
Thousands of giant insects and aliens once again ravage the earth, and only the Earth Defense Force can stop them.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Used to play with my dad a lot on the 360 good times!
it’s a bit repetitive and outdated by today's standards, but the gameplay loop is so satisfying when you just want to turn your brain off and blast huge bugs. Perfect game to boot up, mess around for a bit, and blow everything up ))))
how it feels like to kill that one mosquito at 2 am
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steve Blum, the one and only Spike Spiegel, voices the player-character. The English VA in general is pretty solid for an EDF game. Good art direction and sound. Weapons feel pretty limited compared to other games in the series, and there are only 15 missions total. Each one is probably longer than most EDF 4 levels, but the game still feels way too short. Still worth it for the price. The game also gives you two AI squadmates in single player, which is great. They can even resurrect you, and each other. You don't get many allies in this game, but I do wish the other titles had player stand-ins like this.
Just as good as I remembered it being from my childhood.
WE ARE THE SOLDIERS OF THE EDF THE WORLDS MOST MORAL ARMY WE SHOOT THE BUGS WE SHOOT THE BUGS WE ARE THE SOLDIERS OF THE EDF THE WORLDS MOST MORAL ARMY WE SHOOT THE BUGS WE SHOOT THE BUGS THIS GAME IS GOOD FUN BUT THE CAMPAIGN ENDS TOO SOON, AND THE BALANCING ON ENEMY HEALTH IS BAD, NORMAL MODE ENEMIES HAVE TOO LITTLE HEALTH AND HARD MODE ENEMIES HAVE TOO MUCH HEALTH
또 다른 재미의 EDF 입니다 1.상자를 줏을 수고가 없습니다. (엘리트에게서만 노란상자가 나오며 누가 먹든 얻는 무기가 공유됩니다) 2.에어라이더는 없지만 기술병이 있어서 센트리건이나 레이더장비, 지뢰를 설치할수있습니다. 3.무기의 습득은 조건이 2가지 있습니다. ㄴ1=자신의 티어(일정 경험치 누적시 레벨상승)가 상승시 전용 무기가 해금됩니다. 전용무기는 색상아이콘이 붙어있습니다 ㄴ2=엘리트를 처리하고 노란 상자를 수집하여 획득한후, 인게임 화폐(CR)로 구매하여 해금 4.아군을 소생시 체력이 차감되지않지만, 2초의 시간이 필요합니다. 5.탈것을 따로 호출할수없지만, 미션에서 주어지며 탄약이 무한입니다 (내구도 관리만 하면 오랫동안 유지가능) 6.맵별 달성과제가 없는 대신에 각 클래스 별로 티어가 개별. 7.기본 레이더는 5초에 한번 감지해주며, 테크니컬 위젯스킬에 있는 레이더를 배치시 적을 항시 표기 8.둥지는 공격하여 무력화 시키고, 접근해서 E를 꾹눌러 폭탄설치로 터트려야함. 9.적마다 약점이 있고 그외엔 데미지가 거의 안들어감. ※위젯장비 사용방법 : 마우스 우클릭을 한상태에서 1,2,3번키 클릭
ماشاء الله
A lot of the positive reviews talk about playing this at release, so maybe it's excellent if you like horde shooters from that era. It sucks as an EDF game, though. It lives up to all the stereotypes of games from around 2010 being brown and overly serious, plus it trades the freedom of approach you get from normal EDF for an endless series of waypoints you have to progress to. The third mission ended with standing around shooting at drones that kept going behind invisible walls for what felt like 10 minutes and almost actually put me to sleep. Maybe it gets better, but I'm thoroughly sick of it after an hour. It was also so dark on my monitor that I couldn't see anything without maxing out the gamma, which made the game even uglier than it would normally be. It didn't have that problem on my Deck, though, so your mileage may vary.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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