
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Аудио-визуальное наслаждение с интересным сюжетом, строго рекомендуется
Angoissant, joli et plaisant à jouer 10/10 je n'y rejouerais plus jamais
This game gave me a feeling I'd never felt with a game before, and hope I never feel again; about two thirds of the way through, it occurred to me that I wished I was watching someone else play it instead of having to play it myself. Most of the game's visuals are an absolute feast, and a small handful of the puzzles were pleasant surprises, but the majority of the game felt so very tedious, the movement was so very slow and dragged out, and the story felt like a lot of "and then THIS happens!" rather than meaningful threads weaving a coherent tapestry. Many sections felt like non sequiturs, and some of the cutscenes feel largely irrelevant by the end of the game's runtime; a shame, because early segments lay a lot of excellent groundwork that goes underutilized by a game somehow paradoxically too abstract AND too straightforward. Speaking of underutilized, a lot of the hand mechanics, and so many of the set pieces! Sincere attempts to engage with the game's design and explore the art in front of you are never really rewarded. It's unfortunate when a game feels, in hindsight, best played as an amusement park ride; walking where it wants you to walk and touching what it wants you to touch. The hand transformations had so much potential, but minimal application outside of the very hammer-meets-nail intended uses to progress in the story. I ended up wasting a LOT of time trying to apply them (particularly the vision ability) in creative ways. The same can be said for exploration at all; several of the game's areas are just large enough to imply there's something to explore, but if you actually wander around the full scenes, there's often just... Nothing. Reading other people's reviews a while after playing it myself, it looks like a faster movement option was added after my playthrough. I'm not sure it would have saved the experience for me, but I'm glad to hear that was addressed, and I do hope the Dark Tar update further enriches the experience for those who liked what they played here. If there's one overall commendation I can offer Eclipsium, it's that there were enough interesting pieces in here that I would happily give the team's next horror game a try; a lot of potential and great ideas in here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bizarre, uncomfortable, and really beautiful.
God I wish those guys made an open world walking sim with those visuals. The game is stunning front to back. It's one of those games where you can't quite understand the lore (if there's any to begin with), but it still affects you somehow.
cinema
игра конечно немного нудная бродилка но видимо это надо было для сохранения атмосферы, все равно мне зашло очень хотя в паре моментов я тупил, а по сюжету я считаю что для каждого смысл свой, для себя я смысл нашёл и он прекрасен, ради такого живу, 10/10 за то что проняло меня в самое одновременно и уязвимое, и очаровательное.
神作
Top tier game
очень классная бродилка со своим стилем, аудио-сопровождение - мое почтение композитору, хотелось бы научиться в таком же стиле написать (когда-нибудь) свою музыку. рекомендую к прохождению
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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