
Experience massive battles with infantry, tanks, artillery, and aircraft on large destructible open-world maps. Equip yourself, coordinate with your squad, and fight through World War II in singleplayer, co-op, or multiplayer!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 166.6/day in the week to Jul 16 → 52.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 100 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 15.1Kreviews | 90% | — | $4M |
| $8.99 | 2.7Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's been six years of developement and paid DLC after DLC, but basic elements like AI, HE damage radius, objective variety and several other gameplay elements are still unacceptably bad. Hopefully things will improve, but who wants to wait until 2040 for that?
Es una locura lo de este juego. Para los amantes de la segunda guerra vale totalmente la pena, tiene frentes conocidos y algunos exóticos por así decirlo, que se exploraron muy poco! Juegardo!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain, Simplified Chinese, Russian, Spanish - Latin America, Arabic, Portuguese - Portugal, Portuguese - Brazil, Polish +3 more
| $8.99 |
| 1.6Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купите men of war 2 и скачайте модов, будет интереснее и глазу приятнее. А это шлак, графика хуже чем у игр 2006 года. Очередной verdun.
Despite the amount of time i have on this game. All I have to say is that im glad I finally found a perfect replacement WW2 game for Heros&Generals(which is no longer around) Many have said Enlisted what the replacement of the game however just like Heros&Generals its hack infested. So far EasyRed2 I been having zero issues with and i was surprised it has variety of things to do for every kind of player from singleplayer to multiplayer. I look forward to see what comes out for this game and I hope it will stay alive for many long years and hopefully last longer than Heros&Generals. Keep up the amazing work devs you earned it.
Really wanted to like this game but despite it's great historical accuracy and whatnot I could not enjoy it due to the lack of polish. The gameplay is super janky, the 'campaigns' and battles all feel the same. Just mindless rushing in waves towards the cap point with no real strategies, tactics, resources, objectives etc. Extremely chaotic with no moments of peace. No depth to the objectives. The graphics aren't necessarily "bad" so much as the visuals are just all over the place. The game has no identity or art style. The UI is huge, busy and ugly trying its best to look like something out of BF1, the sound ranges from amazing to absolute ♥♥♥♥♥♥♥. The gun animations are super detailed and nice while at the same time the running/AI animations look worse than some 15 year old games. The physics are atroucious, the vehicles have no weight, recoil or feel to them. The towns, buildings, streets, terrain is devoid of any real detail and everything looks very clean. Even the trees and grass look absurd and disconnected from the ground. ArmA 2 had better detail and that game is ancient now. The voiceovers quickly run out of lines to say and get very repetitive and annoying.
There is no structure to the matches and bots run around like headless chickens. I can see what the devs were going for but it is just not there. The matches do not feel like missions, just a random sandbox where you will mow down countless bots until you run out of ammo. Taking objectives felt meaningless, "coordination" with your squad doesn't do much, and I was bored after about 15 min on the first mission. I tried a few different settings but the game just never felt right. Every mission feels the same, just with a different skin. If you want structure and to feel like you are actually fighting a WWII battle this is not for you. If you want random chaos just so you can blow things up repeatedly, this might be for you. The base game price might be reasonable for the game you get but I don't think it is worth $40 to get all the DLCs.
I've been following the development of Easy Red II for over a year. I was very keen on seeing the developers vision come to life, as what they had established for a foundation was exactly what I wished to play and be a part of. I recently played again and was amazed at their progress. Easy Red II is by far one of my favorite games to play now. For decades I had been missing that classic "Star Wars BattleFront" feel in a game. The sort of game where you can play by yourself or with friends and fight the computer on fun maps with vehicles and loads of infantry. I'm having a blast choosing my strategies in combat and you are never far away from the action either. When you perish, you can take over a surviving squad mate or another unit that is already in the field. You can also spawn as a fresh unit and are never far away from the action. The attention to detail that the devs are putting into the game is fantastic and I think any WWII afficianato will appreciate their hard work. Being that it is such a small development team, it's incredible what they are able to accomplish that large studios cannot. I am so happy with the gameplay and the passion of these guys that I bought all the DLC, hoping to show them my support. It's worth it! Even without the DLC there is a TON of content. Loads of maps, units, vehicles and ways to play on the battlefield. I played Enlisted, which was nice until they upended the historical stuff and mixed theaters and units, loosing that authentic feel that a proper WWII title should have. Hell Let Loose is great for the realist in me but Easy Red II is a perfect blend of what other games try to achieve but often miss their mark. Very much looking forward to seeing this game and the development team behind it grow.
game mechanics are a little better than they used to be, games worth playing now.
A great game. It reminds me of Enlisted before the warthunder tree line and it has better AI squads
Спустя 300 часов, что для меня крайне редкие цифры, как-будто бы можно оставить рецензию. Easy Red для меня чем-то сродни приятной инвестиции. В свое время я взял первую часть потому что увидел в ней интересную задумку - песочница про вторую мировую, где у тебя и карты большие, и кампании, которые следуют историческим боям, и техника. Что-то такое, типа Battlefield 1942, только с упором на одиночную игру. В первую часть я наиграл не особо много - все же было видно, что это сделанная одним человеком игра, у которой амбиций много, но вот реализовать он их не смог - стрельба была плохой, а искусственный интеллект разочаровывал особо сильно. Потом вышел сиквел, который выглядел лучше, включая в себя менее известные бои - место Нормандии заняли Италия и Тихий Океан. Я взял его, и, хотя улучшения были видны невооруженным глазом, до чего-то, что можно рекомендовать было очень далеко. Но потом началось интересное. Вместо того, чтобы забросить игру и сделать условный Easy Red 3, Марко (главный разработчик) начал расширять именно Easy Red 2. Уже на момент релиза первого дополнения про Сталинград стало ясно, что судьба оригинала игру не ждет - внезапно стали изменять звуки и анимации, придавая игре более свежий вид. И это стало главным лейтмотивом будущего проекта. Помимо платных дополнений, игра стала обрастать постоянными бесплатными обновлениями, контент в которых становился все вкуснее и вкуснее. В прошлом году стало уже совсем сложно отрицать, насколько кардинально изменилась игра. Появившиеся в команде звукарь и аниматор сделали из кондовой аркадной стрельбы что-то вполне себе сносное (да даже более чем) как в визуальном, так и аудиальном плане. Сам Марко из тупого как пробка ИИ сделал что-то, на что смотреть не больно (иногда больно, конечно, но опустим). Появился упор на историчность и аутентичность. Каждое дополнение давало карты нового уровня, делая созданные ранее кампании в глазах игрока все более устаревшими. Но и тут каток реновации не остановился - старые карты стали изменять, оригинальные Анцио, Кос и Кваджалей бесплатно расширили и переделали с нуля, та же судьба постигла позднее Сталинград, легким изменениям уже подверглись дополнения про Нормандию и Францию - все ради того, чтобы карты выглядели более аутентично, атмосферно и исторично. Это вечный процесс, в котором видно, насколько команда становится все опытнее, насколько лучше они понимают собственную игру и в чем она хороша и давят именно на эти точки, и контраст между старым и новым лишь это подчеркивает. Что же о самой игре? В хорошем смысле хочется сказать, что не стоит ждать чего-то сверхъестественного. Это песочница, в которой вы, словно в Battlefield, попадаете в бой, чаще всего с целью захвата (или защиты) точек, таким образом продвигаясь вперед по карте. Для меня игра стала чуть ли не главным проектом, куда я могу зайти на парочку боев чтобы отключить мозг. Выбор фракций и локаций на данный момент огромный, причем упор делается на менее известные бои, огромное количество техники - в общем, выбрать в зависимости от настроения есть от чего. Хотите штурм укреплений? Городские бои? Танковые схватки в полях? Методичную зачистку местности? На самолете? На танке? На любой из этих вопросов всегда найдется ответ. Это не линейный аттракцион по типу Call of Duty, но своих эпичных моментов, которые возникают случайно, вы точно получите вдоволь. Отдельно могу отметить редактор карт и поддержку мастерской. Редактор тут просто загляденье. Я сам сделал парочку миссий (одна из которых происходит вообще во времена войны во Вьетнаме из-за доступных модов), потому что процесс это очень простой, но залипательный. Новая карта в основе своей делается просто, а миссия создается буквально за 5 минут - расставил точки захвата, накидал составы доступных отрядов и их вооружение и вот уже болванчики бегут и воюют в созданных тобою декорациях. У Easy Red 2 в целом вайб такой, будто бы солдатики из раннего детства ожили и воюют, а ты среди них, и такая простота в создании новых миссий лишь укрепляет это чувство. И даже эту часть каток изменений не обошел стороной - со временем инструменты улучшили и добавили полноценную поддержку Lua скриптов. Идеален ли проект сейчас? Конечно же нет. ИИ хоть и улучшен, но местами все еще становится главным камнем преткновения. Пехота сейчас ведет себя... удовлетворительно, но вот танки ощущаются зачастую безголовыми курицами. С аудиальной точки зрения почему-то танки с самолетами не менялись уже года три, по-моему. Но, опять же, в этом и прикол проекта. Покупая дополнения, я сейчас абсолютно уверен, что деньги пойдут куда надо. Год назад те же танки и выглядели старо, а сейчас чуть ли не все модели переделали с нуля, добавив рандомные камуфляжи, которые выглядят невероятно красиво. За какой-то год ситуация повернулась на 180 градусов, и я вообще не исключаю, что эта часть рецензии быстро устареет. В общем, проект очень простой, но при этом аддиктивный. Возвращаюсь к нему постоянно из-за патчей, и, я уверен, возвращаться буду еще очень долго. Он интересен как минимум как пример хорошей инди-разработки, в процессе которой виден рост как студии в общем, так и навыков отдельных разработчиков в частности в прямом эфире. Та самая инвестиция в Easy Red, сделанная мною, окупилась.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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