars too. Unlock new tech, craft better weapons, and make your colony unbreakable.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了17个小时。这游戏相比一般的箱庭式世界地图极大,但是问题很明显,地图大,小人又有口渴饥饿限制,跑一半人物没就要吃东西喝水然后开始扣血,你这不出载具或者增加更快的快移动的方式,只靠衣服加成的速度你这地图做大了也没意义,因为根本探索不到
castle様の日本語化ツールを用いて遊ばせていただきました。 ポストアポカリプスで世界に緑を取り戻す拠点ビルダー。 いまのところマップはランダムではなく固定です。 探索と拠点用のマップが分かれているわけではなく、 同一マップ上で建築と探索を行います。 一生懸命、建築して素材を集めていたら、 拠点の周囲にいる敵にボコボコにされたりします。 少しづつ偵察して、どこに敵がいるか把握しておきましょう。 このゲームの特徴は神秘の木に供物(人間やゾンビの死体)を捧げることで、 天候を操ったり木を植えれたり家畜を育てられる点です。 最初はこの世界に緑はなく、雨すら降りません。 植えられた木は周囲に特定の植物と動物を引き寄せます。 資源を得るための森をプレイヤーが一から自分で作るわけです。 荒涼とした世界に緑が戻ってくるのを見ると心が安らぐのを感じます。 この手のゲームは良作が多いので、 名作が未プレイであればそれらをやったほうがいいかもしれません。 ただこのゲームに辿り着くような日本人であれば このジャンルはいろいろやっていると思うので、 独自性のあるこの作品にハマるかも。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待了很久的一个游戏虽然不知道作者2个人怎么肝出来的 但还是很佩服只是会有很多需要完善的细节,慢慢来刚开始哪儿有完美的游戏
I've been enjoying myself a lot with this game so far. Sad how overlooked it is. For now, I would get it when it's on sale. Not because it lacks quality, but because there's not That much content in there just yet. You're gonna get about two dozen hours worth of gameplay if you take your time though. Really hoping the devs aren't gonna give up due to the lack of feedback. It's a really cool game already, seems inspired by Rimworld but also taking a lot from their previous game. I can see mechanics from Green Project in there that have been overworked and polished and I really like that. It's a combination that just works. There's a lot of potential for more in here and I hope we will get to see where the devs are taking this.
難度還挺高的跟綠洲計畫差不多 玩了幾輪小人生病的頻率頗高在前期最有可能就是被中暑或者感冒搞到翻車,中期又因為製藥材料不足搞不出藥劑小人死在醫療床上,製藥的藥草又不能自己種都得靠種樹後隨機長出,隨然也跟前個作品一樣但前作只需顧慮主角,但本作要顧一群人藥草不足還是挺搞的。 玩到中期小人人數到8~12人左右就可能遇上食物不足,但一些碎石地或者柏油路沒辦法被移除導致搞種地被大大限制加上倉庫也是 都只能在規範的地質才能建造,感覺不搞的交易系統根本無法支撐大型規模的殖民地(倉庫會被一些暫時用不到的物品塞爆) 重開4把都沒殺過動物或者養過動物整個操作不便利 研究系統到是挺有趣的小人必須先學習技能才能往上搞科技 因為前作的關西所以我還是挺看好本作Ecopunk,但感覺難度需要被優化一些操作很不人性化很繁瑣
The game is incredibly micro-heavy at the moment and lacks balancing. For example, early on you want to get a lot of grass. To auto-harvest grass, you have to select every tree that produces it and manually mark "harvest grass produced by this tree". There is no way to set any limits or conditions, if you have enough grass, you have to un-mark auto-harvest. If grass is spawned on the other side of a wall, the harvester will walk around the wall and possibly get killed when you aren't watching. The game is filled with little UI flaws like this: you can't set "autoequip item when available" (you have to assign each item manually), you can't limit auto-harvest on regenerating rocks, you can't auto-cut-trees-when-needed, you can't demolish trees in one go (you have to cut them twice quickly, which requires babysitting the tree cutter) and many, many others. As it stands, the game requires the player to do too many chores. Most of the difficulty comes from the chaos of having to manually manage 9001 things at once - once you do manage the chaos, there's no challenge left.
Esta Bastante bien , van añadiendo cosas poco a poco pero para mi es interesante.
I played your game so long. We, korean people love your game. please add Korean Language. Just Use Ai translation tool.
the clunkiest game i have ever played.
有中文了.等更新,很特别的游戏!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $48.5K | 81 | 65% | $14.99 | |
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| $741.1K | 770 | 84% | $14.99 | |
| $3.8K | 5 | 80% | $19.99 | |
| — | 0 | — | — | |
| $9.6M | 9.3K | 88% | $34.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $125.2K | 295 | 96% | $14.99 | |
| $125.2K | 435 | 82% | $5.99 | |
| $125.1K | 249 | 84% | $14.99 | |
| $125.1K | 527 | 75% | $9.99 | |
| $125.3K | 236 | 67% | $29.99 | |
| $125.3K | 242 | 89% | $17.99 |