
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1319 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SAOの世界観が体験できるゲームとは?このゲームでは体験できませんでした。
Me da pena escribir esta reseña. En parte es porque le tengo un cariño especial a la saga de SAO: fue uno de los primeros animes que vi, y este juego era una de las cosas que más quería ese niño que lo vio en su momento. Un juego que representara la esencia misma de SAO, el MMO. El problema es que se vendió como una cosa y resultó ser otra. Yo esperaba lo mismo que la mayoría: un mundo abierto, misiones, jefes únicos para matar, y que, aunque no fuera multijugador, al menos transmitiera esa esencia de libertad y exploración. Pero cuando empecé a jugarlo me di cuenta de que no era eso. No era escribir tu propia historia, sino seguir una ya definida, por más que te la vendan como si fueras vos. No sos vos: en realidad sos un personaje secundario más del montón sin decisión a nada. ¿Es un mal juego? No, es jugable. Pero no vale los 70 dólares. Eso sí, es decepcionante que te vendan algo y después, cuando lo jugás, resulte ser otra cosa completamente distinta, y mucho más cuando de por medio hay nostalgia. Si tu idea es revivir a tu niño interior con este juego, lo único que vas a lograr es darte cuenta de que ahora sos un gordito compu al que ya no lo convencen unos buenos gráficos, que solo quiere volver a sentirse niño, pero que con este título, lamentablemente, no lo va a lograr. Muchas gracias por leer a un otaku decepcionado. Espero que esta reseña, escrita con el corazón, te haya servido. PD: Tiene bugs, los enemigos son todos los mismos, esta mal optimizado y cuando intentas explorar te hace T.P al mapa de nuevo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 531ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I done all story quest, side quest and 100% chest with Very Hard difficult in 65 hours. All other play hours I was collecting my achievement because after you done a story quest line it only 2-3 more achievement left. This game has a potential as sword art online IP but a price isn't for a potential game. ---{ Graphics }--- ☐ Beautiful ☐ Good ☑ Decent ☐ Bad I think this game graphic quality is good but element are weird make some scene or map environment look decent. Character model are decent too. Your main character also have weird expression(e.g. smile, can't speak) make cutscene look funny. Last one is character and world environment are Inconsistent art style. ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Watch paint dry instead ☐ Just don't Core gameplay is ok fighting monster, finding treasure, complete story line but it's only has core gameplay because if you done all core gameplay you don't need to focus on anything. Crafting is not necessary because all weapon also can be drop from monster or chest, potion also can buying from merchant with your money that never depleted. Combat is ok, only have a problem with parrying that has direction dependent and your character can't move to parry above direction so parry is useless sometimes. Progression is linear only status that you have to decide. You can get all skill consecutive by weapon efficiency. Gear have many variant but gold has highest Atk and only has 2-3 variants. ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf Great, only have a problem about main character didn't say a single word in cutscene. ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi Performance of this game is Excellent never even a single framerate drop ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls In very hard difficult it still easy. Difficulty of this game is 10 monster trying to gangbang you then you found out your AI friends is useless even in free mode they trying to attack monster at 50m away instead of 10 monster that gangbang you. Boss monster except that kobold lord other boss are bigger monster that can summon mob to gangbang you. ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind As i say in gameplay section they're not much weapon variant and every weapon can be drop from monster that increase rarity by monster level. All armor recipe are from chest or quest. All usable item can buy from merchant in town. ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life Linear, easy to understand, nothing surprise or impact. Most peak story is your bestie say "Thank you even you never talk" was like i never talk because of my main character doesn't has voice line and mount expression animation. ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs Mostly is not a bugs its their design especially fall damage.
実績「死を超えた者」取得までプレイしました。 ”体験版から製品版への導入まで”は細かい不満(挙げればキリがないほどあったが)も気にならないくらいの期待感は確かにありました。 始まってからスタッフロールが流れるまでは面白かったです。 あれだけばら撒いておいた伏線をほとんど回収せずに終わった事実を突きつけられるまでは。 映画を見ていたら中盤で寝落ちして、起きたらスタッフロールが...なんて生ぬるい。映画館ごと消灯と施錠までされていた。そんな感覚です。 クリアしてもストーリーが完結しないなら製品ページに「この商品のストーリーは未完成です」ってデカデカと書いておくべきです。
製品を購入して30時間遊びました。 その際、重篤なバグに出くわしました。 [u] [b] メインストーリーで、[spoiler] アスナ [/spoiler]を連れて[spoiler] 「ハイエルフの遺跡」の入り口 [/spoiler]のポータルをアクティベート [/b] [/u]したら、ミッションクリアとなりムービーが再生されるはずなのですが、再生されず、10分以上暗転したまま[u] [b] 進行不能 [/b] [/u]になりました。 ゲームを再起動したり、再インストールしても同じ現象が起きたのでこの手順で合っていると思います。 [u] [b] イオリを連れて同じ手順でやったらムービーが再生されて進行できました。 [/b] [/u] SAOが好きで、このゲームも結構楽しいので高評価を付けたい気持ちがあるのですが、こんなバグは許容しがたいです。
unless this game is on sale for $1 DON'T buy it's overpriced to hell and back, has an empty "open" world, and excluding bosses you'll be fighting the same enemies with different color palettes seriously if you have $70 spend it on something else this game is ♥♥♥♥
The SAO Game We Wanted... But Not What We Got: For over decade, fans have been begging for the definitive Sword Art Online experience like Fatal Bullet. Echoes of Aincrad promises to deliver that dream, but instead, it hands players a shallow, hollow, and fundamentally unfinished mess. A Massive, Empty World Deliberately Built for DLC. The game features two massive floors, but "massive" quickly translates to incredibly boring. Prepare to spend hours running across vast expanses of nothingness. Floor 1 is a repetitive blur of greens, browns, and gray ruins, while Floor 2 simply swaps the palette for aggressive shades of orange and yellow. Aside from a few isolated, aesthetically pleasing spots perfect for screenshots, the environments are completely empty. Worse yet, the developers populated these giant zones with a tiny handful of lazy, reskinned enemies. There is zero free-roam without using third-party mods, and exploration is utterly unrewarding. Map icons spoil every collectible except for lore pieces. The treasure chests are a massive waste of time—90% to 99% of them are filled with random common items, courtesy of a developer who seemingly thought cluttering the world with junk was funny. Blueprints are so rare that by the time you finally find one, you’ve already out-leveled and owned the weapon for hours. With this level of bare-minimum effort, the game should have launched with at least five floors. Instead, players are left with just two, clearly waiting to be trickle-fed overpriced DLC floor by floor. Combat: A Unrefined Diamond in the Rough. Combat is the single area where the game managed to shine, though it still feels incredibly unrefined. It is painfully obvious that any playstyle outside of the "hero classes"—the one-handed sword and rapier—was a complete afterthought. Running an all-strength, two-handed axe build is a miserable slog early on until you can artificially inflate your health and defense stats. The enemy design relies on incredibly cheap mechanics. Almost every monster features a relentless, non-stop AoE attack specifically designed to knock you down. If you try to guard instead of dodging, enemies will instantly shatter your guard or delete your entire stamina bar before you can blink. There is a genuinely enjoyable combat engine buried here, but it desperately needs balancing and refinement. Companion Chaos and Brain-Dead AI :The companion system is actively frustrating. The characters you travel with are remarkably bland, and the constant repetitive dialogue is maddening. Your party members will call out the exact same text-to-speech sounding voice lines every three seconds. You can kill an elite monster, walk away, and 30 seconds later hear, "That's an elite! We should be careful!" or watch them point at a basic mob shouting, "That's a boar! I think that's a boar type?" You will quickly find the one companion that mechanically pairs with your build, mute them if you can, and completely forget the rest exist. The narrative also suffers from severe "Silent Protagonist" syndrome. You are barely the main character of your own $70 purchase; Iori (with an "I", not an "L") is the true protagonist. Your custom avatar is just a glorified, silent mascot dragged along for the ride, smiling and nodding through hours of dialogue. Despite traveling with these companions for days, you never actually get to know them because the game forces you along a disjointed narrative path. The writing is full of jarring inconsistencies. At one point, a character completely destroys you with an instant-kill move, only to casually join your group in the next scene. Shockingly, you end up knowing more about random town NPCs than your actual survival companions. The game also aggressively forces classic legacy characters like Kirito, Asuna, Liz, and Argo into the mix for cheap nostalgia. While Argo at least has a thematic reason to be there as an information broker, the game never actually lets you buy or sell information. A Disastrous Ending and Game-Breaking Jank: The absolute worst part of the experience is the narrative delivery and the ending. After slogging through 60 hours of gameplay, the story finally starts pulling you in, only for the game to abruptly say "Nope!" and roll the credits. It forces you through a bafflingly unearned, heartfelt group session under a cherry blossom tree where Iori is talking about meeting up in real life—leaving you thinking, "I don't even know any of you people." (Though Stina and Zash are admittedly the only tolerable ones of the bunch).The game ends with you holding only three out of six or eight required relics, leaving a mountain of loose ends. A doom-and-gloom guy jacks one of your relics, and it is never brought up again. You explore two massive floors but never see a single other player outside of the main towns. The player-killers from the opening tutorial? Vanished. Your original friends from the start of the game? They poof out of existence, reappear briefly when everything happens at once to them, and then one of them just casually walks off into the sunset. It is an insultingly abrupt cliffhanger designed to force you into buying upcoming DLC. To top it all off, the game is ridden with game-breaking bugs and jank. The black screens used for transition cutscenes constantly freeze, forcing you to hard-exit the application—even right in the middle of active boss fights. Monsters routinely spawn inside walls, clip into objects, or aggro onto you from miles away. Bosses will glitch out entirely, and your equipped weapons will sometimes become completely invisible, leaving your character hilariously punching giant monsters with their bare hands. The Verdict: Sword Art Online: Echoes of Aincrad is a textbook example of a lazily put-together, unfinished cash grab. Do not buy into the hype, and absolutely do not spend $70 on what is essentially a glorified framework for future paid DLC.
フルプライス感はあるんです。 フルプライスが6000円くらいの時代ですが。 ps4初期に6600円くらいで出るなら。良かったかも。 それっくらいのクオリティ。 PS+で無料で遊べた型落ちのJRPGみたいな。 そんなかんじ。 このゲームはそんなに悪くない。 時代と周りのゲーム環境に、バンダイが付いていけていないだけな感じ。
🐗 🐗 🐗🐗🐗🐗 🐗 🐗🐗🐗🐗 🐗 🐗 🐗 🐗 🐗 🐗 🐗🐗🐗🐗 🐗🐗🐗🐗 🐗 🐗🐗🐗🐗 🐗 🐗 🐗 🐗 🐗 🐗 🐗 🐗🐗🐗🐗 🐗🐗🐗🐗 🐗
まあとりあえず買わなくていいゲームかな。 戦闘外での虚無タイムが多いのもイライラするんだけど、ソウルライクという死にゲー、つまり死んで覚えることを前提としたデザインのジャンルでありながら、デスゲームモードを売りにしているというナンセンスさ。これが一番の冷笑ポイント。誰もが思わず冷笑勢になってしまうことでしょう。 そもそもソウルライク(ってかエルデンリングがどうのとかPが言っちゃってるのでたぶんエルデンリング)をベンチマーキングしながら、ソウルライクで一番嫌われる「雑魚召喚」や「複数戦」を滅茶苦茶強要してくる。戦闘デザインした奴マジでセンス無いよ。 肝心のアクションも重厚感の欠片もなく、かといって特段ハイスピード戦闘で爽快感に寄せたという風でもない。これ戦闘をソウルライクに寄せた意味は果たしてあるんだろうか。これならターン制のほうがまだマシでは?スタレでもベンチマーキングしたほうがよかったんじゃないっすかね?(笑) 他にも敵だけ楽しそうタイムが長いとか、雑魚召喚咆哮でこちらも行動不能になる実質無敵モードがひたすらストレスとか、まあ言いたいことは色々あるけど。 レビューとして有益な言葉を残すなら、このゲームは85%OFFかそれ以上の割引になるまで買わないほうがいいと思います。言いたいのはそれだけ。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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