
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.39−56% | 7.2Kreviews | 70% | — | $3.6M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the video games of all time. Having a blast with this.
We are soldiers, brave and strong. Our muscles will protect you all from any harm. Raise up your voices in a battle cry, form up and advance on them! EDF E D F!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 888 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PS4版をトロコンまでやりました。セールが始まっていたので購入。 めちゃくちゃお勧めです!
良いところ 話自体は個人的には好き。ロードも新しいPCなら5より快適な感じだろう 東地宏樹が好きなら良いよね? 予備装備?みたいなのは良かった。手に入る武器などがランダムなので 一定の保険があるのは安心できる 悪いところ シナリオ上、繰り返しが多いんよ、そして、どういうわけか知らんが ステージが長い(終わるまで離席できんから辛いわ)、前作までならもう終わったろう?とかいうぐらいから もう2WAVEくらい来る感じで、面白い面白くない以前に、メンドクサイ が先に立つレベル。そして、ものすごく多いステージ数。 シナリオ的にもそうだけどシリーズ終わらせたいの? それから、武器レベル?もつまらんよ。強そうなの取ったけど レベル低いせいで前の育った武器のが強いとかW 特に、リロードレベルが低い武器はずーっと使われないだろう。 稼ぎが辛い仕様もなんだかなー みんなどうやって頑張るのだろう?とソロの意見でした
I recomend gaming
前面确实有点枯燥,很多关卡就是换敌人不换药,敌人还越来越恶心,甚至是直接拿EDF5的关卡凑数,虽然是剧情设定,但是还是会很累,但是玩到后面还是很热血的,代入感就慢慢来了。这种历史循环的爽点就在于不断改变历史以及打破循环的那几段,就看各位能不能坚持到后面了
話が長くつまらない
Pros :The difficulty is in the perfect place to be challenging but fair. Fencer and wing diver in particular are very mechanical and reward you heavily for understanding the class. I enjoy it very much. Multiplayer in particular is great, even coming from someone who only plays in public lobbies. Cons: Terrible menu design (which is typical of all Japanese games) Manual loot collection at the end of missions (install a mod and do not look back) The dialog is either the worst or the best thing ever depending on if bad voice acting makes you laugh.
It's so far the best EDF and most coherent in story. Or more like they finally stitched together a believable story to their chaotic mess of missions. Which are mostly pretty good, barring a couple very repetitive ones that pop up, some for "plot" reasons. But most of these also become rather cathartic to "repeat" later on in the story, for "reasons" that finally make story sense. If you're new to EDF, it's the best one so far. A lot of new enemies and missions and weapons that scale to absurd ridiculousness. Play normal through the first 20 missions, it may feel easy, and that's fine. Then dip into hard and discover how much harder the game gets. You get better loot though. This helps, but doesn't completely replace the difficulty. And there's still two more difficulties after that, which unlock you the other half of the weapons after you beat the game once. If you've played EDF, you know what you're getting into, and frankly still a great buy. Feel free to be patient though and wait for a sale. There's a lot of missions they recycle pretty blatantly. But it's nice it makes more sense when and where it happens in the story. The classes also got rebalanced and the Ranger actually became good, but this is coming from someone who has only ever ran Ranger. It still has the stupid loot system. I recommend an auto-collector of some form. But that being said, Probe got buffed since Ranger did, so it's a little less terrible as-is. It's just a little too grindy for annoying reasons and pads out playtime a bit. Which the game already has tons of missions and content now which adds a little too much onto what's really plenty on it's own to go through.
E D F !!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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