
The fate of exile, like an endless river, carries Ann to a distant and unfamiliar land. A flame of unwavering determination burns within Ann's heart. She knows that one day, either Sam or SU will surely find her. Until then, Ann must find a way to escape this place.
Modeled estimate, not a reported figure. How we estimate →
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About
About the GameAbnormal 1999: Sand Realm is a suspenseful puzzle-solving game. You will play as "An", who has been exiled by the compass, to uncover the secrets of the exiled land, activate the compass, and escape.
The fate of exile is like an endless river, taking An to a distant and unfamiliar place. A flame of unyielding spirit burns in An's heart. She knows that sooner or later, either Sam or SU will find her. Until then, An must first find a way to leave this place.

Dynamic Perspective Experience: Freely switch between first-person and third-person perspectives, observe the environment from different angles, and discover hidden clues.
Intricately Designed Puzzles: Each puzzle is meticulously crafted, testing both logical thinking and keen observation, bringing you pure puzzle-solving pleasure.
Gripping Story: As you delve deeper into the journey, you will gradually uncover the secrets behind the exile, experiencing an adventure full of suspense and emotional resonance.
Immersive Atmosphere: Exquisite visuals and sound effects create a mysterious and captivating sand world, making you feel as if you are truly there.

Hello everyone, my name is Uncle Q. Welcome to the puzzle game world of QZQ Studio. "The Compass and the Sand" is the sixth installment in the Abnormal 1999 series. I am a passionate solo game developer who has been creating suspenseful puzzle games. My previous works include the "MeiQi" series and the "The Adventures of Lin Shanhai" series. I enjoy what I do, and I am active on social media and in groups. You can find me on Bilibili/Xiaohongshu/Douyin/QQ groups. Feel free to interact with me.
To learn more about Sand Realm and other puzzle games and benefits from QZQ Studio, you can join the QQ group: 190122625
This game, "The Compass and the Sand", is the sixth episode of the first season of the Abnormal 1999 series. The previous five episodes are "With in the Obscurity", "Apartment of Death", "SU - Unlocking the 4th Dimension", "Hyperspace", and "Sector 49". You can enter the Abnormal 1999 series from any episode in this series, and I will provide a fresh experience in each episode.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
支持单人开发者Q叔,游戏不错
首先,感谢开发组和发行大佬们给UU鉴赏家发来的一份牵线副本。如此厚礼,不如就献上一篇简中语言区的游戏评测吧! 至于该作内容好与不好,看官姥爷们不妨可以参考以下正文内容,再考虑是否支持该作品! 注:无论好评或差评,都不加入评测总分数。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 转眼小半年,Q叔制作的Abnormal1999系列就更新到了第六部了。 玩过前面的沉默、公寓和49区,对于这个系列,总的来说就是恐怖、诡异加难。 只能说Q叔的制作水平真是越发的成熟了,要跟上Q叔的判断思维确实有些难,加上本作的信息量更大,2小时下来几乎没有推进多少内容。 本作名为《异常1999:沙界》,但其实并非是一处荒芜的沙漠,而像是一处历史遗迹的放逐之地。在这里要素过多,一眼望去是什么神殿、庙宇、凉亭……出现了像是象棋、古筝;斯巴达与海神等等这些充满历史气息的古风模型,但是不知道怎么互动,似乎是更加深奥了。似乎还带了些许三体的味道。 本作还破天荒有了些许的动作系统,但也就很简单的动作模型,这点还是老样子。 主要的内容,就是找到这个放逐之地,多个要素之间联动的方式,逃离这里才能找到想要找的人。 经过一段时间的脑力运动,着实有些过瘾。 然后现在就坐等攻略大佬提示谜底,doge……
Sixth chapter in the series that revolves around a strange family that travels through different worlds. Disclaimer: since gameplay is similar throughout the entire series, part of the review will be copied from previous titles. This time you take the role of the mother that finds herself in some sort of desert world. Compared to previous titles, you don’t have complete freedom of exploring the whole map. There’s a more linear path with the center point and four roads leading to different spots, and later you remove a fog that leads to another area. The objective remains the same from previous games. Your task is to explore and look for clues. For those unfamiliar with the series, this is a very hard game. The main challenge is that there are no waypoints or visual aids that would help you spot clues. They might be extremely small, making it easy to overlook them. All collected clues are recorded in your mind and can be reviewed. Unlike the previous few chapters where you had to combine clues and find the right combinations, this game throws that away. While it’s true that sometimes you got a feeling of accomplishment when you found the right combination, the game didn’t have a good system. Although it takes away from the gameplay, I prefer simple exploration for clues that lets you follow the story more easily. Besides deduction mechanic, the series is known for giving you different powers and abilities that let you interact with certain objects. In this game you can attack with consciousness. While your enemies are different emotions that assume various shapes, you will have to defeat them with the right consciousness or by using strategy. However, you can’t die, and the worst that can happen is that you’ll be sent back to the starting point. Since unique objects require a consciousness of the right color, you have to run back and forth between locations once you gain a new power. Another interesting element are tools that let you see hidden things, change the time of day, or move faster. There’s also a very handy item that lets you teleport.
一如既往QZQ风格游戏。界面好像比以前有所简化,引导也清晰了些许。 这次加入了简单的战斗元素,有突然死亡。死亡后能继续游戏,惩罚不大。 有一些科幻神学考古的味道,不止是穷乡僻壤民俗风了。 画面不能关动态模糊,鼠标视野转动明显滞后。 女主没灵魂出窍之前,我先灵魂出窍了,几十年没晕过3D游戏这游戏3秒让我致幻了…… 建议加入低画质高效能选项。
很好的游戏,但是全成就我无法完成了,太难了
我私信原厂商要他送我100份游戏 没想到原厂商真的回我了 人很好 没什么架子 亲切的和我沟通 我听出来他应该是学医的 问我是不是有病 好感动 长这么大第一次被人关心 也可能是学生物的 一直跟我聊蛤蟆天鹅什么的我也没听懂 就是家庭条件不好 说门都没有 好像是在高德工作 一直让我找清自己的定位 还在外面兼职配钥匙 问我配吗 也会算命 问我算什么东西 玩笑玩笑,游戏卖相想法创意可以,又是乡亲货,可以好评,单买3.6内强烈推荐入库。 画面:** 音乐:*** 剧情:** 演出:** 玩法:** 创意:**** 手感:** 难度:*** 丰富:** 耐玩:** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:** 不足,bug,建议等:各方面较不完善,请继续更新完善。对手柄适配不好,无震动,请优化添加。希望能全中文。菜单选项的位置需要调整,目前是这里一项那里一项。按esc后的界面左上的三角形,不能用鼠标快捷点击相应层级;目前是非要一层一层的移动不便捷。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Excellent jeu avec une jolie histoire et un beau graphisme. C'est un jeu qui demande de la rapidité à certains moments pour évoluer et obtenir certains succès. Attention si vous recommencez le jeu vous perdez vos succès car l'avancée du jeu est basé sur les succès. Je n'arrive pas à obtenir le 76ème et dernier succès par manque de rapidité je pense. C'est un jeu particulier qui vaut vraiment le détour. Bonne chance aux futurs joueurs.
作为Q叔Abnormal1999系列作品的第一季第六集,安被带往了神秘且遥远的沙漠放逐之地,为了弄清楚放逐之地的秘密,安开始四处探索,寻找逃离的方法。 《异常1999:沙界》相较于前几部作品多了些解密的要素,少了些恐怖惊悚的味道。作为QZQ Studio开发的独立游戏,本作依然秉承碎片化的叙事,引导较为薄弱,但相较于前几部来说在物品之中加入了很多提示,同时没有推理环节。但如果玩家对前几部作品感兴趣了解后发现,Abnormal1999系列以科幻题材为主基调,讲述了一个很不错的故事。 本作的核心依然以解密和收集线索为主,不同的是本作加入了简单的战斗元素,可以使用获得的不同技能和敌人、环境交互,如果受到致命伤害会被强制传送到出生点的复活仓,同时保留目前最新的进度,没有死亡惩罚很大的提升了玩家的游戏体验。每个线索都对应了一个成就,仔细查看可以极大程度的推动游戏的进展,按Q和Tab可以翻看这些线索,来寻找解决问题的途径。 每个解谜都有明显或者隐晦的提示,例如木乃伊旁的蝴蝶会提示你需要灰色的意识攻击,抑或是地图边缘的石柱需要反弹火球,这时你需要去获取身后雕像身上的神之盾牌,可以说解谜游戏其实就是和作者Q叔互对脑电波的过程。 游戏中除了WASD控制之外,按shift可以切换走路和奔跑的姿态,也可以在第一人称和第三人称之间切换视角(本作无jump scare请放心食用),但随着画面效果的提升随之而来的就是视角晃动的问题,不能关掉动态模糊可能对部分晕3D的玩家不是很友好。 总的来说,为Abnormal1999系列作品的第一季划上了一个完美的句号,值得推荐。 [table][tr][th]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/th][/tr] [tr][th]加入[url=https://store.steampowered.com/curator/32969453/]Q群:8295045[/url],有机会获得新游戏评测资格[/th][/tr][/table]
必玩游戏+1
不好玩我口吐大便倒立进食
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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