
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to love Echoes of Aincrad, and while there are aspects of the game that I genuinely enjoyed—especially the story—it ultimately felt like it lacked the depth and content needed to live up to its potential. The biggest issue is simply the lack of content. Character progression feels shallow, with very few meaningful build options, limited weapon skills, and not enough ways to customize or personalize your character. Character appearance customization is also disappointing. While armor can be changed, weapon appearances cannot, and the selection of armor itself is fairly limited. Exploration was another major disappointment. The maps are large, but they feel empty rather than alive. Instead of rewarding exploration with interesting discoveries, they mostly consist of large open spaces with very little to find or interact with. The game's world gives the illusion of scale without actually providing meaningful content to fill it. Enemy variety is also extremely limited. Across the first two floors, you're primarily fighting kobolds, boars, pigs, and golems. After a while, combat becomes repetitive because there simply aren't enough unique enemies or bosses to keep encounters feeling fresh. The combat balance also needs significant work. On Very Hard difficulty, enemies don't feel challenging because they're well-designed—they feel challenging because their attacks are artificially sped up. Many bosses have little to no readable wind-up before attacks and often chain abilities so quickly that player skill matters far less than simply having a tanky build. Instead of rewarding mastery of combat mechanics, the difficulty often feels unfair. Weapon balance is another concern, as some weapon types clearly outperform others, making build diversity feel less viable. Another disappointing decision was locking Death Game mode behind either DLC or completing the game first. Considering the entire premise of Sword Art Online revolves around the Death Game, restricting that mode behind additional requirements undermines one of the game's biggest selling points. It feels like something that should have been available from the very beginning. The equipment system also feels underdeveloped. Many weapon and armor modifications provide effects that are so minor they don't meaningfully impact gameplay, making loot progression less exciting than it should be. For a single-player RPG, it was also surprising that the main character isn't voiced. Combined with dialogue choices that rarely feel meaningful, it makes the protagonist feel disconnected from the world around them. Ironically, the story is where the game shines the most—but it's also where it becomes the most frustrating. Several major plot threads are introduced and then never properly addressed. What happened to Cal? What became of the PKers introduced early in the game? What exactly is Wiseman's role? Most importantly, the game doesn't even let players finish the main story or accomplish the central objective that defines Sword Art Online: clearing Aincrad and stopping the Death Game. That has always been the core premise of SAO, yet the base game ends after only two floors without delivering on that promise. If these unanswered questions and the remainder of the story are being intentionally held back for DLC, that's incredibly disappointing because the base game should tell a satisfying and complete story on its own. Finally, only having two playable floors is incredibly disappointing. I understand the goal may have been to recreate Aincrad at a larger scale, but larger maps don't automatically create a bigger experience. The world feels oversized without enough meaningful content to justify its size. It ends up feeling more like the illusion of a massive world than one that's actually worth exploring. Overall, I believe Echoes of Aincrad had the potential to be something truly special—possibly even one of the best anime RPGs released in years. The foundation is there, and the story shows flashes of greatness, but the game feels rushed and incomplete. More content, greater enemy and build variety, better combat balance, a more rewarding world to explore, and a complete narrative would have elevated this game immensely. I sincerely hope future updates and expansions address these issues because I genuinely want this game to reach the level of quality its concept deserves.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 772 | 86% | $59.99 | |
| $8K | 43 | 77% | $9.99 | |
| — | 0 | — | — | |
| $3.3M | 13.8K | 81% | $14.39 | |
| $994.8K | 1.9K | 82% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🇧🇷 Português Gostei do jogo apesar dos defeitos. Ele conseguiu me fazer sentir que eu realmente estava explorando Aincrad. Ainda há muito a melhorar, mas, como fã de Sword Art Online, foi a experiência que eu esperava há anos. 🇺🇸 English I enjoyed the game despite its flaws. It made me feel like I was truly exploring Aincrad. There's still a lot that could be improved, but as a Sword Art Online fan, this is the experience I've been waiting for for years.
Ive enjoyed the base gameplay and think it could be an amazing game with some minor tweaks [h3] PROS [/h3] -Enjoyable combat system and leveling of weapons to unlock new sword skills - The weapon crafting and upgrading is a lot of fun and feels worthwhile - Companions are all pretty unique and the voice acting is very good - The graphics are amazing and I found myself stopping and looking around a lot - Seeing characters from the anime was really cool and getting to interact with them felt awesome - Character customization is awesome and I spent half my time playing making new drip [h3] CONS [/h3] - Towns felt really empty and lifeless, lots of npcs walking around in straight lines wearing similar outfits and none of them would say anything even running into them - Can customize my companions weapons but not their outfits or shields. - Lots of companions but for some reason i can only use them sometimes and they arent available for main story line - Need to be able to make my own guild and have a house or something that my companions will hangout at in town so i can interact with them - Almost every enemy attack will just knock your character down and ragdoll them (gets real annoying when you cant even stand up to fight) - The hyena spike type enemy on the 2nd floor has grappled me and killed me with full health a couple times which is scary cuz i plan on playing death game mode Overall ive enjoyed it and this is a lot of typing but ive seen a lot of negative reviews and I think with some minor fixes and things added it could be a great game.
The maps are huge and empty, reskinned mobs, increasing difficulty really only makes enemies move insanely faster and not much else. Not worth the price tag. I was excited for the game but it is a let down. Also how do they not even have toggle sprint, the game options are terrible.
Despite the negative reviews, the game is actually fun. But would it be worth the price? No. Should probably wait for a discount. But its fun none the less.
This game is ass. Also, insane i paid 80 bucks for NPC's to not have mouths that move for dialogue. Skyrim was able to do that how many years ago? This game is a joke and just a straight slap in the face for any fans of the series. This would've made one hell of a game for the PlayStation 2 though, so at least you've go that going for you.
deberia ser mundo abierto y multijugador, seguire ilusionado para que un dia ocurra, un verdadero SAO como de beria ser, espero que algun dia llegue ese juego
🛑 VOR DEM KAUF: UNBEDINGT LESEN 🛑 TL;DR: Spielt zuerst die Demo. Sie ist kostenlos und zeigt euch buchstäblich den gesamten Spielablauf. Was ihr seht, ist genau das, was ihr bekommt – und das immer und immer wieder. Wenn du das Spiel startest und erwartest, dich durch eine riesige, schwebende Burg mit 100 Stockwerken hochzugrinden, mach dich auf eine massive Enttäuschung gefasst: Das vollständige Spiel umfasst nur die ersten beiden Stockwerke. Um den Mangel an Inhalt zu kaschieren, haben die Entwickler die Spielzeit stark aufgebläht. Mach dich bereit für 5-minütige Treppensteig-Simulatoren und das Grinden durch nicht-kanonische Füll-Handlungsstränge, die völlig deplatziert wirken. 💀 🏜️ Ein lebloses „MMO“-Erlebnis Der größte Reinfall hier ist das Fehlen von Online-Funktionen. Ältere SAO-Spiele haben die Welt durch andere Spieler und aktive NPCs tatsächlich lebendig wirken lassen. Da es sich hier um ein reines Einzelspieler-ARPG handelt, ist es eine Geisterstadt, sobald man die Hub-Stadt verlässt. Null soziale Interaktion. Man wandert einfach völlig alleine durch ein „riesiges VRMMO“. Zu dem schleppenden Tempo kommen noch die schmerzhaft holprigen Animationen hinzu. Ein Siegel brechen oder einen Miniboss besiegen? Mach dich darauf gefasst, 10 bis 15 Sekunden lang völlig still zu stehen, während das Spiel deinen Sieg registriert und langsam eine Freischaltanimation abspielt. Das verlangsamt das Tempo auf ein absolutes Schneckentempo. 🐌 ⚔️ Kampfablauf & lästige Beuteflut Waffen spielen zwar eine Rolle, aber die Kampfmechanik ist unglaublich einfach gehalten. Wer tiefgehende, schweißtreibende Kämpfe sucht, ist hier falsch. Dolche haben kein akrobatisches Flair, und Rapier-Kämpfer haben keinerlei Fechtstellungen. Jede Waffe fühlt sich funktional identisch an – mit Ausnahme einer Axt, die sich zufällig in eine Kreissäge verwandelt (???). Man kann nur eine bestimmte Anzahl von Gegnern zerhacken, bevor das Gehirn abstumpft. Die Parier- und Ausweichmechaniken sind ordentlich, und der Soundtrack geht richtig ab 🔥, aber das Beutesystem ruiniert die Stimmung komplett. Es ist reine Menüüberfrachtung im Diablo-Stil. Du machst einen 30-minütigen Lauf, sammelst über 70 Waffen ein und wirst dann zurück in die Schmiede einer Stadt gezwungen, um mühsam Seltenheiten und passive Fähigkeiten zu sortieren. Das verwandelt das, was eigentlich ein spaßiger Belohnungszyklus sein sollte, in eine riesige Plackerei. 🎒📉 🚫 Strenge, RNG-freie Erkundung Willst du Freiheit? Dann geh im echten Leben ins Gras, denn hier wirst du sie nicht finden. Das Spiel bestraft dich aktiv dafür, dass du auf Erkundung gehst. Die Sprungphysik ist so klobig, dass du, wenn du versuchst, Parkour zu machen, deine Zeit damit verbringst, unbeholfen Felsen hinunterzurutschen oder einen Blink-Talisman zu verbrennen, um eine einfache Lücke zu überqueren. Noch schlimmer ist das starre Kartendesign. Eine Mission abgeschlossen? Karte gesperrt. Willst du zurück? Dann musst du die gesamte Mission noch einmal spielen. Das Spiel versucht, dich zum Erkunden zu verleiten, indem es Truhen hinter Minibossen und versperrten Wegen versteckt, aber die Belohnung ist Müll. Du wirst riesige Hürden nehmen, ein Siegel freischalten, eine senkrechte Wand erklimmen … nur um eine Truhe zu öffnen und einen einfachen Heiltrank zu erhalten. 🤦♂️ Die Beute ist nicht zufällig, was bedeutet, dass das Erkunden ein riesiger Zeitverlust ist, es sei denn, du folgst strikt einem Leitfaden. 🗑️ Null Lebensqualität Sie haben die gesamte gemütliche MMO-Atmosphäre, die für Immersion sorgt, zunichte gemacht. Man kann weder angeln noch kochen, und das Handwerkssystem ist völlig nutzlos. Das Spiel überschüttet dich mit Zehntausenden von Materialien, aber Gegenstände sind mit der unendlichen Spielwährung so billig zu kaufen, dass du nie auch nur eine einzige Sache selbst herstellen musst. Man hat auch keinerlei Chance, tatsächlich eine Bindung zu den KI-Gruppenmitgliedern aufzubauen. Es gibt keine echte Verbundenheit – nur leblose „Geh und töte diesen Boss“-Hol-Quests. 💤 ⚖️ DAS URTEIL Ich liebe Spiele von Bandai Namco, aber als Gamer und Anime-Fan bricht mir dieses Spiel absolut das Herz 💔. Game Studio Inc. hat bei der Grafik und dem Soundtrack für die Kämpfe ganze Arbeit geleistet, aber in fast allen anderen Bereichen versagt. Es fällt schwer, ein Einzelspieler-Spiel zu genießen, das in einer MMO-Welt spielt, wenn es einen ständig daran erinnert, wie einsam man ist. Solange man nicht Iori oder einen anderen einzelnen NPC an seiner Seite hat, bekommt man nie das Gefühl, Teil eines kompletten Teams zu sein. Bei so viel aufgeblähtem Inhalt, der nur dazu dient, den AAA-Preis zu rechtfertigen, hat man das Gefühl, dass die Entwickler völlig vergessen haben, was das SAO-Setting eigentlich ausmacht. Ich hoffe, dass ein Patch das noch retten kann, aber im Moment ist es eine tragische Verschwendung von Mühe – sowohl für die Entwickler als auch für die Spieler. 📉
El juego se lanzó apresurado, recortado para asegurar expansiones y con una estructura que estira un chicle que no daba para tanto. 1. Rendimiento y Optimización Lamentable Pantallas de carga infinitas: Cambiar de piso, entrar a una mazmorra o incluso entrar a la base de la Orden de la Flor de Cerezo implica comerte pantallas de carga absurdamente largas, sin importar si juegas en consolas de última generación o en un PC con SSD de alta velocidad. Caídas de FPS en zonas pobladas: En los mercados de los pisos inferiores y durante los combates de jefes con muchos efectos visuales de área (como los shadow steps de Tezca), la tasa de cuadros por segundo cae en picado. Crasheos en el Modo Juego de la Muerte: Esto es lo peor. Al ser un modo hardcore donde si mueres pierdes la partida, ha habido reportes de jugadores que han perdido decenas de horas de progreso no por morir contra un jefe, sino porque el juego se les cerró inesperadamente ("crasheó") en medio de una carga. 2. Relleno e Historia Incompleta Un juego alargado artificialmente: Para justificar que el juego solo cubre los pisos inferiores, los desarrolladores metieron decenas de misiones secundarias obligatorias de tipo "recadero" (fetch quests). Te pasas horas recolectando materiales o matando 10 jabalíes solo para desbloquear la siguiente misión principal. El "Síndrome del Prólogo": La trama principal se corta de golpe. Te venden una escala épica, pero al final te dejan con un cartel de "continuará" en la cara. Cabos sueltos indignantes: Lo que mencionábamos de Carlos: que te dejen la subtrama del ladrón del espadón completamente abierta, sin darte la satisfacción de hacer justicia, se siente como un recorte descarado para venderte la resolución en un futuro DLC de pago. 3. Mecánicas y Balance de Juego Frustrantes Inteligencia Artificial (IA) de los compañeros: El sistema de sinergia promete mucho, pero en la práctica, tu compañero de equipo a menudo se queda parado recibiendo daño, activa habilidades a destiempo o estorba a la hora de hacer un parry. Inutilidad de ciertas Builds (El caso del fuego): Que el jefe final estándar (Red Mordred) sea 100% inmune al fuego arruina por completo a los jugadores que invirtieron toda la partida en mejorar equipo y habilidades de daño por quemadura (Burning DOT), obligándolos a farmear a última hora materiales para una build de aturdimiento. Falta de variedad de enemigos: Los diseños de los monstruos se repiten constantemente. Solo les cambian el color (recolor) y les suben el daño a medida que avanzas de piso, lo que acentúa la sensación de que el juego es un bucle monótono.
Solo si esta a un buen descuento y quieren jugar pues adelante Caro para lo que ofrece Un familiar lo compro y esta en préstamo familiar en lo personal no lo compraría ni en descuento Tiene bugs, se traban los animales. es tedioso y lento Lo seguiré jugando para solo terminar el juego Si tuviera modo cooperativo entre varios amigos pues estaría mejor. seria menos aburrido el juego. Pensé que tendría mejores gráficos por el precio pero no fue así. --{Gráficos}--- ☐ Una locura ☐ Hermoso ☑ Buenos ☐ Normales ☐ Malos ☐ Malisimos ☐ Tetris tiene mejores graficos Lo siento medio lento... los animales se traban... ---{Gameplay}--- ☐ Buenardo ☐ Está bueno ☑ Normal ☐ Mehh ☐ Prefiero ver mi perfil de Steam ☐ ... Audio les peso doblarlo al español.. Juegas o les lo que dicen XD ---{Audio}--- ☐ Hiper realista ☐ Muy bueno ☐ Bueno ☑ Normalito ☐ Malo ☐ Sonido 0% ---{Audiencia}--- ☑ Niños ☑ Adolescentes ☑ Adultos ☑ Humanos ☐ Helicópteros Pues no vi que fuera woow los gráficos asi que son como normalitos ---{Requerimientos}--- ☐ Si te prende la PC, sirve ☐ Caja de cartón ☑ Normal ☐ Demandantes ☐ Vas a necesitar gastar un par de dólares de más.. ☐ Vende tu casa para comprar una nueva PC Creo que con el tiempo te vaz acostumbrando ---{Dificultad}--- ☐ Abrir el juego ☐ Fácil ☐ Normalito ☑ Fácil de aprender / Difícil de perfeccionar ☐ Difícil ☐ Vas a dar asco en el juego Queda pendiente ya que aun me falta mucho por recorrer... aunque no me esta gustando.. de flojera ---{Historia}--- ☐ No tiene / no es su objetivo tenerla ☐ Alguna que otra boludez ☑ Normalita ☐ Buena ☐ Una obra de arte ☐ Está mejor la historia del juego que la de tu vida ---{Tiempo de juego}--- ☐ 1-5 Horas ☑ 6-18 Horas ☐ 24-48 Horas ☐ 48-100 Horas ☐ ∞ Horas ---{Precio}--- ☐ Gratis ☐ Vale la pena ☐ Si te sobran un par de pesos ☑ Espera a que salga alguna oferta ☐ Es preferible que prendas fuego la guita ---{Errores}--- ☐ Ninguno ☐ Muy pocos ☑ Un poco molesto... ☐ ARK: Survival Evolved ☐ El juego es un bug en si ---{Calificación final}--- ☐ ★ ☑ ★★ ☐ ★★★ ☐ ★★★★ ☐ ★★★★★ Información del procesador: Marca de la CPU: AMD Ryzen 7 3700X 8-Core Processor Velocidad: 3593 MHz 16 procesadores lógicos 8 procesadores físicos Versión del sistema operativo: Windows 11 (64 bits) Tarjeta de vídeo: Controlador: NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3070 Tarjeta DirectX: NVIDIA GeForce RTX 3060 NVIDIA GeForce RTX 3070 Dispositivo de sonido: LG ULTRAWIDE (NVIDIA High Defin Memoria: RAM: 32678 MB Cantidad de M.2: 1 Cantidad de SSD: 1 Cantidad de HDD: 3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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