
Take your favorite NBA stars to iconic streetball courts around the world, in this fast-paced, online 3v3 basketball game. Stack wins, earn cred and become the GOAT of THE RUN. Who's Got Next?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 20 → 2.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
We’re taking it back to the streets. NBA THE RUN is a fast-paced, online 3v3 street basketball game, played above-the-rim and packed with posterizing moments, ankle-breaking tricks and a unique, signature style. Take your favorite NBA stars to iconic streetball courts around the world and stack wins, earn cred and become the GOAT of THE RUN.
DON'T GET KNOCKED OUT
Play Solos or Squads, the choice is yours. Face off against the best of the best in online multiplayer Knockout Tournaments spanning the globe on legendary streetball courts from Venice Beach, to The Tenement in the Philippines, and more. Lock in, win, advance, repeat.
BECOME THE GOAT
Gameplay is fast, fluid and responsive. Powered by true rollback netcode, your moves on the sticks will sync instantaneously – cross up an aggressive defender, pull down a towering block, or throw up a lob out of a spin move for a game winning alley-oop.
DEFENSE WINS CHIPS
It’s not only about the high flying dunks, stepback logo 3s and ankle breakers – in NBA THE RUN, defense is just as fun, and powerful, as offense. Thunderous blocks, diving for loose balls, huge steals, and all-out physicality on D can lead to a W and will get you just as hyped.
STREETBALL WITH STYLE
Everything about NBA THE RUN is handcrafted and stylized to deliver a completely unique look and feel. Authentic to the sport of basketball and visually in a lane of its own - there isn’t another basketball game on the market that looks, feels or plays like NBA THE RUN.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 952reviews | 68% | — | $766.8K |
| $29.99 | 2.5Kratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected a game like NBA Street. But this game is more like a bad Basketball Fortnite. There is no Tutorial, no games against CPU. They fully expect players to learn the game playing against other players. Which is very frustrating. Also, for a game with a shop, the customization options are very shallow. You can buy different jerseys, unlock some players, unlock taunts and dunks and some colors for your profile. That's it.
[h2]Overall: 8/10[/h2] [h3]Story:[/h3] There's no narrative of any kind whatsoever. This game disregards any kind of story and instead places it's focus all-in on classic arcade-style gameplay built strictly around 3v3 tournaments, all without trying to tell a cheesy story or justify why there can hypothetically be up to 6 of the same player on the court at once. It knows exactly what it wants to be and never wastes your time trying to force in cutscenes, dialogue, or a paper-thin excuse to connect one tournament to the next. You simply choose your player, jump into a bracket, and play. Sometimes less really is more, and I actually appreciate that the developers didn't feel the need to shoehorn in a story that nobody would have cared about anyway. It's an unapologetically arcade-focused experience from beginning to end, and I think the complete lack of a narrative ultimately works in this game's favor. [h3]Gameplay:[/h3] I think the gameplay, at its core, is a very fun experience, but it's also one that I have a lot of minor gripes with. First off, given that NBA 2K is not only the only other real basketball game out there these days, but also the only other officially licensed basketball game featuring real NBA players, I think it's extremely refreshing to have a completely new basketball experience. The gameplay obviously isn't competing with 2K, as it's more of a spiritual successor to NBA Jam/NBA Street, but I also think it's very important to emphasize that it is NOT either of those games at heart since it's always-online, lacks true single-player content, and has no local multiplayer options, so buying this game expecting a nostalgia walk will probably leave you disappointed. It can definitely get a little repetitive due to the lack of variety in game modes, but I also think the simplicity is exactly what makes it so fun when everything clicks. That's made even better by the fact that each player has both their own unique stats, AND their own unique jump shot, so you're given plenty of incentive to experiment with different players or switch things up if you feel like trying a different play style. When things go wrong, however, and this is where my gripes start, this game becomes one of the most exhausting gaming experiences I've had in a long time. Maybe even ever. For starters, do yourself a favor and don't even think about buying this game unless you have at least one other friend to play with. Playing with one random in your squad can already be pretty rough if they're playing like an absolute moron (which happens way more than you'd think), but it's still possible to pull out a win if you and your friend have enough skill and chemistry. Trying to play with two randoms, though, is genuinely miserable more often than not. You literally have no way to communicate with them, and there's a good chance they won't willingly pass you the ball anyway because they'd rather chuck up a half-court shot over 2 defenders than simply swing the ball to you, a "random". And that leads to one of my biggest gripes. For a split second, the utter lack of ball movement between most of the player base of this game was genuinely shocking to me, but then I remembered that anyone who has played Park on NBA 2K should have expected that. No, my actual biggest issue is that there's absolutely no way to communicate with your team. I'm not even saying this game NEEDS voice chat, but there's also no text chat, no generic quick chat prompts, and literally all of the D-Pad emotes you can unlock in the shop are just taunts to flex on the other team. It's kinda hard to get too mad at every random you get placed with when they make a bad play since this game gives you absolutely no way to coordinate with them in the first place. Still, what's even worse is that if you have squad fill enabled while playing and get teamed up with someone who plays like a complete goober then ends up costing you the game, there's literally no way to remove them from your squad. You can't kick ANYONE from your squad EVER. Not during a game, not in the main lobby... nowhere. If they refuse to leave, you're the one who's forced to leave YOUR OWN SQUAD just to get away from them. [h3]World:[/h3] When it comes to the world/level design, there honestly isn't a whole lot to talk about. This game's world currently features just seven courts/locations that are iconic to basketball culture and history, four of which also have tournament finals variants. There's no kind of open-area aspect at all, so the courts quite literally exist only as backdrops for you to hoop on. Still, as cool as it is to play in places like Rucker Park or the Tenement with real NBA players, the courts get really repetitive really fast. I'm well aware this is a small indie team and they had a thousand other priorities to focus on, but I honestly think it would've been nice to have more courts to play on. Even if they weren't real locations and were instead completely original, like they did with their OC playable hoopers, I think having a bit more visual variety would've gone a long way toward making the game feel less repetitive over time. [h3]Visuals:[/h3] Besides the gameplay, the visuals are probably my favorite aspect of this game. I'll be upfront and honest when I say that I've always had a soft spot for stylized, cel-shaded graphics, and this game finds a really nice balance between realism and stylization. The visuals use a soft cel-shaded art style that blends realistic player models with simplified lighting and clean, stylized environments. Rather than leaning into thick outlines or an overt comic-book aesthetic like a game like Borderlands or anything made by Telltale, this game opts for a much more restrained look that perfectly complements the fast-paced arcade gameplay while still preserving the recognizable appearance of all the NBA stars. It has just enough personality to stand out without becoming distracting, and I honestly think the art direction gives the game a timeless quality that will age much better than if it had chased photorealism. On top of that, the bold impact effects whenever a dunk is finished, the motion trails during dribble moves, exaggerated animations, and all the other little visual flourishes do an excellent job of reinforcing the game's identity and making every big play feel more satisfying. My biggest issue, however, is the fact that there is absolutely no ultrawide support. Again, I get that this game was developed by a team of 18 people, but for a $40 game released in 2026 to leave the infamous black bars on both sides of your monitor is actually egregious. What's even worse is that this has actually proved problematic for me several times, such as when there's a cherry-picking dork camping on your end of the court waiting for a full-court inbound after you just scored. That's visual information you literally just don't get if you're playing on an ultrawide, putting you at a disadvantage for no reason other than the aspect ratio you're using. This problem could be somewhat mitigated if the developers had opted to give you more than two camera angles, but as you could probably guess, that's not an option either. [h3]Music/Sound Design:[/h3] The sound design relies heavily on generic, repetitive hip-hop style track loops and even more repetitive announcer lines. This is probably my least favorite aspect of this game, and I ended up muting both very early on because they got old so fast. The general basketball sound effects are actually pretty good, and I'd even go as far as to say they enhance the experience by making every dribble, pass, block, and dunk feel more satisfying. Unfortunately though, the music is just kinda monotonous, and since I have no nostalgia for Bobbito Garcia, his announcements just feel obnoxious rather than entertaining. Seriously, I could go the rest of my life without hearing this dude say "Pizza, Burgers, Hotdogs!" and it would still be too soon.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $29.99 |
| 347ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game feels unfinished in its current state. For starters the game is only online play, which is definitely not ideal as I would prefer to just have a casual game I can play without having to queue online. The optional shoot around mode is fun for a few seconds, but not beyond that. I also dislike the queue menu/system in general. I cannot pick what kind of actual match I want to play. The game just picks a random game mode and you can select to play solo or with real players. I was looking for something NBA Street-esq, but was sorely disappointed.
The game is simple enough to learn but the update that was applied that would address goal tending at the rim is worse than before the update. So your essentially rewarding players to not play defense but just stand by the rim to get an easy goal tend. Not to mention the inconsistency with blocking from behind. The developers who handles these updates and exploits needs to do better.
I really wanted to like this game, but I can't recommend it in its current state. It feels more like an early access title than a finished release. The lack of an offline mode is already disappointing, but the gameplay has issues too. There are times when it's difficult to tell who has possession of the ball, making matches feel confusing and frustrating instead of fun. There's definitely potential here, and I hope the developers improve it over time. But as it stands today, this game isn't worth recommending. It simply isn't ready.
I hate to say this as I reaaaaaallly wanted this game to be good / fun... and it was at first. But after playing for about 80 hours, the game just feels hollow and is losing the initial spark that made me look past a lot of it's deficits. There's a lot of game-changing bugs. And the balance is alllllllll over the place. Also without a dedicated 3 stack, it's brutal. Solo queuing is not for the faint of heart. Not even because of facing incredibly good opponents, but having incredibly dumb teammates / leavers. There's currently no penalty for leaving games and leaving your team high and dry. Not worth 30$. Prolly worth like 10$ in it's current state.
I wanted to like this game, but there is no single player mode or ability for couch multiplayer
I think the negative reviews are coming from people comparing this to NBA Street Vol. 2 or because it's currently online-only. Honestly... I get it. That's what I thought I was buying too. That said, NBA The Run is its own game, it's way more technical than Street Vol. 2 was and I believe it has its own vibe going on. The movement is exactly how they advertised it; straight butter. Once you get the control down and play kinda like a real-life 3V3, everything clicks. Crossovers, give-and-gos, and step-back 3s all feel incredibly satisfying. (hit em with a Taunt after a bucket to increase competitiveness lol) My biggest complaints are the collision system and (for now) no ranked matchmaking. Sometimes you'll run into your own teammate, get launched into the backboard going for a rebound, or wonder if your teammates are playing with their controller upside down. 😂 I was disappointed about the online-only launch, but seeing the devs announced ranked in August, a campaign mode in 2027, and more players gives me hope. They actually want this game to be as good as it could be. Bobbito as the MC? Straight nostalgia. The soundtrack? lovin it. (Also... why'd y'all nerf the block sound effect? Run that volume back up :) Until ranked drops, matchmaking is all over the place. One game I'm with newbie players, the next I'm playing a squad that's apparently been training in the Hyperbolic Time Chamber since the playtest. 😂 Overall, this isn't NBA Street Vol. 2, and that's okay. Once I stopped expecting that, I started appreciating it for what it is. 9.5/10. Definitely recommend. @NBATHERUN... can I send you some beats? I've got a catalog of instrumentals & melodies just sitting on my hard drive waiting for their rookie contract. :)
I WAS SO EXCITED ABOUT THIS GAME ////HUGE LET DOWN .NO ROGUELIKE bt it at all
No tiene tutorial, te ponen a jugar contra personas experimentadas y te pegan un baile, no tiene modo contra bots, tiene un modo solo en la cancha pero cada 2x3 crashea..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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