
ECHOES OF RED is a fast-paced roguelite shooter where you can carry unlimited weapons at once, face endless enemies ever stronger and build your perfect custom loadout. OBLITERATE tens of thousands of enemies who dared to challenge you and MAKE THEM REGRET STANDING AGAINST YOU.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

-"I'm obsessed with this game; the builds are insane. 10/10"-
Choose your Class, Equipment, Upgrades and Artifacts to discover each time new powerful synergies.
Carry an infinite number of weapons at once (guns + artifacts) and improve them by eliminating ever stronger enemies.
Equipment

Classes

112 upgrades, 30 unlockable equipment, 19 deck cards, and 11 artifact weapons to build your OP arsenal.
Eliminate all enemies, face mini-bosses, and win by defeating the Archon of Red or the new Icon of Tyranny.
7 different mini-bosses that teleport, grab, summon enemies, and much more.
4 classes, each with 4 weapons to suit any playstyle.
Matches lasting 15 minutes.
9 difficulty levels, including Madness, One-Shot, Endless Elites, and Infinite Survival with a Public Leaderboard.
Collect souls to unlock new upgrades and fragments to enhance your weapons.
Destroy minerals scattered across the map for small stat bonuses.
Auto-aim/Manual-aim and manual/auto fire, with faster movement when not shooting.
Dash through almost anything without taking damage.
Unlock pets that automatically gather resources, block, attack enemies, and more.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've only played for a few hours, but the game already has that "one more run" feeling. The combat is fun, the progression is satisfying, and experimenting with different builds keeps every run interesting. Looking forward to future updates! i love revolver haha
well rounded!
Okay yeah, this one’s a keeper. I’ve played way too many bullet heavens at this point and honestly wasn’t expecting much going in, but this thing just grabbed me and didn’t let go. Few hours later I’m still going “okay one more run.” The art style alone sets it apart, it actually looks like its own game instead of the usual asset-flip soup this genre gets flooded with. Still totally readable even when there’s 500 enemies on screen and everything’s exploding. Builds are where it really shines though. Some of the synergies you stumble into are just stupid (in a good way), one run I basically deleted the entire screen every few seconds and couldn’t stop laughing. No two runs play the same. Soundtrack slaps too, not gonna lie it’s doing a lot of heavy lifting for the pacing. I have played this exclusively on Steamdeck and it just works, controller support out of the box, runs great. Dev’s clearly paying attention too, patches have been coming out fast and actually address stuff people are asking for. If you liked Vampire Survivors, Brotato, Halls of Torment etc, just get this one. Easy 9/10, no notes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Indonesian, Polish, Portuguese - Brazil +3 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the builds that this game can have. This game does a great job of making you feel POWERFUL while still having great difficulty ramping. I've yet to come across a situation where I feel a run can go on forever in Endless mode. My only gripes are that unlocking things with skill points and cash can be a little quick given enough runs, and then both are useless afterwards. Also for the card that requires for you to complete a pathway for every upgrade set, I really wish there was a way to SEE which ones you have yet to complete. Having said that, I would love a way to see every potential upgrade outside the game, like with a logbook for example. Apart from that, I love the card system, love the potential builds, love the ramping difficulty, and the feeling of power you get from the game.
ワンコインゲーとしてはまぁまぁですが、内容はかなり大雑把 色々なビルドを組めるように見えて幅は意外と狭く、少し進めればリロールも簡単に取得出来るのでランダム要素がほとんどないヴァンサバみたいな感じになります。 各能力の上昇率を大幅に変える要素もあるので面白いビルドが組めるかな? と思いきや、マイナス方向にも働くので例えば『雷発生率-10%』を引き当てた時点で以降のスキルツリーを解放する意味がなくなり、ビルド幅が狭まるどころかリセット案件。 各アップグレードとのシナジーの関係で、1つマイナスに振れるとほぼ続行不可能です。 同じような強化をして、同じような立ち回りをして、同じようなボスを倒して虚無周回。 カタルシスがなさすぎていまいちです。
its a ok game but i still love it!
Haven't played this too much yet, about 2 hours between the demo and the main game, but it's pretty great. It feels more DOOMy than most Bullet Heavens, which I like, and the multiple guns gimmick is pretty great. The 20 Minutes Til Dawn inspiration is pretty clear here, but between the aesthetic and gun builds not feeling underpowered compared to stacking elemental stuff, it's still very much it's own thing and definitely worth the money if you like this genre.
Super solid survivors like, the gun feel is super good and the upgrades feel pretty satisfying!
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a word as requested!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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