
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The player economy of this game is great, and you can feel useful. Most servers elect to reset after about 30 days so it's just long enough to build things and see most of the game. You will likely want to do it all over again. There's a lot of detail and complexity to the game, While I'm sure there are bugs, I'm not aware of any. It's not a perfect game, but it's fun and a huge time sink while not feeling too grindy, because everything you do directly benefits yourself and others.
nice
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ECO überzeugt durch ein beeindruckend durchdachtes Ökosystem, in dem wirklich alles miteinander zusammenhängt. Besonders hervorzuheben sind die komplexen Umweltfaktoren wie CO2-Ausstoß, Meeresspiegelanstieg und Verschmutzung, die das Spielgefühl stark beeinflussen und eine realistische Simulation ökologischer Folgen bieten. Ein Punkt, der manchmal frustrieren kann, ist die notwendige Zusammenarbeit mit anderen Spielern. Da viele Aufgaben und Fortschritte nur im Team möglich sind, hängt der Spielspaß stark davon ab, wie gut die Gruppe harmoniert. Das kann gelegentlich nerven – gehört aber gleichzeitig zum Kernkonzept des Spiels. Trotz dieser kleinen Schwäche hatte ich insgesamt riesigen Spaß, besonders als ich das Spiel durchgespielt habe. Die Mischung aus Simulation, Survival, Politik und Umweltmanagement macht ECO zu einem außergewöhnlichen Erlebnis, das man so nur selten findet. Fazit: Ein großartig konzipiertes Survival-Ökosystem mit tiefen Zusammenhängen, das Umweltbewusstsein spielerisch fördert – und trotz gelegentlicher Team-Reibereien absolut empfehlenswert.
This game is really unlike anything else out there. Its such a great collaborative (and economically competitive) game that is in a genre all to its own. Love it.
It's a bit complicated; but also pretty relaxing. Can be solo'd or great with a group. Nice building and infrastructure game.
핵노가다 게임 친구랑 하면 진가를 발휘함 혼자하면 도닦아야지...뭐...
Great game. Entirely unique and worth the price. Lots of fun. Gotten better each year. Ty for the work. Glad to see more and more options being added for server controls and tuning alongside large content additions. Good to see attention to player creativity and expression in game. Solo friendly, multiplayer awesome. Economic warfare ftw. Back in the day they offered this up for labs and education. Maybe they still do. Hope that catches on if it hasn't already.
Fun.
oui
Супер игра, игра класс. ИГРА МЕЧТЫ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $18.8K | 50 | 56% | $9.99 | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $10.3M | 13.6K | 81% | $19.99 | |
| $7.2M | 44.1K | 89% | $5.99 | |
| $65.1K | 102 | 66% | $19.99 | |
| $46.8K | 78 | 65% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 9.3K | 38% | $59.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.6M | 13K | 66% | $39.99 | |
| $11.6M | 21.9K | 92% | $29.99 |