
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 166.6/day in the week to Jul 16 → 52.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 100 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 15.1Kreviews | 90% | — | $4M |
| $8.99 | 2.7Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disappointing experience. I like games that mix a single player perspective with a wider tactical or strategic element. I also prefer games that focus on a satisfying core gameplay loop over graphics, "realism", etc. And of course, I want my games to give me as many options as possible to engage with it the way I want. Unfortunately, the game fell flat for me. I have basically two major gripes. The first is that the game both looks and plays pretty subpar. It's the kind of thing that's hard to put your finger on, but the game just feels clunky and janky. CoD 2 came out 20+ years ago and the movement and gunplay feels ten time as satisfying as this. It has all these different mechanics, which is admirable, but none of them are unique or polished, so they all just end up feeling very forgettable. In particular, the AI feels very simplistic and dated. The battlefield doesn't feel organic or alive. Again, compare this to CoD 2, which had allied and enemy AI which was way more immersive than this - taking cover realistically, calling out the specific locations of enemies, maintaining spacing and moving organically instead of just running in straight lines everywhere. And while it doesn't look terrible, it doesn't really look good either. The assets and environments feel very generic and flat. This wouldn't even really be an issue for me if the gameplay was good, but it isn't, so the weak graphics and the "baby's first Unity UI" quality just make the game feel even more cheap. The biggest issue, however, is found in the options menu. For a game of this scope, there is a stunning lack of options and customizability. When I played the flying tutorial for the first time, my immediate feeling was that the handling was hot garbage. The mechanics of the handling themselves are pretty weirdly bad - why does the plane turn in spurts, and not smoothly, when you try to yaw? - but part of the reason I was having trouble is because the default control scheme has you controlling the pitch and roll with the mouse and the yaw with A and D, and the flight controls are inverted. Personally I prefer to control pitch and yaw with the mouse and leave rolling to A+D, without pitch inverted, because that's how you control your aim in first person shooters which is what I'm used to, so there isn't a steep learning curve. Well, no problem - plenty of games use this as the default control scheme, and it's usually no big deal to change it to my preference. Womp womp. As far as I could discern in my short time with the game before I quit in disgust, there IS no way to change the control scheme. You just gotta figure it out or kick rocks. Well, I could maybe push through some janky mechanics and some ugly assets, IF there was some satisfying, unique core gameplay somewhere in the mix. But I draw the line at a game in 2020, let alone 2026, that won't let me choose to control the game the way I want. Refunded.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America, Arabic, Portuguese - Portugal, Portuguese - Brazil, Polish +3 more
| $8.99 |
| 1.6Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As fun and cool as it looks, I cant get over the horrible ai and ai pathfinding. It breaks the immersion of tactical movements and the maps are pretty flat/basic. Though there are plenty of good videos showing great ideas and fun gameplay, it is too "TABS and Ravenfield" like and it feels that way when you play.
I was expecting Battlefield 1942 or CoD2 instead got Enlisted mixed with Band of brothers. Concept not bad just not what I was looking for
I mean its not the worst game but the AI leaves much to be desired, trying to do the beach invasion as America against Japan is near impossible, the ai don't run and hold they just sit at the beach and get picked off resulting in all units that spawn to just stand on the beach. i don't know why everyone acts like this game is somehow an amazing brilliant ww2 game, its not, its just a simple sandbox mission like game with terrible AI and physics. don't go in thinking its going to be like the trailers or the gameplay the devs show on YouTube, its completely different, feels like a low budget
这游戏提升难度用了最简单的降低队友ai智商,我自己做了一个击杀计数器,发现在没有玩家战绩参与的情况下,友军ai和对方的战损比在4:1到5:1之间,即友方ai需要80~100人才能杀死20名敌人,这还不算什么,恰好的是,对方的ai会有意识的优先瞄准玩家,玩步战的时候,经常出现刚复活就被集火致死的情况,玩家一死直接全线崩溃
Es una locura lo de este juego. Para los amantes de la segunda guerra vale totalmente la pena, tiene frentes conocidos y algunos exóticos por así decirlo, que se exploraron muy poco! Juegardo!
Are you as old AF? Do you complain about new games not feeling like they used to? STFU and buy this game you ancient, grumpy old tosser
Cool concept- AI behavior immediately put me off.
Flat out sucky gameplay. No Thank You.
Cheap and way more fun than I expected
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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