
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
これはSAOのサイドストーリーであって、SAOのゲームではない。 作品としての評価は「世に出す方法を間違った作品」としか評価しようがない。 「SAO本編の外側で起きていたことを描いたサイドストーリー」としてアニメや小説、漫画といった媒体で展開していればGGO同様に「もう一つのSAO」として一定の評価を得ていたかもしれないと思うと残念でならない。 ゲームとしての評価は「苦行」の一言に尽きる。 気分としては「コース料理を頼んだのに延々とサラダを食わされ続ける」といった感じ。しかも素材の味そのままのサラダを。 挙句の果てに、ようやくサラダに塩が付いてきたと思ったらウェイターが伝票を卓に放り投げてくる雑な締め方。無駄で無益な移動とマッピング、同じく無駄で無益なサイドクエストの開発費を削れば本編だけで5層くらいまでは話を広げられたのではないかと思う。 総評として「SAOのゲーム作品」を期待しているのなら、このゲームはあなたには向いていない。 「キリト以外が主人公のSAOのサイドストーリー」を期待しているのなら、ぶっちゃけ誰かのプレイ動画を見ればストーリーは追えるので、金を払って苦行を行う価値はこの作品にはない。
言いたい事は他のレビュー書いてある通りだと思います。流石はキャラゲーと言うべきか、やっぱりキャラレゲーと言うべきか。まぁ、値段が下がり3000円家になったら暇つぶし程度で買うならいいかもだけど、約9000円出してやる価値のあるゲームかと言うと約9000円の価値はない。苦笑い
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
かなりの苦行でしたが、ベリーハードでとりあえず一通りクリアしました。 最後までプレイした感想としては、 打ち切り漫画みたいなストーリーはどうにかならなかったのかと思いました。 あと、主人公がジェスチャーしかしないのはシュールすぎてきつかった。 PS2時代に乱造されたクソゲーを、 グラフィックだけ改善しただけみたいな出来のゲームで、 フルプライスで購入したのを滅茶苦茶後悔してます。 どうしてバンナムはクソゲーメイカーになってしまったのか・・・
プレイ時間の9割がマラソン
中途半端にいきなり終わるストーリー これは…体験版かなにかですか?
Game is incredibly lack luster and feels soulless. Exploration (if you can even call it that) is extremely tedious. You need to get to the checkpoint in the area to reveal the map of that area, which then reveals chest locations. The map hardly distinguishes elevation so you will still be lost at times because you took the wrong path at the branch. The first floor is okay in this regard as it's mostly flat but the second floor is a maze. The chest rewards are 95% of the time not worth the effort in getting it; however the 5% contain weapons blueprint to unlock crafting that weapon, so if you care about crafting weapons then you're gonna go for all of the chests. You have infinite stamina while not in combat, but the monsters have insane aggro range. You cannot run a few seconds without being aggro'd by a monster, which then starts depleting your stamina. This is pretty standard game design, however these monsters will chase you to the ends of hell so your stamina is always depleting. It is almost always less of a time waster to kill everything instead of running away. There's usually another monster within range of that monster and so on, chaining multiple combats back to back. And for whatever reason, your partner goes out of their way to attack any nearby monster, thus aggro'ing it and pulling you into combat. Every character model uses the same reused emotes, and there's only like 3 in total. It just becomes really jarring seeing the same animation all the time. There are hardly any unique animations that make the scenes refreshing to see. Every dialogue is pretty much voiced. It's synced in a way that dialogue progresses when the character finishes speaking their lines, and you can't fast forward to the next dialogue without skipping the entire thing. So you have to wait until they finish saying their piece before the next is played. I've rarely experienced audio bugs that breaks the voice audio, and since the dialogue only progress when the character finishes speaking but the voice audio is broken, you are kind of just stuck waiting there until it eventually times out and goes to the next one automatically. Combat is fine. It's souls-like in nature. There are "parries" if you time it correctly, however monster attacks have pretty bad tells to react to, so it's not really worth going for the parry unless you use a weapon class specialized in it like rapier. Just roll instead. Not much to write home about. Most of the quests are meaningless and provide weak rewards. I'm usually one to complete all side quests, but every time a new one shows up I dread doing it, especially if they are overworld type quests (due to the above point regarding exploration). I always feel like putting down the controller and doing something else. "Dungeon" type quests are okay. All dungeon type quests reuses the same area depending on what floor you're on, which gets pretty dull and boring seeing the same area again and again. Chests in those will never contain blueprints so you can skip it all and rush to the end instead. The story was okay. I was actually looking forward to the full release after playing the demo because I was interested in how this game would expand on SAO's Aincrad story. There are some moments where you do get the sense that the characters are in a death game, but overall the emotional presentation does not really hit home for me to care about them that much. 32 hours in and the game feels the same as when I was 3 hours in.
ただのクソだ。特にフィールドのデザインとモンスターの攻撃はこれ以上のクソさがない。 ネタバレ気にしないなら、動画でも見といたほうがいい。もしくは、ゲームをやらずに、誰かさんの動画を見たほうがマシだ。 それでも買いたいなら、お好きにどうぞ。
I don't care how much of an SAO fan you are, this game is terrible. Outside of the 0 story and characters that I did like it was bad. Multiple glitches including: Sliding characters and text running off the screen, with crashes to boot also. Not worth the time or money.
ガチで舐めんな。 ベリーハード、デスゲームモードをプレイしました。20時間プレイ後、ゴーレムタイラントとかいう、回避させる気のないキャラにボコボコにされ、無事に死亡しました。 消費者を舐めるな。デスゲームモードとかいう、玄人向けのモードを出しておいて、しょうもない回避できないノーモーションの攻撃を乱用するのやめろ。ジャスパさせる気のない□表示も。 改めて、金の無駄です。
面白くなる可能性のある作品 ストーリーはまあ、ストーリーの裏でこんな事起こってたよっていうガンダム作品みたいにバンダイお得意のサイドストーリーで個人的に悪いところは無かったです。 ですが一部のキャラクターに対してあまり仲間意識が湧かなかった。 最初から最後まで勝手に先行して勝手にやられて勝手に帰還して勝手にドロップアウトしていきます。 個人的に仲間とかフレンドとか友達って呼べなかったですね。 ただの舞台装置でただのNPCに過ぎなかった。 再会を楽しみにしていたキャラクターには一切出会えないまま物語終わるし、終わり方消化不良だしで完全にDLCで完結のバンナムお得意の完全版商法です。 戦闘に関しては基本システムがシンプルですがエネミー側の難易度の調整が下手すぎる気がします。 後半になるほどそれが目立ってきます。 頻繁に入る無敵モード、雑な広範囲かつ防御不可の攻撃をブンブンしてくる。 攻撃のスキが無く回避ばかりになる時間が長くなってだんだんテンポが悪くなってストレスが溜まるようになります。 理不尽な攻撃の中にワザとカウンターするスキや安全地帯作ったりしてプレイヤーを楽しませようとしてくれるようなエンタテイメント性や配慮を持った良きクリエイターさんは現在のバンダイナムコには居ないのかもしれないことを知る作品になってしまいましたね。 なのでこのゲームは定価で買うのではなく、シナリオ完結が確認された後にオールインワンで50%~75%OFFくらいになって初めて完成するゲームだと私は思います。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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