
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🐗 🐗 🐗🐗🐗🐗 🐗 🐗🐗🐗🐗 🐗 🐗 🐗 🐗 🐗 🐗 🐗🐗🐗🐗 🐗🐗🐗🐗 🐗 🐗🐗🐗🐗 🐗 🐗 🐗 🐗 🐗 🐗 🐗 🐗🐗🐗🐗 🐗🐗🐗🐗 🐗
あー今までのSAOゲームで一番クソですね(^^)お話もペラペラで2層までとかホントギャグでしかない( *´艸`)よくバンナムもこんなのでOKしたのか理解に苦しむ('ω')ホントに最近のバンナムのゲームは適当に出せばいいとしか思ってないでしょ( ゚Д゚)それかバンナム、ゲームスタジオの人が育ってないのか('_')まぁもう二度と株式会社ゲームスタジオが関わってる ゲームをフルプライスで買いません(^^♪ 一番クソと言いましたがクソに失礼ですね( ;∀;)クソ以下です!(^^)!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all, I want to say how much I regret pre-ordering this game. I don't think I’ve ever been more disappointed by a game. It is vastly overpriced, its actual value is around 20–25 euros. Not to mention that, in every respect, it feels like a game from 2010. I no longer see any chance of us ever getting a Sword Art Online game that truly does the series justice.
個人的にsao過去作1ひどいと思う ・敵の理不尽な湧き方(特にネームド戦の)敵によってはほぼハメ殺しにされる ・ダンジョンとかのボスにしれっとネームドが二体配置されてて、シンプルにウザい ・戦闘中の敵のエフェクトで攻撃が一切見えない(特にネームド戦の敵増援があるとき) ・敵の一部のボス(特にゴーレム系)が一切怯まない、ガチで特にタイタンゴーレムはこちらがスキル発動中に多段ヒット攻撃してきたらほぼ即死か瀕死必須、スキルの使用中、ダメ―ジ減少があれど意味なし ・アイテム欄の整理が一切できない(チェストでは可能だが現地では不可能) ・ボス戦で敗北して再戦時、アイテムが消費された状態&サポートスキル系もゲージ初期状態で再スタート ← 意味わからん、ゲーム人生で初めて見たわこんな仕様 良いところ ・SAO世界観をオリキャラで遊べる ・スキルのアクション性がよい ・ストーリーも楽しめる 総評 とにかく敵の理不尽な湧き方とか配置をどうにかしてほしい、あとあんま言いたくはないけど、ほんとにこれテストプレイしたのか怪しいぐらいなとこ多い気がする もし買うなら今ではないことは確実に言える
かなりの苦行でしたが、ベリーハードでとりあえず一通りクリアしました。 最後までプレイした感想としては、 打ち切り漫画みたいなストーリーはどうにかならなかったのかと思いました。 あと、主人公がジェスチャーしかしないのはシュールすぎてきつかった。 PS2時代に乱造されたクソゲーを、 グラフィックだけ改善しただけみたいな出来のゲームで、 フルプライスで購入したのを滅茶苦茶後悔してます。 どうしてバンナムはクソゲーメイカーになってしまったのか・・・
Game is incredibly lack luster and feels soulless. Exploration (if you can even call it that) is extremely tedious. You need to get to the checkpoint in the area to reveal the map of that area, which then reveals chest locations. The map hardly distinguishes elevation so you will still be lost at times because you took the wrong path at the branch. The first floor is okay in this regard as it's mostly flat but the second floor is a maze. The chest rewards are 95% of the time not worth the effort in getting it; however the 5% contain weapons blueprint to unlock crafting that weapon, so if you care about crafting weapons then you're gonna go for all of the chests. You have infinite stamina while not in combat, but the monsters have insane aggro range. You cannot run a few seconds without being aggro'd by a monster, which then starts depleting your stamina. This is pretty standard game design, however these monsters will chase you to the ends of hell so your stamina is always depleting. It is almost always less of a time waster to kill everything instead of running away. There's usually another monster within range of that monster and so on, chaining multiple combats back to back. And for whatever reason, your partner goes out of their way to attack any nearby monster, thus aggro'ing it and pulling you into combat. Every character model uses the same reused emotes, and there's only like 3 in total. It just becomes really jarring seeing the same animation all the time. There are hardly any unique animations that make the scenes refreshing to see. Every dialogue is pretty much voiced. It's synced in a way that dialogue progresses when the character finishes speaking their lines, and you can't fast forward to the next dialogue without skipping the entire thing. So you have to wait until they finish saying their piece before the next is played. I've rarely experienced audio bugs that breaks the voice audio, and since the dialogue only progress when the character finishes speaking but the voice audio is broken, you are kind of just stuck waiting there until it eventually times out and goes to the next one automatically. Combat is fine. It's souls-like in nature. There are "parries" if you time it correctly, however monster attacks have pretty bad tells to react to, so it's not really worth going for the parry unless you use a weapon class specialized in it like rapier. Just roll instead. Not much to write home about. Most of the quests are meaningless and provide weak rewards. I'm usually one to complete all side quests, but every time a new one shows up I dread doing it, especially if they are overworld type quests (due to the above point regarding exploration). I always feel like putting down the controller and doing something else. "Dungeon" type quests are okay. All dungeon type quests reuses the same area depending on what floor you're on, which gets pretty dull and boring seeing the same area again and again. Chests in those will never contain blueprints so you can skip it all and rush to the end instead. The story was okay. I was actually looking forward to the full release after playing the demo because I was interested in how this game would expand on SAO's Aincrad story. There are some moments where you do get the sense that the characters are in a death game, but overall the emotional presentation does not really hit home for me to care about them that much. 32 hours in and the game feels the same as when I was 3 hours in.
中途半端にいきなり終わるストーリー これは…体験版かなにかですか?
良いところ: 探す方が難しいが、ボス戦はまあまあ歯応えがある。武器を収集して、追加効果を組み合わせてお気に入りの武器を作るハクスラ要素がある。くらいしかない 悪いところ: プレイ時間の7割は移動。制作スタッフは呑気に「そんなわけないじゃんwとかのたまうんだろうが、残り2割が戦闘で一割がストーリー。」 敵のモーションが雑、あのブループロトコルと同レベル。そのくせ敵の攻撃が激しい上にパリィやドッジの判定も適当、とくにドッジ判定どーなってんの?ソードスキルでゴリ押した方がまし オリジナル主人公は、いるのかいないのかわからないというか・・・首を縦に振るか、うなずくかしない人形でしかない。ヒロインとその他が会話して、たまに思い出したかのように主人公に話を振る。 まあ、あれだね。ブランドを消費して売れなくなってるスクエニと違って、バンナムはブランド消費してもIPパワーである程度売れるから、売り上げを緻密に計算して作り上げた手抜きゲー。売り上げ予測ができるから、ゲームもそこまで作りこまないし、クリエイターとしても成長が見込めない。そんな企業体質が透けてみえるゲーム。
プレイ時間の9割がマラソン
これはSAOのサイドストーリーであって、SAOのゲームではない。 作品としての評価は「世に出す方法を間違った作品」としか評価しようがない。 「SAO本編の外側で起きていたことを描いたサイドストーリー」としてアニメや小説、漫画といった媒体で展開していればGGO同様に「もう一つのSAO」として一定の評価を得ていたかもしれないと思うと残念でならない。 ゲームとしての評価は「苦行」の一言に尽きる。 気分としては「コース料理を頼んだのに延々とサラダを食わされ続ける」といった感じ。しかも素材の味そのままのサラダを。 挙句の果てに、ようやくサラダに塩が付いてきたと思ったらウェイターが伝票を卓に放り投げてくる雑な締め方。無駄で無益な移動とマッピング、同じく無駄で無益なサイドクエストの開発費を削れば本編だけで5層くらいまでは話を広げられたのではないかと思う。 総評として「SAOのゲーム作品」を期待しているのなら、このゲームはあなたには向いていない。 「キリト以外が主人公のSAOのサイドストーリー」を期待しているのなら、ぶっちゃけ誰かのプレイ動画を見ればストーリーは追えるので、金を払って苦行を行う価値はこの作品にはない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 771 | 86% | $59.99 | |
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| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $1M | 2.1K | 83% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $15M | 30.9K | 93% | $14.99 |