
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
норм игра
Great game!! The physics and overall mechanics are really smooth. Only thing missing is the online multiplayer support. That would be the cherry on top.
Por ser parte de uma franquia tão famosa, Echoes of Aincrad chega com uma expectativa enorme — e, sinceramente, não consegue corresponder totalmente a esse peso. O jogo tem uma base sólida, mas carece de melhorias de qualidade de vida e de sistemas mais aprofundados. Recursos como culinária ou um smithing mais elaborado poderiam trazer muito mais profundidade e variedade à experiência, que às vezes parece limitada diante do potencial do universo de Sword Art Online. Ainda assim, não dá para negar que o jogo é divertido e bem construído. Apesar de não entregar tudo o que eu esperava, considero este o melhor título já desenvolvido dentro da franquia. Ele abre espaço para criatividade e deixa claro que há muito terreno para evoluir. Agora, a grande expectativa fica para as futuras expansões, que podem elevar o jogo ao patamar que os fãs realmente aguardam.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
冒充游戏。
It's a good enough game, but I know it could have been way better. I know they definitely worked on floor 3 or at least made some scenes of it. I saw Iori singing with Lara and I know it is on floor 3 on that stage. The only reason you would get a $70 fully priced game is either you are a fan of either SAO or BandaiNamco, a content creator, and a rich person who has time and money to waste. In terms of the environment it looked great, but the problem was that everything was sectioned off based off of quests so if there was a place you wanted to go to, but don't remember that name of the quest well good luck in finding it. Treasure chests are an absolute time waster. There's at most 3 or 4 overworld chests I actually cared about out of hundreds of chests. There's way too many monsters on the roads that you would think that monsters took over the world. There's no NPC's or even players out in the field heck not even wildlife or an actual ecosystem probably because they wanted to make it an actual mmo, but they should've just spiced it up a bit for a singleplayer game. NPC's in towns are dreadfully boring like I don't feel the dread of being stuck in the game everyone acts the same as if nothing is happening I see players emoting like an npc when they're not suppose to be an npc. All everyone does with quests is be like oh I need help with something so go take out that monster and bring back its parts. I don't see emotion and that's the biggest problem with this game no feeling. It's a very hollow game with the basic settings of what a game is as if it's their first time making a game like this. Maybe the developers were time crunched or something happened, but releasing a game like this and actually grabbing people's attention makes it hard for most people to trust the company and the developers. If they said that they just wanted early access and to work along towards making a great SAO game then they should've done that, but to just be like posting it to milk for money and if they decided to episodically with a whole bunch of time wasting mechanics is not a good look. Characters were good enough, but I wish there was a bit more of a thought out quests. A bit similar to Silicon, Agil, and Kleins quests, but we also help along with the investigations not just them. There should've been quests for your story characters too, but there isn't only the main quests. I'm also bothered by how some characters were killed off screen and there's no way we could do anything about it. I felt like I was dragged throughout the game without my choice. Good question is why are there options for yes and no options? For a voice line reaction that they don't care about? I even told the party members when the kid wanted to look at the weapon I said no I don't trust that kid, but they did it anyway. Also I just realized that we didn't even give the kid the chance to look at the mace to even talk about the lore. I honestly think they cut out whatever to post the game quickly. Money, at most 1 mil is good enough to just fully max out 1 of each weapon with good mods. Crafting is terrible they should've just let you craft on the field. Blacksmithing I used mostly for armor collecting, for weapons I used to make them at first but didn't need it anymore after 25 hours once enemies dropped them consistently and that the best mods are from golden gates. I had my fun, and I made some good content out of it. I wish for a better SAO with a better story telling. Please developers or BandaiNamco please make your games not like something to be thrown out there to hook for money actually care about your products in the future.
I enjoyed being inside of SAO doing my own thing. Def needs something to give it more life when in the cities.
"You are out of bounds. Returning to the Quest Area." The Game 5 to 10 seconds unskippable cutscenes. Over and Over and Over Again. The story is not finished. Only filling out the maps and doing all the side quest. Playing on Normal mode, i got to the end credits at level 71 with no grinding. After credits there's a level 200 boss. The time slowing down when you kill with a heavy attack. Makes it feel like more unskippable cutscenes, and when fighting a lot of enemies becomes disorienting. Boss difficulty is attacks that hit 90% of the field plus at lest 2 more elite monster that spam attacks. Why do you need to the a heavy attack to finish the health bar to inter the nest stage of the fight.
greeat and fun game i spent most time just exploring
Disappointing The standard version of the game costs €70. Considering what it has to offer, that is definitely too expensive. There is hardly any variety in enemies, the graphics don't look particularly good, and the world lacks dynamism. On top of that, the world feels completely empty; the distances you have to cover feel too long because there is simply nothing interesting to see or discover along the way. In my opinion, the game isn't worth buying, even on sale.
Le système de combat est stylé j'aime beaucoup ! Néanmoins les graphismes sont pas dingos, le level design a chié on parcours 5km pour une putain de quête pour affronter les mêmes bosses en boucle j'ai fait que le premier palier mais cela ma suffit après 14H de jeu. Le jeu est fidèle a l'anime mais bon les cinématiques c'est pas trop ca. désolé pour le spoil mais le premier raid ou on affronte le boss de l'anime avec la p2 et tout mais nous en tant que joueur on tue en boucle du trash mob au lieu de taper un peu le boss rien du tout on assiste de loin a l'abattage du premier boss de raid.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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