
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 460 reviews with recorded playtime.
Reviews
Themes across 457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不錯~雖然不到完美~但是還是很棒的作品
Serieusement quel jeu de merde. 7 mobs qui se battent en duel durant tout le jeu ( 100 rencontre de boss contre le meme cochon) Histoire insipide, principe des maps completement nul et labyrintique. Le real du jeu a confondu mmo et monster hunter , purée rendez moi project dot hack c etait bien mieux. Boss final merdique, qui ne finit pas l'histoire . Et oui on doit recup 5 armes mais on en a que 3 , 1 volé et encore une a récup. Et le post crédit qui te demande de monté level 200 pour butter un boss de merde ( oui on finit le jeu aux alentour du level 70) , 130 level de farm d xp sans rien d'autre car on est deja maxer a mort a ce moment du jeu ( en dehors de la chevaliere pas terrible qui s upgrade) A la fin on a des million de gold qui servent a rien, des milliers d'armes useless. Franchement ça mériterait clairement un remboursement.
Very nice game i love playing it
The beginning of the game is pretty slow and feels empty. After you play for a while and get out of the prologue, the game opens up. It feels like the development team made this intentional. At the beginning of the game, you start playing the beta version of Aincrad, and then, when the full game releases, it feels more polished (I´m talking from a story point of view). Been playing for 12 hours and I´m enjoying the game. It does feel empty in certain places, but not to the point where the game feels dead. There is a lot to do and plenty of enemies to fight along the way. The story feels nice so far—same SAO original story, but from a different perspective.
amazing game love it so much plan on playing a-lot more
Frustrating missed opportunity. Incomplete product, not worth 70$, and possibly worth maybe 20$? Protagonist desperately needed a character beyond head nod, and shake head. Play the demo if you want to try it, but do not expect greater things from the game versus the demo. The gameplay loop ultimately ends up very repetitive, and the bossfights are between anti-climatic and frustrating due to poor visibility of mechanics. Most frustrating of all is that there is no clear story arc. There are objectives being worked towards, that are ultimately left for a future dlc or sequel without any foreshadowing that might be the case, and the game ends very abruptly with no real conclusion. Bonus content, like the soundtrack are locked to a separate application, which is a disappointment.
ottimo
I'm just playing for the story Its not a bad game I like it but just might get boring for some people
Also ich hab mir so viel nun zeit gelassen um ein urteil zu fällen... AM ENDE fehlt mir einfach zuviel im Spiel, das ich sage das es eine Empfehlung erhält. Das schlimmste ist einfach das Boss kämpfe keine Boss kämpfe sind sondern eher "erst Adds machen" dann werden neue beschworen in der Zeit kannst du nichts tun... Oh und Slow Kamera schützt dich nicht, nein du bist einfach ein Free opfer.... Also egal wer dafür verantwortlich war für diese Entscheidung, hat zuviel Geld bekommen.... Man kann keine Berufe ausüben, man kann nur Craften, wenn man Rezepte findet... Also kann man von sich aus nichts freischalten. Col sammelte man einfach nur, weil man nicht wirklich einen nutzen hat.... Weil Schmieden/ Waren Händler muss man nicht so oft verwenden und kann somit genug sammeln... Erkunden ist teilweise auch bescheiden, weil die Kisten sich einfach nicht lohnen diese zu erbeuten... für eine Mine... oder eine Granate brauch ich keine Kiste öffnen... Aber Die Story gefällt mir bisher recht gut, das ist der einzige Grund wieso ich weiter spielen werde. Dennoch der Preis ist das Game aktuell nicht wert und die Kritik ist in vielen Punkten gerechtfertig. Also auch als SAO fan, kommt man leider nur wenig auf die Kosten, weil einfach soviele Logik fehler enthalten sind. Z.B. "Stadt der Anfänge" hat ein Gebiet mit lvl 50 Gegner... das war definitiv nicht so gewesen und macht auch keinen Sinn das es so ist. Aber hey, wenn ihr wirkliche fans seit, freut euch auf die Story der rest wird leider sehr monoton werden...
65h+ Review: You're getting the "bones of a game" that was not finished. There are a lot of refined elements and a ton of missing, unfinished, or crude elements hastily touched up enough to sell. It would be worth it heavily on sale if they fix a LOT of things and add in some of the obviously missing / cut content. Combat Pros: Combat is smooth, actions are smooth, skill attacks are smooth and fun Combat Cons: All enemies are just teleport/charge AoE Knock down/Stun spam Combat Downfall: Skills/Items are in a queue system so unless you ani-cancel you're stuck in attack queue if you spam attack button. The worst part is that in very hard difficulty ALL the enemies are spamming teleport/charge knock down AoE attacks and YOUR skills/item uses get stuck in a queue for moves & healing where its greatly delayed OR nothing happens until all the NPC enemies actions are finished Enemies: If you played the demo you've fought 75% of the enemies you'll ever see in the game. Bosses are often just bigger versions of the regular enemies with knock down/stun spam. The dungeon boss you fought in the demo? Same one you'll fight 20+ times in other dungeons. Dungeons: They are big and beautiful but if you played the demo, you've seen 75% of the dungeons in the game. They did little things like switch some of the same map tiles around to break up the monotony. The 2nd floor adds a new one, but you guessed it - its the same one you'll then see over and over. World: The world is gorgeous and extremely large on both floors with picturesque views and large open plain/valleys. However, they appear mostly barren and the combat gets noticeably bad near rocks, slopes, or structures where you or the enemy gets stuck in endless rolls or constant posture resets that interrupt your attacks/skill moves. There are a TON of boss areas in all the maps that are empty where you can see they planned for something to be there but there is nothing. Having finished all the quests and cleared all the maps, I know its not just something I missed. Story: The story is decent, but you don't get into it much until 20+ hours into the game. There is a lot of story behind side quests (not main story) so if you're not doing side quests you're missing out because the main story is a little short (imo). Characters: You get all the top favorites from SAO as unlockable companions and they did each of the characters justice in personality, attitude, voice acting and attack animations. Truly a good job. Weapons crafting (or crafting in general): Its worthless and it even tells you that in the tool tip because you get so many weapon drops for your cardinal level that its pointless to craft unless you need crafted weapons to use as upgrade materials for your preferred weapon, BUT, if you're playing the side quests you will never be lacking in weapons to sacrifice to upgrade your primary weapons. Item crafting is similarly worthless as you make so much money, buying the items you need is super easy, and crafting them instead takes money anyways, BUT, you only truly need 8 items only for the whole game.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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