
Earth Marines - a dynamic top down shooter in which you need to save the planet from dangerous zombie - brain eaters!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Много лет тому назад нам пришлось покинуть землю Оставшееся население подверглось опасному заражению и уже не является людьми. Но настало время вернуться домой и отвоевать территории, не заразившись самим. Игра представляет собой шутер с видом сверху. Предстоит воевать и убивать, искать боеприпасы. Добро пожаловать домой, на Землю!
[i] My Experience [/i] It looks like Earth Marines is developer HugePixel's first foray into top-down shooters, and unfortunately, it shows. Although I liked the graphical style of the game, the shooting didn't feel particularly good, and the objectives are kind of pitiful. Destroy the barrels? Kill all the zombies? Destroy all the little green slimes? In some ways, the game feels more like an arena shooter. Close to this price point, I might recommend [b]Red Hot Vengeance[/b], [b]Redie[/b], [b]Operation Thunder[/b], or [b]Superstatic[/b].
[h1]向日葵游戏评分【4分】[/h1] 这是一款俯视角射击游戏,游戏的操作手感非常僵硬,和FLASH有得一拼。系统也很单薄,仅是移动和射击,并且敌人的准确度超高,胜利的唯一办法就是抢先开枪。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
Simple shooter you can finish in less than two hours, sadly the final stage is broken. The story is not particularly important. Essentially, a portion of mankind returns to Earth after fleeing it years ago. During that time, the humans who remained behind evolved into zombies. Now it is up to four specialists to save the earth. Aside from slight differences in speed and health, all characters play the same. The gameplay is simple to learn because all you have to do is run around the map and shoot enemies or things. That’s why controls are not complicated. Besides movement and shooting, you can also pick up items or drop a weapon. The catch is that you can only have one weapon. However, this is never an issue because there are pistols, shotguns, and other weapons scattered across the map. You can even get it from hostile humans, as zombies are not your only enemy. Once you have a good weapon, like a machine gun, you can easily beat a stage without picking up another weapon. Although weapons have limited ammo, you can easily obtain ammo packs by smashing boxes. They are everywhere and can also contain health. The exciting thing is that you drop into a stage at random, so you can get lucky and fall near a useful weapon. The only problem can be health; because boxes are often empty, you may not locate any medkits. However, as long as you keep moving, most enemies do not pose a threat. If you die, you will simply have to retry the current stage. Ten stages are played in order. You can replay finished stages, but there is no incentive to do so. Each level is a small map with a few structures and an otherwise dead atmosphere. The criticism is that they all appear too identical, with the same assets. The objectives are basic, such as kill all foes or destroy all toxic barrels. You get points by killing enemies, but they serve no purpose. There are no collectibles or upgrades. While there are achievements, some unlock a bit strange. For instance, I had to destroy a lot more crates to unlock »destroy 10 crates« achievement. Another is for breaking windows that still hasn't unlocked even after already destroying over 100 windows. The only one that's completely broken is for beating the game. As a matter of fact, the last stage is broken as well because you can't finish it. Well, you can, but it always ends with the bad ending no matter what you do.
Un vrai défouloir ! Ma vidéo de découverte : https://youtu.be/y8lcy7MLbbg Le jeu propose un choix entre 4 personnages qui auront des compétences passives différentes. Une fois le choix effectué, nous voilà déployé sur le terrain avec un objectif à remplir (tué tous les zombies, détruire des produits radioactifs...) On trouvera sur place plusieurs types d'armes (pistolet, fusil à pompe, uzi, couteau...) ainsi que du soin et des munitions. Cet armement sera bien utile pour vaincre plusieurs types de zombies dont certains pourront également porter des armes. Le jeu comprend 10 missions qui sont réalisables en environ 1h30. J'ai apprécié le jeu pour son dynamisme et son univers graphique. On pourra reprocher la durée de vie du jeu mais pour ce prix là, la durée est plus qu'honnête. Le seul problème pour moi avec ce jeu est lié aux tremblements d'écran lorsque l'on tire. Ceci n'est pas désactivable dans les options et si comme moi il vous arrive de vous sentir mal devant un jeu par rapport aux mouvements de caméra, vous allez être servis. Je recommande ce jeu !
Earth Marines представляет собой шутер с видом сверху в зомби апокалипсисе. Отряд бойцов включает в себя : Рокки, Росс, Линду и Джона. У каждого из них свои особенности, которые могут в той или иной ситуации помочь. Сама игра состоит из десяти уровней в ходе которых бойцу предстоит выполнять различные задания на локации.
A nice Zombieshooter for less money. Worth it
+10 Игра не напрягает -1 Баги дверей: застревание в дверях, стрельба через двери в упор. -1 Баги окон: не все окна разбиваются, не все окна - окна и засчитываются в ачивку, с 3 миссии не засчитали вобще с 5 миссии засчитывало. -1 Топор часто не наносит урон, где-то 50-75% случаев. -1 Не дают ачивку за прохождение игры, 3-4 раза заканчивал игру, смотрел титры до конца и ничего. Похоже не всегда ачивки засчитывают. И того 6 маслин из 10.
Игра проходится за 30 минут. Есть недоработки, но учитывая цену и скорость прохождения - они не влияют на общее впечатление. Если бы игра была длиннее, то эти недоработки постепенно превратились в проблему. Игра больше похожа на какую то простенькую мобильную версию, чем на ПК, предназначенная убить 30 минут вашего времени, чтобы потом забыть о ней и не вспоминать. Вообще ни на что не претендует. Сюжета 0, геймплей больше напоминает флеш игры 2000х, графика на любителя. Игра как ни странно подвисает на некоторых локациях, хотя там тупо нечему подвисать. В общем не рекомендую, такого хлама и бесплатно полным полно.
Earth Marines, developed by HugePixel in collaboration with Diedemor Studio and published by HugePixel, is a top-down arcade shooter that places players in the middle of a chaotic fight for humanity’s survival. Designed around straightforward action mechanics and constant enemy pressure, the game delivers a fast-paced experience that emphasizes movement, aiming accuracy, and situational awareness. Rather than focusing on complex storytelling or elaborate progression systems, the title aims to recreate the feeling of classic arcade shooters where survival depends entirely on player skill and quick reactions. The premise unfolds in a future where Earth has been devastated by a catastrophic zombie outbreak. A mysterious infection spread rapidly across the planet, transforming most of the human population into violent creatures driven by an uncontrollable hunger for human flesh. Humanity’s remaining survivors were forced to abandon the planet and retreat into space, waiting for the day they could attempt to reclaim their home world. Earth Marines begins when a specialized military unit is sent back to the surface as part of a desperate mission to begin retaking the planet from the infected hordes. As one of these elite soldiers, the player must descend into the ruined cities and fight through wave after wave of undead enemies. Gameplay is presented from a top-down perspective, giving players a clear view of the battlefield while also forcing them to constantly monitor threats from every direction. The core mechanics revolve around moving through hostile areas, eliminating enemies, collecting weapons and supplies, and completing mission objectives. Combat is immediate and intense, with enemies continuously spawning and advancing toward the player. Because the game rarely provides long moments of safety, players must remain alert and maintain control of both their movement and aiming at all times. Movement and shooting are tightly connected to survival. Enemies often approach in groups, attempting to surround the player and restrict escape routes. The key to survival lies in maintaining mobility while firing accurately at approaching threats. Standing still for too long can quickly lead to being overwhelmed, forcing players to constantly reposition themselves across the map while creating space through careful gunfire. The game allows players to select from multiple marine characters before starting missions. While the differences between characters are not extremely dramatic, each soldier provides a slightly different feel during combat. This small layer of variety encourages players to experiment with different characters and find the one that best suits their preferred playstyle. Although character progression is relatively light, the presence of multiple playable marines helps keep repeated runs from feeling identical. Weapons and equipment are central to the gameplay loop. As players progress through missions, they encounter various firearms and supplies scattered throughout the environment. These items must be collected in order to maintain combat effectiveness as enemy numbers increase. Ammunition management becomes especially important during longer encounters, since running out of bullets in the middle of a large wave can quickly turn a manageable situation into a desperate fight for survival. Enemy design introduces additional challenges as the game progresses. While standard zombies make up the majority of the enemies encountered early on, later encounters introduce faster and more aggressive creatures that force players to adapt their tactics. Some enemies move quickly and attempt to close the distance immediately, while others attack in larger groups that threaten to overwhelm the player through sheer numbers. These variations ensure that players cannot rely on a single strategy for every encounter. Mission structure follows a straightforward arcade-style format. Each level functions as a contained combat zone where players must complete specific objectives while surviving the constant enemy assault. Objectives may involve clearing areas of enemies, reaching certain locations, or surviving extended waves of attacks. As players advance through the levels, the difficulty steadily increases, introducing more enemies and tighter situations that require faster reactions and better positioning. Visually, Earth Marines adopts a colorful, cartoon-like aesthetic that contrasts with the grim concept of a zombie apocalypse. The characters, enemies, and environments are designed with bold shapes and vibrant colors, giving the game a stylized look that keeps the action visually readable even when large numbers of enemies fill the screen. This bright presentation helps prevent the game from feeling overly dark or oppressive despite its chaotic combat. The environments themselves are designed with simplicity in mind, prioritizing gameplay clarity over visual complexity. Maps are structured in ways that encourage movement and create natural combat arenas where players must navigate around obstacles while managing incoming threats. The straightforward design helps ensure that players can always keep track of enemy movements during the most intense firefights. Sound design contributes significantly to the overall atmosphere of the game. Gunshots, explosions, and enemy noises provide constant feedback during combat, reinforcing the sense of urgency that defines the gameplay. The soundtrack features energetic music that maintains the momentum of the action and keeps players focused during prolonged battles. Although the audio design remains relatively simple, it complements the fast pace of the game effectively. One of the strongest aspects of Earth Marines is its accessibility. The controls are easy to learn, allowing players to quickly understand the core mechanics without needing extensive tutorials. This simplicity makes the game approachable even for players who are not deeply familiar with twin-stick shooters or arcade-style action games. New players can jump into the action almost immediately and begin experiencing the chaotic combat that defines the game. At the same time, mastering the game requires practice and skill. As enemy waves grow larger and more aggressive, players must refine their movement patterns and shooting accuracy in order to survive. The challenge increases steadily, pushing players to improve their reaction time and situational awareness. However, the game’s simplicity also introduces certain limitations. Because the core gameplay loop remains largely the same throughout the entire experience, repetition can eventually set in during extended play sessions. The mechanics do not evolve dramatically as the game progresses, which means that players who prefer deeper progression systems or more varied gameplay mechanics may find the experience somewhat limited. Another limitation lies in the relatively modest scope of the project. Compared to larger twin-stick shooters or action games with extensive upgrade systems and narrative elements, Earth Marines offers a more straightforward and focused experience. While this keeps the gameplay easy to understand, it also reduces the amount of long-term variety available. Overall, Earth Marines is a solid indie action game that delivers intense firefights and satisfying arcade-style gameplay. While it may not offer the depth or content variety found in larger titles, it provides an entertaining challenge for players who enjoy fast-paced shooting and survival against overwhelming odds. Its straightforward design, energetic combat, and approachable mechanics make it a fun experience for fans of classic top-down shooters. Rating: 6/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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