
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 340 reviews with recorded playtime.
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Also ohne Spaß, dieses Spiel ist keine 60€ wert. Ich habe jetzt 13 Stunden in dem Spiel und alles was ich zu diesem Spiel sagen kann ist, dass man so ca. 11 Stunden von 13, nur läuft, sei es zu den Fights oder eif so. Ohne Scheiß max. 2,5 Sterne weil die Animation cool ist, sonst hat das Spiel nix.
1/10 1 -- локализация на русский внутри игры Остальное, увы, оставлю додумывать самим. Впрочем, по остальным отзывам всё и так ясно.
Lots of work on the game still needs to be done. Feels like the game got released unfinished
im a big bandai shill but i cant do it this time, exploration is encouraged but not fun, combat is barebones, the art direction is alright tho! get this game when its inevitably 15 bucks for the ultimate edition. the demo was fine but the full game is more of the same.
【プレイ状況】 ・SAO知識はアニメの二期?までとミームくらい ・デスゲームモード&ベリーハード(攻略情報等なし) ・主なコンテンツはクリア済(あとはトロフィー埋めくらい) ・ナーヴギア4台目 ・キーボード・マウス 【プレイ前に気になっていたこと→実際にどう感じたか】 ・ボリューム(二層までしかないと発売前に少し話題にあがっていた) →自分にはちょうどいい量だった。というのも1層をクリアする頃にはロストすることが怖すぎて、 (これが100層までなくてよかった……)と思うようになっていたから。 1回脳を焼かれてからは強気にサクサク進められたけど、サブクエなどの回収まで含めると十分な量に感じた。 ・体験版で感じた独特な操作性(主にカメラ) 水平方向の移動がダイヤル式で、マウスだと動かした距離とカメラの回転が合わない。 デフォのキー設定が微妙すぎる。 →慣れた、その程度の問題だった。けど最初に自分に合う操作設定を見つけた方がいい。 【感想】 粗削りのゲームという印象がプレイ中も残り続けていたが、このゲームにはプレイヤーを楽しませようという工夫がたくさんあり、純粋にゲームとして面白かった。一方で、そういうところに目がいくのはデスゲームモードという集中した状態でゲームをプレイできたからというのが大きい。デスゲームモードがデフォルトで最初から選べないのは、ミドルユーザーへの配慮なのかもしれないが、良いゲーム体験だけを別売りで出して味気ない部分をフルプライスで提供しているようなもので、ゲーム会社ってこれでいいのか? って、なっちゃうよね~ この下は少しでも攻略要素に触れたくない人に配慮 [spoiler] このゲームとにかく数値が怪しい。それが全体のゲームバランス、そして体験を乱しているように感じた。 パートナーキャラでいえば、イオリは書いてあること自体は強いが効果範囲・回復量と速度の値が低く、そもそもの片手剣スキルも弱い(スケールも微妙なので最後まで弱い)ので使う理由がウルトくらいしかない。 一方でアルゴは書いてあることは弱いがバフの値が大きく短剣スキルも優秀で最後までダメージが出ている。 自分は、タンク役として期待していたエギルはサポートスキルの効果範囲が狭いせいなのかアグロを引ききれていないし、斧のソードスキルのダメージが低すぎて絶望的だった。 プレイヤーの使いたいキャラや武器が数値のせいで端に追いやられるのはアニメ原作のゲームとしてはきついことなんじゃない? 個人的に一番ゲームに影響を及ぼしていると思うのは武器のモッドの値。 自然に考えるなら弱いベースタイプには低ティアのモッドが、強いベースタイプには高ティアのモッドがつくべきだが、ベースタイプとモッドの関連性がないことが最初から最後までゲームとかみ合わなかった気がする。 序盤は状態異常がとんでもなく凶悪だったが、これを解決するには高い値の耐性モッドが必要になる。序盤からモッドのガチャをお祈りさせるのは本当にデザインしたくてやったことなのか? モッドの値を制限していれば敵の状態異常の値も制限できるしアイテムの重要性も上がる。そっちの方が難易度として自然だと思う。 中盤までにモッドが揃うと戦闘は単調になるし、武器の高レアドロップもただの色でしかなくなる。敵の強さも途中で跳ね上がったと感じたが、これはデザインとして合ってないんじゃないかと思う。スケールの良い武器と悪い武器で明らかに差が開き始めるから。 ベースタイプとモッドの値に関連性があれば、中盤からモッドの値に気を遣うようになり、だんだんとスケールを感じやすく(調整しやすく)なるはず。敵の強さのインフレは緩やかで済むし、高レア武器が落ちたときに良いモッドがついているかもとワクワクできる。一番はモッドのティアや数を参照してアイテムレアリティを決めることだが、ベースタイプを参照すると決めたなら工夫してデザインする必要があった。例えば特定の高レアモッドを持つ武器は色や演出を変えたり、低ティアモッドしか持たない武器は拾えないように設定できたりなどは現状でもほしい。 [/spoiler] って細かいコトをぐちぐちと言ってしまうほどには楽しかった。次回作出てくれ~!!
I can't in no shape or form recommend this game, this game is practically a SCAM for this price. -Story? almost none, around 1~3 minutes of dialonge for each misson(most dialogues trigger at the start of a mission and at the end, with a few in checkpoints), you character has no saying or dialogue options in this game, the only thing it does is shake its head. Your partnes as well, there is so little personality or story about them. -Exploration? Pure garbage, missions are made for you to go from point A to B( there is no freedom of exploration here), treasure chests are most useless giving you comsumeble that you can buy or make on the shop(with a few exections, that give blueprint for weapons and armor), And the maps desaigs are made for you wast time walking/running(i think out of those 20h of game 10h i spend going to point A to B) -Enemies? They recycle so much, in the first floor you have like 8 enemies in total, most just have an alternative aparence and rankings Normal/elite/boss to give some "Diversety", but in the end your are pritty much fighing the same enemies. It's ridiculus how they make some bosses fight, they just put elite/boss/elite in an line. -Graphics? Decent but it has optimization problems, but dosen't make a difference putting a shiny coat in a bad game. -All around this game is so cheaply made, you can see it's made by a indie company doing something bigger then they can make it. So now it the question How in the actual frick they have the audacidy to put this at 70$? ** I do not recommend it**, it's not all that they showing to be, if you want to buy it, buy when is 10~30$ maximum.
this will be my first review of the game. cause most reviewers here are just straight up people that didnt do there research into the game. all this was known before the game came out: we knew there was no online, there was no open world fully, we knew there was no affection, we knew it was only 2 floors THAT WAS STATED THE FIRST THING THEY SAID this is just bdsp over again people dont listen. ill make a new review which is an actual review not someone who doesnt do there research. cause heres the fact people dont hear about: your going out of bound... your going out of bound... theres NO GAMES that allow you to go out of bound. most games even makes your character die for going out of bound. would you have prefered that?
Echoes of Aincrad, in its current state, is a solid 4/10. The game feels bare and like it was rushed to release. I really wanted more from this game and it currently barely delivers. The enemies are all the same 4 or 5 with different "variations", the world feels pretty empty and the chests, in said world, all have terrible loot like a bomb stone when you just used one to get to the chest. Progression, combat and sword skills all feel nice but its grossly underutilized when you're running around for almost an hour. The dungeons are only slightly better and it's not by much. Most of them feel pretty much the same but the loot from chests is a lot better. There are also unique ambushes in these dungeons that are fun at times. Unfortunately that doesn't matter when half of the enemies phase under floors and stay there. The bosses in these dungeons are also just reskins and don't give you anything but the same Annealed Blade you just grabbed 3 minutes ago. When I played the demo I was under the impression that it was like this because it was "the beta" in SAO and like the full release of it, there would be more at launch. Unfortunately I was wrong because there are no NPC's outside of towns, no random world events, no free exploration and no secret gear or skills to try and find. Couple that with the fact that there's somehow ONLY TWO FLOORS out of the 100 in the game and you get this. I understand that asking a studio to make 100 fully explorable and unique floors, WITH the brand new story they're using is a huge ask, let alone a huge idea but at least 5-10 would've been nice. I don't know what the future of this game is going to be like but I hope they add more to it because this shouldn't be selling for $70 USD.
i came to the game not as a fan of SAO but because i liked the demo. what i didnt know was that the demo was the whole game fr. 4 main enemy types the entire game, boar, wolf, bear, kobold. theres like 3 others that are spread out like the wasp, plant monster and thief rat thing but over all its hella repetitive. i feel ripped off for buying the ultimate edition. death mode doesnt even have a reward. the story is OK.
Solid 8/10 for those who actually paid attention during the official announcement. Short and (Not so) Sweet: Game was announced as a Single Player experience, Mission Driven gameplay with no open world, and consisting of the first 2 floors to start. Devs gave us exactly that, so the people complaining about the "Lack of Multiplayer" or "It's only the first 2 floors" are the same ones who don't pay attention. Enemy Variety: You have a few simple types but they do vary in terms of abilities to separate them enough to be a pain in their own rights. (Every game out there just reskins/reuses the same enemies over and over so faulting for this is pointless) Story: Good concept, kinda mild in execution. NPCs/Allies: Outside of one that genuinely annoyed me, they weren't that bad overall with each one having their own quirks to make for some fun moments. Perm Death Mode: You can either unlock it by beating the game once on any difficulty or buy paying a little extra up front. This is not mandatory, and considering as how you can get killed by animation locks fairly easily when fighting, this is a good thing. Learn the game in a forgiving environment before you try to go for the community set challenges. (No hit, Perma Death Mode, etc) Personal gripe: Character creations could use a bit more options/care. It's simple overall, but a color wheel would also do wonders. And some of the character animations are a bit stiff. If you're on the fence of if you want to buy it, try the demo. The demo takes you through the entire tutorial of the game and let's you see how gameplays will genuinely feel and does have relevance to the story itself. If you go into the game with an open mind and give it a genuine chance, you might be surprised.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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