
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.2Kreviews | 48% | — | $14.9M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uno dei giochi più difficili da valutare di tutta la mia intera esistenza: lo sto amando e lo sto odiano nella stessa misura. Faccio qualche premessa: 1) sono probabilmente al dungeon finale del gioco, non l'ho tecnicamente terminato ma penso di aver fatto un abbondante 90% di completismo; 2) la mia non vuole essere (e non è) né una recensione, ne un consiglio per gli acquisti, è solo la mia opinione al momento; 3) potrei aver sbagliato qualcosa e/o non capito qualcosa (dubito ma non lo escludo); 4) potrei fare spoiler, quindi attenzione! Cominciamo dal prologo/DEMO/beta, incredibilmente lunga ma che inizialmente ti ILLUDE per poi TRADIRTI inesorabilmente, perché pensi: "ammazza, se nel prologo già c'è tutta sta roba, non oso immaginare il seguito! SPOILER: hai già visto metà gioco e quasi tutte le meccaniche che il gioco offre, e non sto esagerando... Si prosegue con il "gioco vero", dove quantomeno inizialmente vivi le stesse emozioni dell'aniome, se lo hai visto, dandoti un punto di vista personale alla vicenda che conosci, sentendoti parte di quel mondo (immagino che le sensazioni siano maggiori più è maggiore il valore che hai dato all'opera originale), quindi comincia tutto sommato bene... POI, il CROLLO... nella seconda parte comincia il FILLERONE, con una trama che nelle prime fasi probabilmente ti incuriosisce, poi sfocia nel nulla cosmico, nella confusione e all'improvviso non stai nemmeno giocando più ad un gioco di SAO, ma a tutt'altro... Il gioco ha due piani, due biomi principali con qualche variante interessante. PUNTO. Da un lato una distesa infinita di boscaglie con qualche punto interessante tra rovine e un breve bioma paludoso; Il secondo piano è il disastro consacrato, per me... di una monotonia imbarazzante che stanca dopo la prima ora in quel piano. Certo, non mancano punti interessanti che ti lasciano sbalordito per un istante, ma nulla in confronto alla totalità. Ti troverai tra boschi e canion per TUTTA l'intera avventura! Tra l'altro mappe articolate, percorsi insensati, indicaotori che puntualmente non ti aiutano perchè l'obbiettivo p troppo alto o troppo basso: ogni sblocco di una porzione di area è un enigma a sè stante, che se nelle fase iniziali è piacevole, dopo 70 ore un po' cominci a romperti le scatole all'ennesimo burrone o vicolo cieco o strade non trovate... Ci sono ci sono solo tre (quattro?) tipologie di dungeon ripetuti una dozzina di volte l'una, se non di più (dipende anche quante missioni secondarie fai) con qualche variante di colore o percorsi ma sostazialmente sempre uguali tra loro. Le MISSIONI: sono TUTTE... TUTTE... TUTTE... (contestualizzata dalla trama ovviamente): vai in quel punto della mappa, affronta il BOSS. PUNTO; oppure, la vartiante: risolvi il dungeon e sconfiggi il BOSS. Nel mondo di gioco non ci sono eventi occasionali, non ci sono sorprese, non ci sono boss a sorpresa, non ci sono NPC, non ci sono duelli con altri "giocatori" (se non un accenno fake di trama), non ci sono giocatori killer (se non introdotti per trama e poi spariti nel nulla), che sarebbe stata interessante come idea suilla falsariga delle invasioni alla Dark Souls. NIENTE. Quello che farai sarà la solita cosa UGUALE ED IDENTICA, dalla prima missione all'ultima.... E' la fiera del riciclo dei BOSS, cosa che ho sempre accettato per questo tipo di giochi ma quia si è superato il limite, sono sempre gli stessi: prima un MAIALE, poi un LUPO, poi la VESPA, poi il maiale con il lupo, poi la vespa con il fungo, poi quattro MAIALI OBESI che saltano e via discorrendo all'infinito... Andando avanti con il gioco spesso ti troverai con agguati ad ondate, che sebbene inizialmente sembrano calmi e tranquilli anche se piu difficili, in fasi avanzate ti troverai a sobbalzare da un punto all'altro perchè ci sono così tanti nemici esplosivi, palleggianti o stunnanti che non hai manco il tempo di capire che fare se non spammare gli attacchi. Il pesonaggio, MAMMAMIA... sobbalza, cade, vola, con qualunque cosa, uno sputo di vespa e ti ritrovi nellla citta opposta.... I personaggi inediti, specialmente quelli femminili (a parte LARA, che quantomeno un minimo di prova ad essere particolare), sono di un piattume assurdo che l'automa di Bloodborne è piu carismatico ed espressivo in confronto; Fatti leggermente meglio i personaggi maschili, sedondo me, più simpatici, carismatici e VIVI, quantomeno. Carina l'idea di trovare invece altri personaggi CLASSICI della storia e di averli come compagni... Come note positive, che ci sono, metto la gradevole giocabilità, specialmente in fasi avanzate, e il continuo potenziarsi e cambiare armi e strategie, sono l'unica cosa che fino ad ora mi hanno portato a quasi 70 ore di gioco. Una delle cose più belle del gioco, le animazioni alla fine di ogni BOSS: dannazione, quelle si che sono belle da vedere, fatte bene e che forse, PER UNA VOLTA, ti riportano alle atmosfere dell'anime... Che dire, al momento questo è il mio sfogo, ripeto a gioco non ancora finito, manca poco e non credo che mi possa così sorprendere da cambiare così tanto la mia opinione in positivo. Purtroppo devo mettere per forza un SI o un NO nel cosigliare il gioco, al momento vorrei non poteri rispondere ma dall'altro caso un NO, mi sembra eccessivo, quindi metterò SI, con riserva, se AMI follemente la saga, se ti piace lo stile di gioco e combattimento e se sei propenso al LOOP sfrenato. Al contrario, magari con un buono sconto, si può fare...
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 95% | $9.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $15.1M | 18.6K | 81% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 772 | 86% | $59.99 | |
| $8K | 43 | 77% | $9.99 | |
| — | 0 | — | — | |
| $3.3M | 13.8K | 81% | $14.39 | |
| $1M | 2.1K | 83% | $24.99 | |
| $357.6K | 1.1K | 69% | $15.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $48.99−30% |
| 532ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is lacking in every aspect - story, exploration, character creation, fighting... It just feels unfinished. During my playtime I had around 7 crashes. A hard NO especially for the full price. If you don't love the demo you probably shouldn't buy the game.
absolute piece of ♥♥♥♥ ^^ walk only ... no skip texts only skip the whole conversation ... the artstyle is nice tho
Amazing game, let people say what they want. If you like Souls-like games and/or SAO you will enjoy it. Take the time to understand the game and you won't be disappointed.
Ive enjoyed the base gameplay and think it could be an amazing game with some minor tweaks [h3] PROS [/h3] -Enjoyable combat system and leveling of weapons to unlock new sword skills - The weapon crafting and upgrading is a lot of fun and feels worthwhile - Companions are all pretty unique and the voice acting is very good - The graphics are amazing and I found myself stopping and looking around a lot - Seeing characters from the anime was really cool and getting to interact with them felt awesome - Character customization is awesome and I spent half my time playing making new drip [h3] CONS [/h3] - Towns felt really empty and lifeless, lots of npcs walking around in straight lines wearing similar outfits and none of them would say anything even running into them - Can customize my companions weapons but not their outfits or shields. - Lots of companions but for some reason i can only use them sometimes and they arent available for main story line - Need to be able to make my own guild and have a house or something that my companions will hangout at in town so i can interact with them - Almost every enemy attack will just knock your character down and ragdoll them (gets real annoying when you cant even stand up to fight) - The hyena spike type enemy on the 2nd floor has grappled me and killed me with full health a couple times which is scary cuz i plan on playing death game mode Overall ive enjoyed it and this is a lot of typing but ive seen a lot of negative reviews and I think with some minor fixes and things added it could be a great game.
Yeah idk how did this game even got approved
I really wanted to love Echoes of Aincrad, and while there are aspects of the game that I genuinely enjoyed—especially the story—it ultimately felt like it lacked the depth and content needed to live up to its potential. The biggest issue is simply the lack of content. Character progression feels shallow, with very few meaningful build options, limited weapon skills, and not enough ways to customize or personalize your character. Character appearance customization is also disappointing. While armor can be changed, weapon appearances cannot, and the selection of armor itself is fairly limited. Exploration was another major disappointment. The maps are large, but they feel empty rather than alive. Instead of rewarding exploration with interesting discoveries, they mostly consist of large open spaces with very little to find or interact with. The game's world gives the illusion of scale without actually providing meaningful content to fill it. Enemy variety is also extremely limited. Across the first two floors, you're primarily fighting kobolds, boars, pigs, and golems. After a while, combat becomes repetitive because there simply aren't enough unique enemies or bosses to keep encounters feeling fresh. The combat balance also needs significant work. On Very Hard difficulty, enemies don't feel challenging because they're well-designed—they feel challenging because their attacks are artificially sped up. Many bosses have little to no readable wind-up before attacks and often chain abilities so quickly that player skill matters far less than simply having a tanky build. Instead of rewarding mastery of combat mechanics, the difficulty often feels unfair. Weapon balance is another concern, as some weapon types clearly outperform others, making build diversity feel less viable. Another disappointing decision was locking Death Game mode behind either DLC or completing the game first. Considering the entire premise of Sword Art Online revolves around the Death Game, restricting that mode behind additional requirements undermines one of the game's biggest selling points. It feels like something that should have been available from the very beginning. The equipment system also feels underdeveloped. Many weapon and armor modifications provide effects that are so minor they don't meaningfully impact gameplay, making loot progression less exciting than it should be. For a single-player RPG, it was also surprising that the main character isn't voiced. Combined with dialogue choices that rarely feel meaningful, it makes the protagonist feel disconnected from the world around them. Ironically, the story is where the game shines the most—but it's also where it becomes the most frustrating. Several major plot threads are introduced and then never properly addressed. What happened to Cal? What became of the PKers introduced early in the game? What exactly is Wiseman's role? Most importantly, the game doesn't even let players finish the main story or accomplish the central objective that defines Sword Art Online: clearing Aincrad and stopping the Death Game. That has always been the core premise of SAO, yet the base game ends after only two floors without delivering on that promise. If these unanswered questions and the remainder of the story are being intentionally held back for DLC, that's incredibly disappointing because the base game should tell a satisfying and complete story on its own. Finally, only having two playable floors is incredibly disappointing. I understand the goal may have been to recreate Aincrad at a larger scale, but larger maps don't automatically create a bigger experience. The world feels oversized without enough meaningful content to justify its size. It ends up feeling more like the illusion of a massive world than one that's actually worth exploring. Overall, I believe Echoes of Aincrad had the potential to be something truly special—possibly even one of the best anime RPGs released in years. The foundation is there, and the story shows flashes of greatness, but the game feels rushed and incomplete. More content, greater enemy and build variety, better combat balance, a more rewarding world to explore, and a complete narrative would have elevated this game immensely. I sincerely hope future updates and expansions address these issues because I genuinely want this game to reach the level of quality its concept deserves.
🇧🇷 Português Gostei do jogo apesar dos defeitos. Ele conseguiu me fazer sentir que eu realmente estava explorando Aincrad. Ainda há muito a melhorar, mas, como fã de Sword Art Online, foi a experiência que eu esperava há anos. 🇺🇸 English I enjoyed the game despite its flaws. It made me feel like I was truly exploring Aincrad. There's still a lot that could be improved, but as a Sword Art Online fan, this is the experience I've been waiting for for years.
walking simulator
Le tenia fe al proyecto, como fan de SAO siempre me pone feliz un juego nuevo de la franquicia. Este tenia todo para ser el mejor juego de todos los tiempos y lo arruinaron sacándolo a medio terminar. Una lastima
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.