
Step into Aincrad, a world of beauty and danger where every battle could be your last. Create your hero, choose your gear, and master combat by building synergy with your partner, leveling up, and unlocking special abilities to expand your horizons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 5.3Kreviews | 48% | — | $15M |
| $69.99 | 5.8Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
alla fine è un bel gioco e rispecchia la serie certo se aggiungessero lo sblocco di abilità uniche in base allo stile di gioco o altro e almeno i primi 50 piani sarebbe tutta un altra cosa, potrebbe diventare un obbiettivo comune finire i piani e sarebbe meglio del multiplayer. secondo me!!!
I have attached a microwave to my vr headset that I use while playing the game, its in a closed power cycle loop using a catalytic converter from a 1976 chevelle. Using a.i I've connected all of this together to internally fry my insides using a pickle should I fail in my death game save. Here to hoping any dlc alleviate my engineering struggles and personal existential woes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.9M | 40.3K | 98% | $14.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $15M | 31K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $14.8M | 31.3K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 773 | 86% | $59.99 | |
| $21.1K | 48 | 79% | $19.99 | |
| — | 0 | — | — | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $989.9K | 2.1K | 83% | $24.99 | |
| $357.4K | 1.1K | 69% | $15.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Indonesian, Spanish - Latin America, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
| $69.99 |
| 538ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a SAO fan, this game is a solid 7/10 for me. The world could use a bit more "life" and it would be amazing if it was a fully open world with co-op (or a full fledge mmorpg). But these are just "extra" for me. The areas are vast but do expect to do a lot of running. Ive spent over 30h in the game (5 hours in the demo) and I keep coming back for more. I’m not a skilled player, I run normal and I find the combat fun and some bosses even feels hard but not so that I feel like its to much. The mob verity is good, I don’t agree with a lot of other players who seem to believe that its just reskinned boars. The game really picks up when you hit floor 2. So if you are an SAO fan and can suffer the premium price tag, you will enjoy yourself. If you are just an RPG fan, I would probably wait for a sale and grab it at a lower cost.
NIQUEZL
The game is really fun and runs well. There is a little bit of jank in the game, but it's not that bad
Hat mir sehr viel Spaß gemacht. Es gibt Potenzial nach oben. DAs beste SAO game was ich bisher gespielt habe.
super
I am Loving this game right now, I have no major issues with the game or have had any problems getting it to run. The gameplay is very enjoyable and for being a little confined still the maps dont feel small or shallow, and they have a decent bit of depth to them. The fighting is awesome like I had hoped it would be and the sword skills are insanely cool. The only issue I have or request i would want which is probably the same as everyone else. I would like an actual MMORPG section to the game, so its actually sword art online and not just sword art
the game is a bit gltchy but otherwise it is all that i could have wished for!
un buon gioco per passare il tempo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.