
Build a civilization of real people, working together to advance society and stop a meteor, all without destroying the ecosystem in the process.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Capitalism sucks unless a godlike power forces people to play nice.
It's a great game with a lot of potential. The core features are there to make it really interesting and fun but this game is bad at a few things. -Amount of grind/competition. If you're going to play, the game expects you to join a already booted up server. This server has a economy rolling already with trade positions already filled. Now if this doesn't bother you at all, okay get a base setup and basic skills. But wait, that'll take you hours and hours to do. Then, once you finally get a foothold into the economy, there's just way too much competition to keep it fun. You need to invest soo much time just to stay ahead. And I'm talking full time playing everyday. Pretty much: the grind is way too long, it needs too much time to play and the competition/fun ratio is not worth it. Unless you have a week free ahead of you and don't mind spending dozen of hours straight, then go for it. -No real single player adaptability. I absolutely love the concept of this game. All the features and things you can do, the simulation you can experience. I always get an ick to play it every time I think about Eco. The graphics are really nice. the ecosystem is phenomenal. I want to play this game but I can't spend the amount of time and effort it requires in multiplayer. So, my only other option is single player, but the game is not made for that. Sure you can load up a single player world but you'll quickly realize it needs multiple people with different specializations to get anywhere. The game is made to be played with a group of people. Ideally, a group of close dedicated friends. The more the better. Unfortunately, I have no friends willing to spend the grind on here, even then not enough friends to get an economy going. Pretty much, the game is great, but it desperately needs single player adaptability to be enjoyed by regular busy people. Buy this game if you have hours upon hours of free time and don't mind the endless grind and competition. If you're just a regular full time worker like I am and can't really expect to spend countless hours on here for little satisfaction, wait until the devs release a single player version. (I've been waiting ever since the game came out)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Italian, Spanish - Spain, French, Portuguese - Brazil, Korean, Russian, German, Japanese
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Over the past couple years of playing this, I've found some really fun/cool communities that i've spent a few seasons with. It's an economy simulator too lol, and omg the drama that comes up with that -- he used my mine! she harvested my rice! the cotton is overpriced! -- it sounds so small but wow does it get heated :D 99% of the time tho it's chill, you're just playing, building stuff, crafting, staring at your store.
Great fun, I have been playing for almost 1000 hours. But I have had nothing but troubles since switching to linux. I look forward to when the game gets official linux support.
Игра прикольная, но в ней есть 1 проблема - это время. В ней надо круглосуточно играть чтобы не отстать от остальных, в ней нет никакого насилия, даже метеорит вас не может прикончить, хотя механика интересная была бы тот же бункер построить и т.п. Но главное время, пару дней поиграл норма, потом пропустил денек и все ты не удел, на знаю как было бы можно сей баланс обеспечить.
Просто сделали из игры кусок говна, разрабы насрите себе в руки и умойтесь этим, 20 лет поноса вам и в штаны геморроя с арбуз
Enjoyable, complicated, detailed, beautiful game. Love that they're still adding to it, making it better and more in-depth.
Takes a lot of time to play but I think it is a very interesting social game that gives game play experiences that will be hard to find elsewhere, possibly at all. I tried the new dinner party on the server I am on and it was fun!
Thankfully, my friend bought me this game because I sure as hell wouldn’t have wasted money on it. The amount of micromanaging and clicking you have to do just to accomplish XYZ is absurd. This is basically just Rust mixed with any other farming simulator, but with extra steps — steps I don’t want to be taking.
I don't like rude developers replies in the community. Also note that the game is not available on Mac regardless you can download it via Steam on Mac.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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