
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love everything about this game and have played previous titles. However, if you play with friends like nearly everyone who plays this game. The Desync in multiplayer because of epic servers ruins alot of the fun. EDF5 you could easily stay close to your friends and not have to worry about anything but EDF6 majority of the time it will show your friends in a completely different location than they really are and also they will be aiming in a different direction. Its too dangerous to even be near your friends if they have explosives because they will kill you not even by their own fault. There are missions in the DLC 2 pack where you have to stay on a building or you fail the mission and in a 4 man group you can imagine how well that works when the Desync is very bad. The building would randomly blow up, teammates shooting other teammates or just walking off the building when in reality that didn't happen on their end client side. I do still recommend this game though.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリー的にかなり強い結びつきがあるためEDF5から先にプレイしてください 前作をやった上で、もう少し遊びたいと感じたのであれば、EDF6もお楽しみ頂けます 前作で十分に満足したようであれば、ゲーム体験にそこまで大きな違いはないので、少し時間を空けてからセールでの購入を検討しても良いかもしれません ストーリー(らしきもの)はシリーズ中最高に面白いので、EDF隊員なら履修は必須
[h1]Disclaimer[/h1] I finished it once on normal playing a bit of all classes. [h1]TL;DR[/h1] Would have been a nice niche budget title if not for some of design choices that are there just because 'it always was like that', plus some other genuine issues and the price... well, it's not a cheap game either, especially if you count DLC garbage. It rarely goes on a good sale on Steam, I would look for alternative official stores for a better price. [h1]Description[/h1] EDF series is about you killing hundreds of monsters and aliens using increasingly better weapons as you progress and unlock them. You have 4 classes to choose from: - Ranger: uses mostly conventional weapons like rifles, shotguns, snipers, rockets, missiles - Wing Diver: flying class that uses energy to keep afloat and to shoot its weapons, often weapons need to be pre-charged to fire and energy management is important because same energy is used for flying and shooting - Air Raider: class that uses airstrike laser markers, drones, off-map artillery smoke grenade markers and vehicles, also has some direct combat weapons but usually more gimmicky than other classes - Fencer: power-armor class that can be slower and less maneuverable than others, but wields 2 sets of 2 weapons one for each arm like autocannons, miniguns, rocket pods Game is mission-based, each mission you will face a bunch of enemies and your goal is to usually just kill everything. Defeated enemies may drop crates of 3 kinds: healing (large and small, they will obviously heal you and AI friendlies), armor (they will increase max HP of one of your classes) and weapons (they will give you random loot or upgrades for loot you already have, but can also contain items you already unlocked, you won't always get something new). Those crates need to be picked up because at the end of the mission uncollected crates won't be automatically collected. [h1]Pros:[/h1] [b]+ Combat[/b] It's still satisfying to mow down hundreds of giant ants and I mostly enjoyed new enemies even though I prefer to fight mutated animals rather than robots or giand alien troopers. [b]+ Progression[/b] It's always cool to unlock new stuff, test it if it's good and start using it. [b]+ Story[/b] Actually kinda decent? Reminded me of a manga: [spoiler]'All you need is kill'[/spoiler] As any time travel story it gets messy if you think too much about it. So don't think too much about it. [h1]Cons:[/h1] [b]- Crates[/b] Collecting crates was always a thing in the series and it's never been 'good' or 'fun'. It actually gets incredibly tedious to the point where I don't find the game playable without a mod that collects all crates at the end of the mission. [b]- Camera[/b] Camera is fully static behind your back and will happily obscure everything if you are looking up at a flying enemie trying to shoot it, but there's a bush at your feet. [b]- Clarity[/b] Bodies or parts of bodies of large enemies will obscure your fire and vision. Near the end of the game the amount of lasers and other light-show effects turns the screen into an incomprehensible, unwatchable mess, and that's even before your character starts getting ragdolled by missiles again and again. [b]- Last mission[/b] Garbage. The last boss has long periods where it cannot be hit by anything and lots of weapons are simply useless against it. [b]- Slow story missions[/b] Some missions are basically unskippable cutscenes where you don't even shoot and there are way too many of them. Some other missions are glorified cutscenes where you do a very specific thing or use a very specific vehicle in a very specific combat scenario tailored for it. None of that is fun. [h1]Lowdown[/h1] I won't bash the game for having graphics that look old. I'll take old graphics if it means the game runs well and loads quick and this one does. But I feel like the focus should be more on QOL (does anyone who doesn't huff glue actually enjoy collecting boxes?) and camera (I swear, if I have yet another Kraken body completely obscure my sight as I'm trying to aim at his 15 buddies, I will go ballistic) I'd give EDF 6 a [h1]6/10[/h1] Not recommended verdict is mainly for the stagnation and price. I only recommend it if you can find a deal on it somewhere like GMG.
After 100 hours of EDF 5, I bought this game. Playing this for 34 hours, getting close to the end. Playing missions that are new, old, and old/new. (If you play the game, you will know what I mean.) so far, get the loot master mod and have a ball playing this wonderful game
完美体现了某些过时IP的高超遗老养殖技术,如果是路人的话就别买了,在0几年都落后的画面和UI美术,操作手感更是一坨,永远不要相信小众b的独特审美与品味
メッチャ話の盛り上げ方は良かった、辻褄よりカッコイイ気になる~が勝るいいゲームだった(あんまり処理落ちもしないし)
5代的升级版,各个兵种都大大加强了可玩性,首先原价买非常贵,175大户人家可以考虑,80以内无脑入,关卡内容因为是轮回所以重复度比较高,但是问题不大,兵种的新内容也是可以支撑着这些问题。
The game has lots of bugs.🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜🐜
"Tanks, pull back!" "We can't, the enemy is right in front of us!" The Earth Defense Force 6 begins now.
[h1]無双ゲー・ハードなシューティング・戦略ゲー全てこれ一本[/h1] レンジャーハード全クリ・INF半分くらい攻略済み時点での感想です。 [h3] どんなゲーム? [/h3] 宇宙人が侵略してきたので撃退する!以上! ストーリーは前作の5から続いているが今作からでもあまり問題ない。 [b]とにかく敵が大きく、倒した時の爽快感がすごい点が大きな特徴。[/b] 一番小さい敵でも人間の五倍くらいのサイズがあり、エイムが苦手でもバンバン攻撃が当たる上に一体一体の耐久力は低めなため連続して倒しやすく無双ゲーをしているような爽快感がある。 弱点以外は攻撃が通りにくい敵もいるので高難度クリアにはエイム能力が重要になる場面もある。 [h3]戦闘面[/h3] [b]ちょうどいい難度バランス[/b] 最初は弱い武器しかないが、先に進めばゲットできる装備が強くなり平均キルタイムが短くなる。 その分敵の数や高耐久の敵が増えるので、全体的な難度はずっと微増し続けることになる。 この難度カーブが絶妙で、プレイヤーもいつの間にか上手くなって自然とより難しいステージや難度が攻略できるようになるのが楽しい。 [b]5種類の難度[/b] このゲームにはイージーからインフェルノまで5つの難度がある。 プレイヤーの練度やその日の気分によって難度と遊び方を変えられるので幅広い人におすすめできる。 単純にステージ数が多い上に難度で敵構成が変わるステージもあるので何週もして楽しめる イージー・ノーマル・・・無双ゲー ハード・ハーデスト・・・歯ごたえのあるアクションシューティング インフェルノ・・・アクション+武器選びや討伐順を含めた戦略ゲー [b]個性豊かな4つの兵科[/b] 兵科が4つあり、どの兵科にもアクションの特徴や得意不得意が備わっている。 そのため同じミッションでも兵科を変えるだけで違う戦略が必要になるので味変しながら長く楽しめる。 レンジャー・・・一般歩兵。何でもできるが器用貧乏。ダッシュもできる。 ウィングダイバー・・・空を飛べる。特に近距離で高い火力を出せる。エネルギー管理が必要。 エアレイダー・・・空爆を要請して遠距離から広範囲を吹き飛ばせる。戦車などの乗り物も扱える フェンサー・・・操作が複雑だが高機動。逃げながら火力を出せる。 [h3]その他[/h3] 敵の種類が多く、それぞれに有効な戦術や武器が異なるため同じ敵ばかりで飽きるということが起きにくい。 戦闘中に他キャラによる無線通信が入る。その内容がストーリー・それ以外ともに面白い。 プレイヤーもチャット機能で声をだせるので相槌を打つのも楽しい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 11.1K | 81% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.8M | 11.5K | 94% | $59.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $1.6M | 1.3K | 58% | $59.99 | |
| $844.2K | 596 | 43% | $49.99 | |
| $0 | 235 | 87% | Free | |
| $6.1M | 3.8K | 62% | $49.99 |