
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 4.1Kreviews | 47% | — | $11.7M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No vale lo que cuesta. Pocos gráficos y poco contenido relacionado
not elden ring... but i enjoyed it alot.
eu esperava mais andares mesmo assim ainda foi muito divertido
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 535ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty Fun game if you enjoy SAO, though I will admit this game has it's flaws but isn't a terrible game it has it's strengths In my opinion, I personally wanted a game where you got to play through the Aincrad arc like how fatal bullet was, and this delivered it for the most part while i am waiting for the DLC to release, and hope that they do plan to continue with adding more floors, personally hope since this game did better then alization lycoris and that got 2 big DLC's
Tengo un bucle de la política de privacidad , acepto y vuelve a aparecer , no me deja iniciar la partida .
Honestly, I am really enjoying this game! Having beat the game, I am eager to see what is on store for the future. The combat is fun, the environment is beautiful. Do I wish there were some improvements? Yeah, but it doesn't detract how much I've enjoyed playing overall. I've had frame drops mostly on the first floor in a couple of quest areas, which I hope is an optimization issue that will be fixed sometime in the future. Changing weapons in safe areas or even having a free roam map to pick from the main terminal would be cool as an official feature instead of mods would be super nice. Hoping for more enemy types in the future, and not just ones that are reskinned from floors 1 and 2, and a couple of weapon types with even more weapon designs. Pros: list] [*]Environment Design [*]Combat [*]Story [/list] Cons: list] [*]No Free Roam [*]Potential Poor Optimization [*]QoL Adjustments [/list]
not worth $70. only explored 2 floors and thats the whole game. give us the freedom to adventure out into the "open world" thats not really open. really fast to complete and not fun to continue on quests and the boring story line. dungeons are reused too much. the creativity is okay but its the same concept recycled over and over. game should be around $10 for what its worth. everything this game has and features is really bad. ive seen better copys on roblox that are more fun and are free. the prologue should not take more than 30 minutes to complete. it needs a lot of work to be made in order for this game to be worth my than $70. not worth the hype, needs improvements towards map creativity and scaling. give more armor, weapons, shields/the option to unequip the shield for those who want to play without one. better character designs, make the game worth playing. i dont know who tested this and thought this was enough to release to the public. talk to the fans of the actual series and get their opinion, not some random game testers you guys hire off of indeed or smth.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 说实话,玩完《艾恩葛朗特 回荡新声》心情挺复杂的。作为SAO老粉,这作确实在方向上走对了,那种"死亡游戏"的压迫感确实是系列里最有味道的一次。故事写得挺扎实,人物的身份反转、同伴之间的羁绊刻画,都比前几作有诚意,至少让我有动力想看下去。 战斗系统换成了类魂的耐力制,弹反和精准闪避的手感意外的不错,武器成长、技能搭配也有点深度,不是以前那种无脑放技能的割草了。虚幻5的画面把艾恩葛朗特做得挺漂亮,尤其是远景和光影,确实是目前最好看的SAO游戏。 但问题也实在太多了。首先是首发的优化灾难,国区玩家骂优化不是没道理的;其次是世界太空了,一万名玩家被困的MMO,野外却跟鬼城一样,除了任务怪啥都没有,探索全靠隐形墙拦着,自由度低得离谱。任务结构也高度重复,接任务、跑图、打Boss,难免审美疲劳。最离谱的是装备必须回旅店才能换,退出游戏的选项还故意藏起来,这种"还原设定"的设计纯粹是恶心人。 268的定价配上这个完成度,性价比确实不高。如果你跟我一样是SAO死忠,冲着剧情和情怀可以入,但要是纯路人,建议等打折,现在的体验实在撑不起这个价
So much of this game can be summed up as a chore and limits -insta death(not true death) from falling anything that is higher than 1 meter ( just add fall damage you incompetent fools and deal with people abusing terrain to get wherever the f the want) -Resources and resupply, you wanna resupply... well first go to checkpoint, go to chest, go to items, resupply/or add item if you used it up, return to wherever you were. You dont force players to do a chore when you can automate it and it just improves the experience. -Pacing, the intro overstays it welcome with very long walking segments... and that continues to every main and side quest. Format follows -start quest -> run past/kill enemies for 10+ minutes -> stand infront of wall start boss fight-> kill boss-> return to town If you waste time on mobs then you might resupply at town which waste more of your time. If you die alot to boss you also need to return to town to resupply. -Quests.... they created an overworld but the quest decides what part of the overworld is available and it also means you can only do one quest at a time... jesus... so damn incompetent -Loot dosent feel special or interesting. I wish this game was better since there are parts i like. The combat does feel good and fun but i am not dealing with maintaining my inventory and feeling trapped by invisible walls since il "die" if i try to get past it.
As much as I am a fan of the anime, the gameplay is alright, the prologue is far too long, being the wall that blocks your from creating a custom avatar. They could additionally add a lobby option for multiplayer, allow for the choice of playing in an online lobby or solo with NPC party members.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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