
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich hatte noch nie zuvor einen SOA-Titel gespielt und wollte diesem Spiel eine Chance geben. Normalerweise weiß ich den Programmieraufwand zu schätzen, aber dieser Titel ist keinen Cent wert. Alle Level sind gleich, der Sound ist immer derselbe („Oh, schau mal, eine Schatztruhe“), und was man darin findet, ist meist nur ein Heiltrank oder gelegentlich ein Bauplan – den man gar nicht braucht, weil man in diesem Spiel ohnehin ständig mit Beute überhäuft wird. Die KI der Begleiter verdient den Namen „Künstliche Intelligenz“ nicht; sie sind eher „Künstliche Idioten“. Sie greifen so langsam an, dass man sie eigentlich gar nicht braucht. Die Kämpfe sind nervig. Meistens treffen die Spezialangriffe nicht, und die Gegner entdecken einen schon aus meilenweiter Entfernung, sodass die Ausdauerleiste schnell leer ist. Gegner tauchen einfach aus dem Nichts auf, und wenn man einmal beim Ausweichen patzt, hat man keine Chance mehr, den Angriffen des Bosses zu entgehen. Ich verstehe auch nicht, wozu man überhaupt Gegenstände sammelt – man kann ohnehin nicht mehr als fünf Tränke, Feuersteine usw. mit sich führen. Es ist das enttäuschendste Spiel, das ich dieses Jahr gekauft habe. Spart euch das Geld und spielt lieber Granblue, Expedition 33 oder Dragonsword – die sind günstiger und bieten deutlich mehr als dieses Spiel... I never played a SOA title and tried this game. Normally I know that there is much effort programming but this title is not worth a penny. All levels are the same, sound is the same "Oh look a tresure chest" and what you get out of it is just a health potion or in some cases a blueprint - that you don't need because the drops are so frequently in this game. Your companions are really AI - Artificial Idiots... They are attacking so slow that you don't need them. The battles are annoying. Most of the time your special attacks don't hit the opponents and they see you a mile away, so that your stamina is empty. Opponents just appear out of nothing and if you miss just one evasion it is not possible to evade the next bosses steps. I son't know for what you collect things - there is no room to take more than 5 potions with you or firestones etc. It is the most disappointing game I bought this year. Save your money and play Granblue, Expedition 33 or Dragonsword - they are cheaper and more woth than this game....
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un juego muy bueno la verdad, nunca me aburro de jugarlo, en historia es muy bueno, los combates es otra cosa pero aun asi igual de divierten muchisimo, al igual en la exploracion del mundo ( aun que no sea mundo habierto como tal ), pero en si es bueno, en si solo la unica queja es que nunca tuvo un modo Multijugador minimo para masmorras, ya que esto es un solo jugador, pero en si en lo demas esta buenisimo, lo recomiendo al 100%
Pues para empezar aclaremos algo: -Me mama el anime de SAO -El juego me lo regaló mi novia en su versión mas shida y pued por eso le tengo un chingo de cariño -Es el primer juego de SAO que juego por que es el unico que me ha llamado realmente la atención -Los enemigos fácil los podrías contar con los dedos de una mano y son super repetitivos LA verdad no sé a quien se le hizo buena idea tener tantos Lobos, Jabalies, Osos, plantas, etc. etc. y con elementos diferentes creo que ahí si fallaron. Bueno, hay muchos comentarios de que el juego está mal Hecho (Si lo está), Que es poca cosa para el tiempo que tuvieron de desarrollo (Si lo es) y que el estudio al que le dejaron ésta enooooorme tarea es un estudio de mrd (Sí lo es) Primero que según Steam no tienen nada de historial y realizaron un juego llamado echo o ada o una madre así y se vé que reciclaron muchas cosas. Dicen que el mundo se vé vacío y a mi punto de vista es un 50/50 y tiene su lado bueno y su lado malo, Ya que en el modo difícil y perma Death pues a veces los trayectos entre las zonas seguras son enoooormes, hay lugares con una gran cantidad de enemigos Literalmente te llegan a emboscar y cuando casi llegas a la zona segura encontrar el mapa muerto es un alivio, pero empezando el juego si es algo aburrido pero si fuera siempre hostil se morirían a cada rato y se entiende. En tema de exploración, es una mamada que no puedas explorar el mapa sin la necesidad de tener una misión activa y bueno, Los trajes y su re pintado hay unos que están bien definido los colores, otros que están hechos a la carrera y bueno la verdad Creo que es una de la cosas más importantes para solo dejarlo así..... Si realmente te gustan los retos, considero que el juego tiene una dificultad muy alta, ya llevo 2 partidas perdidas una de 5 horas y otra de 15 o casi 20 creo y bueno (Si ambas las jugué en modo perma death) y la verdad ni llegué a pasar el primer piso pero considero que mi experiencia y tiempo de juego es la suficiente para escribir ésto. Para concluir: Que pudieron hacer un trabajo 100 veces mejor? Claro que lo pudieron hacer, Confiándole al estudio adecuado y no me digan que la Saga de SAO no vende lo suficiente para eso..... Si eres muy muy fan (que es mi caso) puede que si llegues a disfrutar el juego, que si notes algunos detalles pero pues son detalles que a la larga se pueden arreglar con algun parche o actualización (creo) Si no eres fan y éste es un juego que solo te llamo la atención o algo por el estilo, pues ésos detalles quizás si te molesten demasiado ya que el juego si está muy caro para lo que es y como lo entregaron (Lamentables condiciones) y bueno hay mejores juegos que éste pues si pero es SAO y creo que es uno de los mejores juegos de la franquicia (Así que imaginen que tan mierda han de ser los otros juegos y sé que dije que es el primer juego de SAO que juego, pero tengo un amigo que ha jugado tooooodos y dice que ojalá y no los hubiera jugado ya que si, cada que jugaba un nuevo juego era como una promesa vacía, una hitoria que ya sabía como acabaría y bueno)
Игра не оправдывает свою цену, геймплей скучный, сюжет унылый, брать столько только из за названия это уже слишком.
muito bom
Game runs without problems. Prologue isn't the best and it's longer than it should but it does open up afterwards, pretty enjoyable so far. Worth it on sale, full price is just if you want something SAO related.
This game is not for everyone. This is not an open world this is a action RPG with simpler combat than most and a straight forward story. This is more like Warframe or phantasy star online (PSO) 1 *not PSO 2*, it has instanced quests with clear boundaries including invisible walls. The level design is a masterclass in getting the most out of a densely loaded space... that means you will be back tracking ALOT. The same bosses under new skins or different status ailments are used often. Environments have the same enemies that feel cohesive. The story pacing is true to the original SAO anime and light novels, slow and tedious. I like this game because I get to escape into a high tension story where I make a difference and not just live Kirito's story, it feels like mine even when I'm railroaded. The pacing gets allot better when you remember that q lets you sprint outside of combat. This is way better than the othert SAO game I've played, Sword Art Online: Hollow Realization. It had the worst of RPGs and MMOs this game, Echos of Aincrad, has the best of RPGs and little to no of the MMO which I like. I hope in the future they add A) ability to do a quest solo B) ability to connect with others. Both would lose the slash mechanic or replace it with a parry-repost mechanic. I know they can't but the ability to load a freeplay session would be great. I have not finished the main quest yet but I hope there is endgame content even if I plan on replaying in deathgame mode. I've lost myself in the game and look forward to finding myself at the end. Much like how I felt first watching SAO.
Eu gostei muito de Echoes of Aincrad. O jogo tem muito potencial e a jogabilidade é muito boa. Porém, acho que o mundo aberto ainda parece muito vazio e a exploração poderia ser mais livre. Seria incrível ver os NPCs andando pelo mapa, interagindo entre si e até fazendo missões por conta própria, em vez de ficarem apenas nas cidades. No momento, eles parecem estar sem rumo, o que faz o mundo perder um pouco da sensação de estar vivo. Com mais atividades e NPCs explorando o mundo, a imersão seria muito maior
Steam really needs to add a "meh" review button, cause I don't hate the game enough to say NO, but don't love it enough to say Yes. The game...has flaws, plenty of them, am I still enjoying the game? Yeah, for the most part, though 37 hours in and the fatigue is starting to set in, I am getting tired of the same dungeons, the same enemies, again...Flaws. If you're interested in the game, Play the demo first, then if you want to buy it, wait for a sale, it's not worth full price. It's nice playing a SAO game that isn't just Kirito and his Harem, I just wish Game Studio INC. Had actually put some love and care into making this something special, something that would add to the Lore and World of Aincrad. I'm leaving this as a yes, simply because I have been enjoying the game.
A great addition to the Sword Art Online lore! You truly get attached to these characters and the world is just so beautiful! A must play game!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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