
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 300 reviews with recorded playtime.
Reviews
Themes across 298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这里是选是否推荐,所以选了不推荐,客观地说游戏质量离及格还很远,不推荐给大部分头脑正常的玩家,但就我个人而言要评价的话并非完全是差评,游戏有不少戳中我的部分,至少它的体验让我并不后悔买它,所以实在是想找个地方写下我的游玩感受,这游戏令人心情复杂,想到哪写到哪可能比较混乱,玩到凌晨来写脑子也不是很清醒。 刀剑神域的游戏我此前只玩过夺命凶弹,我不能理解为什么网上看到很多人说夺命凶弹是最好的一部,我感觉夺命凶弹的全程游玩体验与本作最糟糕的复制粘贴迷宫无异,其他的刀剑游戏更是属于看着都提不起一点兴趣,比起前作的令我毫无兴趣甚至纯粹厌恶的那种“烂”,本作的“烂”更多在于遗憾:要是能直接从城门出去自由探索野外就好了,要是野外能看见其他玩家在做自己的事就好了,要是少安排点进复制粘贴迷宫的剧情就好了,虽然隔着屏幕尝不到味但要是逆袭的母牛任务奖励还是奶油就好了,要是做那个豪华版附带动画的经费和动画师用在游戏本体的过场动画就好了..... 我不知道制作中发生了什么导致了本作的现状,但种种未完成的赶工痕迹都显示出创作者们原本想要做到的远不止于此 艾恩葛朗特的风景让我流连忘返,风景好可以让我容忍大部分缺点,尤其是一层白天和傍晚的配色和氛围都十分舒适,二层的夜晚也很棒,总是不知不觉就在野外逛了几个小时,非常真切地感受到了桐人说的在艾恩葛朗特最好的季节最好的天气泡在迷宫里实在是太浪费了,事实上目前我每天都处于一个舍不得下线的状态,可以预见的未来中我也肯定会经常回来逛逛,虽然从任务流程上来说跑图部分确实又臭又长,也实在不能理解为什么不让自由探索整个地图,但我实在是喜欢这没有为了任务方便而缩短的距离感,在我的想象中就该花很长时间走很远的路,玩其他游戏时经常让我有“这么点距离你还要我跑腿”的想法,而这里说很远是真的很远,找人的任务中路线和高低落差的设计让我真的会在一大片地方转个遍而不是直奔目的地,沿途时不时突然想拐去岔路还能发现世界观设定文本或一看就知道是哪个熟悉的角色留下的纸条,还有意外地又发现又一个好看的观景角度,不过二层的荒漠就没有一层那样怎么都逛不腻的感觉了,虽然时不时也有惊喜吧但主要是光秃秃的看起来比较单调而且看起来太热了只想赶紧跑到阴凉处去( 顺便一提要是推摇杆时默认走路按一下再跑就好了,我一直觉得干什么都在跑是各种游戏里最破坏沉浸感的事情之一,所以能慢慢走的都慢慢走,控制摇杆到不跑起来的力度着实有点令人分神() 故事方面对我来说也是找对了方向,我认为SAO篇的最大魅力就在于死亡游戏和面对死亡游戏时人们的反应,我不认可社区中经常能看到的认为刀剑神域应该出mmo的发言,SAO作为一个mmo游戏很难说它好玩,是现实死亡这一前提赋予了游戏中的牺牲分量,所以用单机故事去塑造这种感情氛围是对的,对未来害怕迷茫和面对真的死亡的悲伤这一基调是有了的,这个世界有的是可以发生的故事,并不只有攻略组的故事值得讲述,原创主角也是正确的决定,我曾想过如果我也被困在其中会做出怎样的选择,我玩游戏从来不是追求效率通关的而是享受世界观和散步看风景的类型,所以大概会成为那种不太想回到现实的玩家,因此对扮演桐人没有兴趣,只可惜本作剧情只有个开头,虽然塑造得并不算多但我已经把队友们都当朋友了,希望还能有后续并且还能是我们,目前期待着制作人说的销量好的话考虑追加第三层,衍生动画里三层背景有不少一看就是描的游戏场景模型,还有与目前两层场景概念图看起来出自同一画师之手的远景图,所以三层很可能是在原本的制作规划里有甚至已经做了不少的了,出于未知原因被砍了,所以心情有点矛盾,一方面我希望销量好让我玩到后续,另一方面我不希望对我说这些点没兴趣的玩家买来受折磨。 另外原作基本都在讲SAO作为MMO的部分,能看到挖掘它作为RPG的部分,围绕游戏中的艾恩葛朗特本身的设定试图填充这个茅场晶彦心中的世界除造型外的部分也很令我惊喜,另外顺便一提试玩版剧情到封测结束然后戏里戏外一起期待正式版上线的设计也很有感觉,可惜正式版剧情在进入死亡游戏后太急着让我们去参加一层boss战了,一来就两周后,感觉这里也像是有砍掉什么内容,因为讨论捏脸和本体差别问题和利用封测时的经验优势去升级装备的话题感觉应该是茅场晶彦宣布当天就进行的不应该是两周后才讨论这个,我在发售前还一度期待序章里阿尔戈戏份挺多会不会能让我们作为封测玩家参与帮她编写新手指南的任务,可惜这个愿望也没有实现。 我感觉本作的制作人员并非那种自以为做得很好的类型,他们似乎很清楚游戏有什么问题,游戏中能捡到吐槽建筑空的玩家纸条,最后一个城市的旅馆和商店放了解释为什么每个主城旅馆和商店一模一样的世界观说明,野外没人和不让出任务范围也都给出了牵强的世界观上的解释,难免让我臆断这是否是还没来得及填充它们就被要求发售而急忙复制粘贴了一样的旅馆和商店占位然后放了个文本试图解释,否则为什么不把这些文本放在起始的城镇呢。这个广阔美丽的地图从美术设定图到实际成果都看起来像一开始是按更大作的规格进行的感觉,场景战斗系统过场动画三者的完成度差别过大,相比之下尤其是过场动画完全不像是有这样的场景的游戏该有的水平,动捕的动画和手k的动画还有ff14似的站桩加情感动作画面混搭,还混入了一些怎么看都没什么需要离线渲染的内容实际效果也与实时渲染部分除了糊没区别的谜之视频cg,甚至有的动作让我不禁怀疑是不是实在来不及了于是直接把layout放上来了,总而言之给我的感觉是很多方面并不是有意敷衍甚至能感受到制作人员对此很有热情但就是完成度很低的纯没做完的感觉 最后只能叹气,“朝正确的方向迈出了半步”可能就是最合适的评价,我遗憾它本可以做得更好,然后既不希望它卖太好让万代觉得这种程度就已经不错了,有怕它褒姒让万代觉得这个方向错了下次又换一个,这次起码看到了想做好的意图,希望下次是迈一大步吧,或者至少dlc把这步迈完吧
The main issue with this game is the fact that it's an SAO game that's single player. If it had a different title it would be more loved. I loved the SAO anime and could not wait to try this. Going in I knew it was single player which takes away from the entire idea of SAO. Even the AI partners talk about playing it with friends. They tried to stay true to SAO and missed so many things. Like the final attack bonus during a boss fight. The Good: 1. The world itself is just beautiful. Very well done. 2. Combat is good once you find a weapon you like. 3. Finding and finishing side quest to unlock features makes it more immersive. The Bad: 1. The AI does not shut up and muting them mutes all voices. Tired of hearing "It's a boar enemy" 20 times in a quest. 2. Not every kill needs a slow motion kill cam. This breaks the flow of combat since it happens constantly. Save it for Elites or Bosses. Not every one hit weak enemy. 3. Targeting is trash, Hard to target the enemy you want and is an enemy is not right in front of you, you can't switch to it without turning target on/off. 4. No real exploration even though SAO is about exploring. Wander off and it sends you back to the path. 5. Can't just leave town and explore, Have to have a quest active. 6. This is a big one, ARMOR DOES NOT drop from enemies, just weapons. You have to find blue prints to craft armor. 7. You can't upgrade anything but your weapon, So no upgrading armor. 8. To expensive for what it is, This game should have been around $40-$50. No point in buying anything over the basic version. 9. Navigation is so bad, You get a small line from a safe spot and then...good luck. Since you always have to go all the way around the map to get where you are going. 10. GOLD CHEST are not really worth going out of your way for. Some contain new armor so those are great. but out of the 20 you see on a map 18 will be something stupid like an antidote or potion...why is that in a gold glowing cheat? its like they added all the chests and went oh we don't have a big enough variety or items for all these. 11. The same enemy repeats a little much. I get floor 1 in the anime had boars and kobolds, but you could have used them a little less. Its not only those 2 enemies but those 2 and wolves are way over used. Over all the game is worth playing even though I have 3 good and 11 bad. If you stop comparing it to SAO even though it's an SAO game, it can be fun. Enjoy it for what it is since it will go the way of every other flop release and lose players and then stops getting updates. i have plenty of time in the game because it is a good game on it's own.
just no
Olha...eu gostei bastante, mas com certeza esse jogo não é pra qualquer um, depois de algumas horas tu percebe que esse jogo não tá pronto, parece um alpha, a historia demora demais pra ter pequenas interações, tudo é excessivamente enrolado, eu gosto disso, mas é aquela coisa...a maioria não vai gostar, os jogos antigos de SAO não são lentos desse jeito, Alicization Lycoris e o Last Recollection é muito superior em historia, esse aqui ganha em farm e combate apenas, se tu curte farm é um ótimo jogo, matar os mesmos inimigos sempre, é legal.
If you expect to play a SAO game you're gonna get majorly dissapointed. It's missing a lot to be called that... They told us that it won't bee 100 floors, so I thought "alright, they're gonna atleast pack the game with things to do on the floors they do release, also wrong... Don't get me wrong, you will quite the time to do everything, but you're gonna do it while everything feels dead. Here's to the hope they're gonna release updates and DLCs, so I can change this to a positive review instead, because this thing ain't it chief.
Really bad, and I'm known to enjoy bad games.
[h1]ベリーハード以外認めません、というゲーム[/h1] SAOの攻略組(要するにキリトみたいな存在)の、小説やアニメでは決して描かれない、地味で地道な戦闘とファームを疑似体験するゲームです。そういう意味では、「あなた、本当にキリトのこと好きなの?」と自問自答してみると良いでしょう。キリトみたいな陰の努力の過程を追体験すると思えば、地味なレベリングも苦じゃないかも。 表のキリトしか見ないような、あさ~いSAOファンはやらないほうがいいゲームです。彼がどれほどの時間をかけてバトルヒーリングスキルを身につけたか、その行間を想像できる方にはオススメです。 私は基本ソフトしか買わなかったのでデスゲームはまだ体験してませんが、ベリーハードでなるべく死なない遊び方をするだけでも割とひりつけます。裏ボスクリアまでに死んだ回数は5回、やられた相手は2体でした。その内1体はただのクエストボス(爆発するクマ)ですが、明らかにラスボスや裏ボスより個人的に強いと今でも思ってます。 武器の入手と強化はメインコンテンツの一つではありますが、他のMMOやクラフトゲームと比較するとあっという間に入手・強化できるので、素材集めで時間がかかって苦しむ、という時間はほぼ皆無です。ちなみに、このゲームをなぜかMMORPGとほざいている人がいますが、ただのシングルプレイアクションRPGです。 自分のレベルが上がると敵のレベルも上がるシステムなので、低レベルのほうが効率良くて安全?と思いきや、レベルに応じた強化をすると、明らかにレベルと武器強化の恩恵を感じることができます。その結果死ににくくなります。なのでデスモード・ベリーハードを安全に攻略するなら、次のステージに行く前に時間かけてレベリング、武器強化、MOD厳選、バフアイテム集める、が安全マージンとなります。 キリトもきっと、そうしていたさ(でもキリト本人にはなれないから注意)。
Un jeu que j’attendais énormément, mais qui m’a finalement déçue. J’étais extrêmement enthousiaste à l’idée de la sortie de ce jeu, avant même qu’il ne soit disponible en précommande, après avoir découvert les premières bandes-annonces. J’ai adoré la démo : je l’ai terminée d’une seule traite, sans dormir, tant ses différentes fonctionnalités m’avaient plu. J’espérais seulement que certains éléments seraient améliorés dans la version finale. J’ai donc précommandé le jeu et attendu sa sortie avec énormément d’impatience. Pouvoir enfin découvrir un véritable jeu dans l’univers d’Aincrad, et pour une fois sans vivre l’aventure du point de vue de Kirito, me semblait tout simplement incroyable. Lorsque le jeu est sorti, je n’ai pas dormi non plus afin d’y jouer immédiatement. Malheureusement, j’ai été déçue par plusieurs aspects. POINTS POSITIFS Le jeu est très beau visuellement, et je trouve que les combats sont très réussis tels qu’ils sont. La quête principale est intéressante et donne réellement envie de connaître la suite et d’aller jusqu’au bout de l’aventure. J’apprécie également beaucoup tout ce qui concerne la progression du personnage, l’amélioration et la fusion des armes, les systèmes de MOD, ainsi que les autres mécaniques d’évolution. Sur ce point, je n’ai rien à redire : la progression est satisfaisante et donne envie de continuer à développer son personnage. POINTS NÉGATIFS Ma plus grande déception concerne l’exploration. Je m’attendais à un monde plus ouvert, dans lequel il serait possible de parcourir librement les différents étages, de se perdre et de chercher des objets insolites ou rares. Or, l’exploration est imposée par les quêtes et devient rapidement répétitive : on arrive dans une zone, on cherche la Safety Area, les coffres et les éventuelles quêtes secondaires, puis on termine la quête avant de passer à la suite. Cette structure est frustrante pour un jeu situé dans l’univers de SAO, qui semblait pourtant offrir un cadre idéal à l’exploration et à la découverte. J’aurais aimé avoir de véritables raisons de fouiller chaque recoin et de m’éloigner du chemin prévu. Le personnage que l’on incarne manque également de personnalité. Il se contente généralement d’acquiescer ou de secouer la tête. Même sans lui donner de voix, des choix de dialogue plus développés auraient permis de mieux s’identifier à lui et de lui donner une place plus importante dans l’histoire. En l’état, j’ai souvent eu l’impression d’incarner un personnage secondaire, voire tertiaire, plutôt que le véritable protagoniste de l’aventure. Enfin, les quêtes secondaires sont comme les quêtes principales: trop redondantes; chercher la Safety Area, aller chercher les coffres, puis vaincre le boss (Boss qui se ressemblent tous les un les autres, ou exactement les même). En dehors de la récompense obtenue, elles présentent donc peu d’intérêt. CONCLUSION Echoes of Aincrad est un jeu que j’ai attendu avec énormément d’impatience. J’ai acheté la version Ultimate avec le peu d’argent dont je disposais, en pensant qu’il deviendrait mon jeu de l’année et que je ne le lâcherais plus. Je suis une grande fan de cet univers, et la démo m’avait vraiment marquée. Force est pourtant de constater que ce n’est probablement pas un jeu que je relancerai après l’avoir terminé, et cela me déçoit profondément. Il possède de réelles qualités, notamment ses combats, sa progression et sa quête principale, mais son exploration trop dirigée, ses activités répétitives et le manque de personnalité du protagoniste l’empêchent, à mes yeux, d’être l’expérience mémorable que j’espérais. Je pourrais recommander ce jeu à des amis, mais je préférerais leur prêter mon compte Steam plutôt que de les encourager à l’acheter.
先給懶人評價 "有毛病想玩殘次品才會買的遊戲" 又貴又難玩 我玩非常困難+死亡模式,感受到了什麼叫用腳寫遊戲... 1. 怪物等級隨玩家提升能力值卻要回村莊才能點,眼前怪物打到一半突然變強一等,而玩家數值完全沒提升,如果你正在被圍毆那恭喜你死定了,直接難度上升有夠反智的設計。 2. 野外不能換裝備武器,C8763都能邊打王邊換武器,玩家還要回村莊才能換?? 路邊的休息點跟擺設一樣。 3. 防禦定在原地擋傷害扣耐力,邊移動按著防禦擋傷害扣血又扣耐,什麼鬼設計?? 4. 藍光反擊在非常困難模式下反應時間低於0.075秒,完全超越人體極限反應速度,到底是要按什麼? 5. 怪的視野距離跟開天眼沒兩樣,隔牆or不同樓層都能看到你,硬逼你入戰一直耗耐力。 6. 斬殺慢動作鏡頭,你以為你很帥全世界都變慢,給你個特寫鏡頭,然而只有你變慢,其他怪一樣在旁邊能打你。 7. 遊戲非常不還原原作裡的系統,劍技不是用轉動作的而是只能帶3招,導致戰鬥變化性極低,玩家還沒有戰鬥回血能裝,C8763在78等時HP14500,我78等連600都還不到,他還高力高敏,玩家在這遊戲裡跟殘廢沒兩樣。 8. 怪物永遠都在搞圍毆,每隻BOSS都一直一直在叫小怪,BOSS攻勢也沒有減低的意思,正義圍毆到你暴斃為止,真棒呢。 9. 不用妄想仇恨值NPC能幫你分攤,全世界都會優先打爆你即便你站很遠什麼都沒做也一樣。 10. 到底哪個有病的把白狼跟雷狼放一起在BOSS房的?? 開場白狼吼叫召小怪,玩家被強控除了走路什麼都不能按,雷狼在這時候噴你兩發直接麻痺,躺在地上看著4隻小狼+白狼一起衝過來咬到你死,完全不用想反抗必死無疑,這還是個15等就會遇到的狗任務。
first of all to be clear i am deeply in love with sword art online i binge watched the entire anime story alicization included back in the day , watched the spin offs like GGO and read other media like the light novels of unital rings as soon as they are published in english so yes i admit to be a little bit biased toward anything SAO related as anyone reading my nickname can see that said i am also a gamer and as a gamer i cannot reccomend this game this is not a open world. this is a instance based game where everything is divided in zones you have the safe hub/city zone with shops(2 of them) and the rest of the floor but not the entire floor becasue it is divided in dozens of little subzones to exit the town you have to accpet a quest ( main or side quest) and you can explore only a handful of the subsegments of the map included in that singular quest if you try to go outside of that zone the game will not let you do that returning you inside the "permitted exploration zone" for that mission there is no "free" exploration mode you can go out only by accepting mission with predetermined exploration zones hello? this is anicrad a death game where you can DIE by going in places where you are not levelled enough or ready enough to challange them there is no interaction with npc 99% of the people you see on screen in towns are simply decorative assets with no possibile interaction you can interact only with -quest npcs -shop vendors (smithy and general shop) that is all there are no kind of interaction with other npcs both aincrad ai or "other players" you cannot form parties recruit other players to face a particular mission aside from the ones that the game give you at mission selection and only one at the time hello again? sword art online is a game BASED On parties and guilds between players and even ignoring that the complete lack of interactions makes the entire world feel empty and artificial what to say about combat someone somehow decided that in a game called "sword art online" you can only use 3 sword art at the same time giving you key mapping only for 3 slots that is terrible idea considering that they did not implemented any kind of different combo aside the only one they have coded (sword and shield Light attack x4 and then heavy attack) the combat is extremely repetitive and you can divided in 2 categories 80-90% of it consisting of enemies that die in a single hit by running and heavy attack or jumping and heavy attack elite and bosses the remaining 10-20% i will be honest elites with the" destroy the enemy body part" mechanic to weaken them is pretty neat sadly it is so rare to be not impactful on the combat sistem and the bosses they go from absolute wet paper to a boar that has multiple in sequence aoe attacks that cover half of the arena while he summons multiple elite enemies to harrass you oh and the tutorial maybe the japanese text is more clear but the english version is atrocious you have 3 different mechanics to use the "swtich ability "of the SAO story where your partner will sitch his position with you and deliver a heavy attack to the enemy like in the anime slash parry ( only works with a parry animation and with a shield) slash dodge (only works with a dodge animation and without a shield) slash reversal (only works when sometimes the enemy does an attack and a blue aura appears around its weapon/fang/tusk. the most inconsintent given the fact that the window of opportunity is very short and usually you will either be already attacking or having just received damage from previous attack) i spent a good half an hour trying to master the 3 types of slashes in the tutorial area without understanding that 2 of them are mutually exclusive depending on your equipment and the other is not something that you trigger but something that THE ENEMY can SOMETIME without hints or warnigs trigger mid animation yeah and what to say about exploration? a disaster. an unmitigated tragedy the world is explorable only in predetermined sequences (see the first part of this review) and completely devoid of anything of note there are only dozens of copy pasted base enemies occasional elites and one or two area bosses the levels are so linear that you can see the metaforical rails and so empty that it reminded me of early zelda games and with a movement sistem devoid of any meaning in vertical exploration (jumping is uselss outside of combat) that was acceptable 20 years ago you cannot put a game set in aincrad a setting so complex to simulate real life and made something like that not when you have games like crimson desert out there as a benchmark for modern open world design interaction and exploration that is is simply not acceptable and what to say about the protagonist? they chose the mute Player charchter approach you have very little dialogues they are cutscenes where occasionally very rarely (in 9 hours of gameplay i had like 4-5 of this moments) you have a binary choise usually between -nod -shake your head i am not kidding they did that this is my personal preference but i prefer - games where they give me actual multiple choices with extend sentences where i have a clear idea of what i will select as an answer (even if my charchters is mute/has no ingame voicelines like fallout NV or baldur gates) giving me actual agency on how i shape my charchter or -games that remove entirely dialogues replacing them with cutscens with fully voiced charchters that can be actually charismatic or interesting on its own merit they chose the worst possible path by givng you control of a mute that interacts very rarely by nodding or shaking his head in a universe based on himan interactions great stuff and what to say about the resources? i am playing on hard and i have like x100 crafting resources in my inventory with no difficulty at all in crafting near unlimited health potions for example they are too plentiful and they make the challange of resources managment near meanigless i will finish this game not because i like it but because i love sword art online universe i am truly sad thinking of the wasted potential about echos of aincrad this game could have been the chance for the fandom to relive the magical first saga of sword art online the aincrad arc in all its gaming glory this game is not that sorry but as a game it is not somthing that i can reccomend to anyone aside a diehard fan of Sword art online
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