
Eaten Alive is a Point and Click, Adventure, Horror game with Puzzle and Mystery game-play elements. Take control of 'Mia' six years after the apocalypse began, the dead don't stay dead and the earth is in a permanent state of darkness. This game contains adult themes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
有卡 没中文 没成就 生者噬灭 千万别被活活吞噬! 末日浩劫六年之后,探索波士顿市区及周边区域。 以点击式玩法穿梭多个场景:城市街区、废弃建筑、公园、墓园、漆黑的下水道、图书馆、医学研究设施等等。 活下去,否则便彻底终结。 本作采用永久死亡机制,无法存档、无法读档,你仅有一次生命机会。 抉择由你掌控,做出自己的选择,努力活下去。 遇见其他幸存者,你可以伸出援手、搜刮物资、痛下杀手,或是出言嘲讽,一切皆由你决定。 收集唱片,在点唱机上播放,聆听专属原创配乐。 游戏拥有精良原创原声,由音乐人菲利克斯・阿里芬倾力创作。 可以前往吉姆・斯特林的公寓,游玩内置小游戏。 内含三款趣味迷你游戏。 Steam 版本自带游戏原声音乐。 你可在此聆听菲利克斯・阿里芬的配乐作品及其他创作。
It’s kind of sad what happened to this game. Looking at the developer’s responses to feedback, it’s a little heartening to see how a few of the game’s features, like the quicksave and the dodge mechanic, were borne out of constructive criticism. I put heavy emphasis on “[b]kind of[/b]” because I don’t think this was ever destined to be a good game. These bandage fixes won’t save you very often when you’re clicking constantly to drag yourself through the maps. At least one glitch that the dev posts claimed to have fixed, walking on walls, is still in the game’s current version. What it ultimately boils down to is that this game is a point-and-click adventure with clichéd writing, base RPGMaker assets, and zero puzzle solving. You have to walk to one area and find an item to use in another area, which you then use in another area. I found only two item chains, which are irritating for completely different reasons. The first item chain to help you escape from the starting area requires you use a power cord to use a computer to read the passcode for the breaker. You can’t look at the computer unless you look at the breaker, and you can’t notice the cord unless you look at the computer. You have to walk across the room to do two extra clicks, which feels especially pointless if you’ve died and have to play this part over again. The second item chain requires you to find an item in one area adjacent to outside of the starting area, which unlocks a maze in the other direction, which leads to an item that you use much further away in the direction which you first went, and it amounts to… nothing. The game seems to be unfinished, though that’s very difficult to confirm when you have to click all over the map on tiny missable spots to progress. The edgelord with the hat tells you to find a church and kill this priest, and I can’t be bothered to figure out which building that might be.
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- Мы на острове! Надо выбираться! Давайте переплывем! - Не-а, потонем... - А давайте плот построим! - Так тут деревьев нет! - Как с вами скучно! Ну, пошли тогда на мост.
10/10 will die again and start over
Koleksiyon kartı kasmak için alınır
nice
So bad
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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