
Live the future of despair.The year is 2024 AD. The survivors fought against the remaining threats while trying their best to continue their recovery.Three years passed in the year 2027. In a new world without hope, the time has come to once again resist the fate of the Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 7.2Kreviews | 70% | — | $10.7M |
| $89.99 | 5.1Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a LOT of things to adjust to coming from EDF 5 to 6 but this has got to be the most over the top EDF game I've played yet. Cleared the whole game on hard as fencer and going back through on inferno, the only thing I can really say is bad is the pacing of the first third of the game, once you get beyond that introductory phase of the game the way it escalates over and over again is incredible. Also has a lot of plot for an EDF game, I won't spoil anything for you, if you liked 4 and 5 you're in for something special if you see this one through.
ストーリー的にかなり強い結びつきがあるためEDF5から先にプレイしてください 前作をやった上で、もう少し遊びたいと感じたのであれば、EDF6もお楽しみ頂けます 前作で十分に満足したようであれば、ゲーム体験にそこまで大きな違いはないので、少し時間を空けてからセールでの購入を検討しても良いかもしれません ストーリー(らしきもの)はシリーズ中最高に面白いので、EDF隊員なら履修は必須
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
强忍着打完147关,没有一关打的让人舒服的,关卡设计的非常无聊,本作的新怪机制也是个顶个的恶心人,纯纯依托臭狗屎不推荐购买,不如5代一根
If you thought Earth Defense Force 5 was hard, this is harder... and better! The changes to each class from the previous game may be minor, but they contribute to this game feeling smoother to play. Definitely still a Coop game first and foremost, so grab friends for this campaign. At the time of this review, I have almost 100 hours played and I've yet to reach the end of the campaign on Hard difficulty. I'm going to need to mentally prepare myself for when I replay the game on Hardened / Inferno.
Love the game. Like all the new stuff. But the unskippable 'live' cut scenes...I just...it's kept me from going back and playing more. I mean it's not even a cut scene...it's freaking interactive cut scene. You can't walk away and come back. You must interact. The lunacy of it is off the charts. Please. Don't do this in the next one. I can promise you I will now be waiting to read discussions & reviews before I _ever_ but EDF again.
[h1]Disclaimer[/h1] I finished it once on normal playing a bit of all classes. [h1]TL;DR[/h1] Would have been a nice niche budget title if not for some of design choices that are there just because 'it always was like that', plus some other genuine issues and the price... well, it's not a cheap game either, especially if you count DLC garbage. It rarely goes on a good sale on Steam, I would look for alternative official stores for a better price. [h1]Description[/h1] EDF series is about you killing hundreds of monsters and aliens using increasingly better weapons as you progress and unlock them. You have 4 classes to choose from: - Ranger: uses mostly conventional weapons like rifles, shotguns, snipers, rockets, missiles - Wing Diver: flying class that uses energy to keep afloat and to shoot its weapons, often weapons need to be pre-charged to fire and energy management is important because same energy is used for flying and shooting - Air Raider: class that uses airstrike laser markers, drones, off-map artillery smoke grenade markers and vehicles, also has some direct combat weapons but usually more gimmicky than other classes - Fencer: power-armor class that can be slower and less maneuverable than others, but wields 2 sets of 2 weapons one for each arm like autocannons, miniguns, rocket pods Game is mission-based, each mission you will face a bunch of enemies and your goal is to usually just kill everything. Defeated enemies may drop crates of 3 kinds: healing (large and small, they will obviously heal you and AI friendlies), armor (they will increase max HP of one of your classes) and weapons (they will give you random loot or upgrades for loot you already have, but can also contain items you already unlocked, you won't always get something new). Those crates need to be picked up because at the end of the mission uncollected crates won't be automatically collected. [h1]Pros:[/h1] [b]+ Combat[/b] It's still satisfying to mow down hundreds of giant ants and I mostly enjoyed new enemies even though I prefer to fight mutated animals rather than robots or giand alien troopers. [b]+ Progression[/b] It's always cool to unlock new stuff, test it if it's good and start using it. [b]+ Story[/b] Actually kinda decent? Reminded me of a manga: [spoiler]'All you need is kill'[/spoiler] As any time travel story it gets messy if you think too much about it. So don't think too much about it. [h1]Cons:[/h1] [b]- Crates[/b] Collecting crates was always a thing in the series and it's never been 'good' or 'fun'. It actually gets incredibly tedious to the point where I don't find the game playable without a mod that collects all crates at the end of the mission. [b]- Camera[/b] Camera is fully static behind your back and will happily obscure everything if you are looking up at a flying enemie trying to shoot it, but there's a bush at your feet. [b]- Clarity[/b] Bodies or parts of bodies of large enemies will obscure your fire and vision. Near the end of the game the amount of lasers and other light-show effects turns the screen into an incomprehensible, unwatchable mess, and that's even before your character starts getting ragdolled by missiles again and again. [b]- Last mission[/b] Garbage. The last boss has long periods where it cannot be hit by anything and lots of weapons are simply useless against it. [b]- Slow story missions[/b] Some missions are basically unskippable cutscenes where you don't even shoot and there are way too many of them. Some other missions are glorified cutscenes where you do a very specific thing or use a very specific vehicle in a very specific combat scenario tailored for it. None of that is fun. [h1]Lowdown[/h1] I won't bash the game for having graphics that look old. I'll take old graphics if it means the game runs well and loads quick and this one does. But I feel like the focus should be more on QOL (does anyone who doesn't huff glue actually enjoy collecting boxes?) and camera (I swear, if I have yet another Kraken body completely obscure my sight as I'm trying to aim at his 15 buddies, I will go ballistic) I'd give EDF 6 a [h1]6/10[/h1] Not recommended verdict is mainly for the stagnation and price. I only recommend it if you can find a deal on it somewhere like GMG.
After 100 hours of EDF 5, I bought this game. Playing this for 34 hours, getting close to the end. Playing missions that are new, old, and old/new. (If you play the game, you will know what I mean.) so far, get the loot master mod and have a ball playing this wonderful game
シリーズ最高のシナリオだった これやらないのは人類の損失レベル
使い回しのマップで同じ敵と戦うだけのゲーム アイテムが自動回収されないため、毎回アイテムを回収するために敵を一体残しマップを駆け回るという苦痛を味わうことになる ミッション数は多いが前述のとおり同じマップで同じ敵と戦うだけのかさ増しミッションがほとんど あと、毎回キャンセルしても起動するたびにEpic Online Servicesをインストールしようとしてくるのがウザすぎる
Honestly: If you have already EFD5 stay away from this, it is by far the weakest EDF in a long time, even by EDF standards. I really wondered why there are so many mods that bring back EDF5 missions, now I know: Because 70% of the new missions are nearly the same, or boring as hell (just saying base 251, you will love it...). And again the weapon balance is from hell, for each upgrade they nerfed something to the ground (don't know if the DLC weapons are better, I do not have them), Wingdiver is now completely useless at inferno. Or let's say the slot is better used by a other class. However, there are some good mods for the game, if you willing to spent life time on searching for them. Get the game in sale with discount. Big discount.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 11.5K | 94% | $59.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $1.6M | 1.3K | 58% | $59.99 | |
| $844.2K | 596 | 43% | $49.99 | |
| $0 | 235 | 87% | Free | |
| $6.1M | 3.8K | 62% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 11.9K | 97% | $39.99 | |
| $10.7M | 15.8K | 78% | $16.49 | |
| $10.7M | 24.1K | 79% | $14.99 | |
| $10.7M | 21.2K | 72% | $29.99 | |
| $10.7M | 6.6K | 80% | $59.99 | |
| $10.7M | 10.7K | 79% | $29.99 |