
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ganz nett
This game is a husk of what it could be. There's so much wasted potential, and also, it has very stupid limited mechanics (wanna change weapons? gotta return to the city!). The towns are empty, all the side quests (which are few and bland) are all "fetch this" or "go there", the SAME ENEMIES COLORED IN DIFFERENT WAYS are the main blight: there's no originality nor diversity. Overall, the game is very tedious, boring and it detaches the player even from the good side: only the combat. Which is flawed because you'll fight the same enemies over and over for all the game. Wasted money tbh
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7M | 24.5K | 59% | $23.99 | |
| $11.7M | 9.4K | 38% | $59.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.7M | 113.2K | 79% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.2K | 48 | 79% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pleasantly surprised, I did enjoy this game. Of course there were some unpolished edges, but I did notice the amount of detail that was put into the rocks, water, or smoke effects from a candle even. the graphics and monster design were well fitted to the SAO anime and the aoe and particle effects were entrancing. I give credit where credit is due. I don't think the npcs were lifeless, you will do a quest for an npc who's at first a cantankerous geezer who essentially robs you, but towards the end of the questline you learn he lost his wife and isn't such a bad guy. He even makes you a suit of armor in honor of his late wifes memory. Another instance is where an npc you initially travel with is overcome by the loss of a friend and you try to save her from making a mistake, but end up failing to do so. Don't get me started on poor ol Cal (T . T) BUT. hey- where's our 100 floors? I milked all that I could out of this game for what I spent. I also was kind of bummed that the variety of mobs were limited. I enjoyed decapitating and watching the life leave every one of those boars, bugs, wolves, & golems-truly. But wish we had a little more to choose from at the buffet. That and the limitation when exploring makes it less of an open world experience. but all in all I thoroughly enjoyed my first English dubbed SAO game. Will play the death mode at some point.
說好的創角呢?? 我沒看到阿 我從測試版結束到正式版 都被固定預設這是沙小= = 我要創角色阿~!!!!
I only recommend this game if you are okay with repeat boss fights, a fan of the SAO series (season 1 specifically), and are okay with waiting for updates. It feels incomplete as a game just from the beta(prologue) to floor 1. I'm about half way through and I thought after getting to floor two that the bosses would change. Nope you literally fight the same ones mostly. There are new enemies but I'm shocked to see repeats still. The only thing that makes it harder is that the stats just scale higher. Bosses are predictable, and even the very hard difficulty I started on is challenging but not "very hard" since it's just numbers scaling. I do love this game however it is fun, but probably because I like SAO. if this game had released with 20 floors that changed slightly on each floor. Which would make sense for the kind of game SAO is in story. I would be okay with that since there would still be a drastic change from floor 1 to floor 20, but no it's just 2 floors. Of course I do assume more will be added later. I am pretty sure the dev's did talk about that but I do not know for sure. So, [b] --------Pro's-------- [/b] -Captures the Nostalgia of The Aincrad Arc -Good Graphics -7/10 Easy to use Character Customization -6/10 Armor customization (locked behind 1 side quest in Town of Beginnings) -8/10 Not a ton of bugs, but it's new and uses [b] Unreal Engine 5 [/b] so considering that it's in a good state as UE5 is known to be unstable, but provide incredible graphics. -Friendship Quests with some of the Original SAO Characters (Asuna, and Agil) -8/10 Player combat due to variety of weapons, and skills. Allows unique builds with the limited armors, but larger variety of weapons. [b] -This game can be modded [/b] [b] --------Con's-------- [/b] -Has bugs with enemy, and ally combat AI, and spawn locations. (Spawning in rocks, and Sometimes they will freeze due to terrain or a bug.) -Only 2 floors (Wait for updates before buying full game. -Repeat bosses. (1 of many examples. I have seen illfang the kobold lord like 4 times or something) -Bosses do not get different movesets with each scaling difficulty (haven't tried death game yet) I do recommend this game since it is an improvement from Bandai Namco's other SAO games. For the Devs if they see this Bugs (haven't seen many so props to you guys) -Spawning In rocks. -Combat AI freezes due to terrain or other issues. What to improve -Add different movesets with very hard and death game. -Make the next areas like floor 3 if added, different in not just environment, but bosses and enemies too. -More Armor sets even if only cosmetic, and add sword cosmetics. -Add two player support, does have to be an mmo. However it would be more fun to play with a friend.
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Comprei na pré-venda esperando algo como mundo aberto e uma criação de personagem bem feito para que eu tivesse a experiência de "viver" uma história minha... Acontece que a história é sobre outro personagem (Iori), a criação de personagem é limitada e os mapas são fechados, e muitas vezes você ir pegar cada baú espalhado pelo mapa chega a ser mais chato e frustrante do que uma exploração decente... Tentei jogar várias vezes mas infelizmente é decepcionante.
exactly what i wanted out of an SAO game, high levels of attention to detail and incredibly gameplay. 10/10 would recommend!!!
Its a cool game with unique story! the voice acting is great as well! My ROG Ally X stated that it couldn't run the game well, but it honestly runs it great in handheld mode and does fine docked to my tv as well.
Ancora troppo acerbo
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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